HawkeyE|87
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- Mar 29, 2011
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Hey guys, I've recently come up with a new, single-player game idea to be modded in Half-Life 2 called Saint Eleutherios (S?INT ELEUTHERIOS). <-- That question mark is supposed to be a lambda... :| I also put up a help wanted ad in the appropriate section as I am looking for some help to get this going, but I was very vague as to what the game would be like. I'm still not going to go too deep into detail, but I thought I'd share a bit more with you folks to see what kind of interest, if any, the community would have in this game. The game is going to be centered around Adrian Shephard sometime between the Seven Hours War and before the events of Half-Life 2. The setting of the game is going to be rather unorthodox, as I plan to set it on a Greek island, probably in the Aegean, but maybe elsewhere. The island's name is going to be Saint Eleutherios and will feature a monastery with the same name. The island is going to be fictional in that it doesn't actually exist, but it will have historical features from the real-world as well as the Half-Life world. The reason I think I can get away with this location is that the storyline is going to hold that the island has seemingly gone unnoticed by the Combine, as the inhabitants went underground after the 7-hours war. That is to say, until the events of the game take place.
Why a Greek island, you ask? Firstly, I myself am Greek, and I've always wanted to set a game in that locale as I feel that it is greatly, greatly under-appreciated (at least in the modern sense--games based in ancient Greece are different). Secondly, I really liked the look of lost coast, and I want to bring some of the elements of that depressingly short level into a much better developed story. Also, having the story based on a community that has tried to remain hidden from the combine--foreign occupation--all these years brings a new, interesting twist to this post-apocalyptic society, while also noting that the combine are not omniscient. Lastly, and coupled with the previous point, there are a lot of historical themes that can be brought in to greatly enhance the story by setting it in the Mediterranean.
The allied character list, thus far, includes ex-police, townsfolk, members of the clergy (monks/priests), ex-military and scientists.
The three main protagonists will be a female that accompanies Adrian (she may or may not be cut, though), a Greek soldier (not sure if he's going to be a PFC equivalent or Corporal, leaning toward the former for the sake of Adrian's rank) and a priest (either an Archimandrite or a Bishop, but leaning toward the Bishop). There will be more, less-important characters as well.
The enemy character list, thus far, includes combine soldiers, snipers and elites, hunters, striders, combine dropships and gunships (and maybe, but probably not hunter-choppers), headcrabs, zombies. Enemies I'm considering are: ant lions (for the beach[es]), combine advisors and the toxic zombies/headcrabs.
After an introduction with the G-man, the player is going to start off on a narrow beach, which is at the bottom of a cliff. I'd also like to note here that I plan on including G-man Easter egg sightings. I want the game to still have the feel of being a part of the Half-Life series, just with a unique twist. He is going to have to figure out how to get up the cliff. As a quick aside, yes, there will be a knife and monkey-wrench early on. He will eventually have to work his way through a monastery/catacombs and to the main village of the island. From the village, the player will have to work his way to a ruined castle. Also, I'm currently thinking of releasing the game as the parts are finished, or at least do that the first couple of times; there will probably be 3-4 parts total. That's about as open as I currently want to be with the plot, sorry guys.
Weapon list (so far):
Knife
Monkey-wrench
Glock 17 or H&K USP
A M1911 Colt .45 ACP with lower mag capacity, but higher stronger damage may be added.
The player will have a choice to choose from one of the two following weapons (He comes across the MP7 first, though):
MP5 - acquired from the police department in the town.
MP7 - acquired from fallen combine
Again, the player will have a choice to choose from one of the two following weapons (He comes across the G3 first, though):
G3A3 (or A4) w/ M203 grenade launcher - acquired from soldiers. It will have longer reloads, stronger recoil (making sustained fire inaccurate) and smaller magazine capacity (20), but will be very accurate when fired as single shots or in very short bursts and you'll be able to carry more than 60 rounds maximum (probably more like 100-140). It will also feature a scope.
Overwatch Pulse Rifle - This weapon will be less accurate overall, but better at sustained fire as it will have lesser recoil than the G3. It will also be able to file energy balls, which will be particularly useful against hunters. Maximum carry ammo will be 60 and reloading will be as quick as HL2.
Some sort of shotgun, the type is still to be determined. May end up leaving it as the SPAS-12, or possibly Father Grigori's double-barrel.
Squad Assault Weapon (SAW) - this is iffy, it all depends on the in-game balancing.
Rocket Launcher - Either RPG-18, M7A2 LAW or FIM-92 stinger. I'm leaning toward the stinger, as it has a guidance system.
Grenades - I'm thinking of just leaving them as-is.
The two different types of main battle rifle and submachine guns may later be dropped.
So, that's about it for now, guys. Feel free to ask me questions, though depending on their scope, I may not answer all (or any) of them. However, I'll probably answer most. Also feel free to give me suggestions. A lot of this is still tentative and open to review.
Why a Greek island, you ask? Firstly, I myself am Greek, and I've always wanted to set a game in that locale as I feel that it is greatly, greatly under-appreciated (at least in the modern sense--games based in ancient Greece are different). Secondly, I really liked the look of lost coast, and I want to bring some of the elements of that depressingly short level into a much better developed story. Also, having the story based on a community that has tried to remain hidden from the combine--foreign occupation--all these years brings a new, interesting twist to this post-apocalyptic society, while also noting that the combine are not omniscient. Lastly, and coupled with the previous point, there are a lot of historical themes that can be brought in to greatly enhance the story by setting it in the Mediterranean.
The allied character list, thus far, includes ex-police, townsfolk, members of the clergy (monks/priests), ex-military and scientists.
The three main protagonists will be a female that accompanies Adrian (she may or may not be cut, though), a Greek soldier (not sure if he's going to be a PFC equivalent or Corporal, leaning toward the former for the sake of Adrian's rank) and a priest (either an Archimandrite or a Bishop, but leaning toward the Bishop). There will be more, less-important characters as well.
The enemy character list, thus far, includes combine soldiers, snipers and elites, hunters, striders, combine dropships and gunships (and maybe, but probably not hunter-choppers), headcrabs, zombies. Enemies I'm considering are: ant lions (for the beach[es]), combine advisors and the toxic zombies/headcrabs.
After an introduction with the G-man, the player is going to start off on a narrow beach, which is at the bottom of a cliff. I'd also like to note here that I plan on including G-man Easter egg sightings. I want the game to still have the feel of being a part of the Half-Life series, just with a unique twist. He is going to have to figure out how to get up the cliff. As a quick aside, yes, there will be a knife and monkey-wrench early on. He will eventually have to work his way through a monastery/catacombs and to the main village of the island. From the village, the player will have to work his way to a ruined castle. Also, I'm currently thinking of releasing the game as the parts are finished, or at least do that the first couple of times; there will probably be 3-4 parts total. That's about as open as I currently want to be with the plot, sorry guys.
Weapon list (so far):
Knife
Monkey-wrench
Glock 17 or H&K USP
A M1911 Colt .45 ACP with lower mag capacity, but higher stronger damage may be added.
The player will have a choice to choose from one of the two following weapons (He comes across the MP7 first, though):
MP5 - acquired from the police department in the town.
MP7 - acquired from fallen combine
Again, the player will have a choice to choose from one of the two following weapons (He comes across the G3 first, though):
G3A3 (or A4) w/ M203 grenade launcher - acquired from soldiers. It will have longer reloads, stronger recoil (making sustained fire inaccurate) and smaller magazine capacity (20), but will be very accurate when fired as single shots or in very short bursts and you'll be able to carry more than 60 rounds maximum (probably more like 100-140). It will also feature a scope.
Overwatch Pulse Rifle - This weapon will be less accurate overall, but better at sustained fire as it will have lesser recoil than the G3. It will also be able to file energy balls, which will be particularly useful against hunters. Maximum carry ammo will be 60 and reloading will be as quick as HL2.
Some sort of shotgun, the type is still to be determined. May end up leaving it as the SPAS-12, or possibly Father Grigori's double-barrel.
Squad Assault Weapon (SAW) - this is iffy, it all depends on the in-game balancing.
Rocket Launcher - Either RPG-18, M7A2 LAW or FIM-92 stinger. I'm leaning toward the stinger, as it has a guidance system.
Grenades - I'm thinking of just leaving them as-is.
The two different types of main battle rifle and submachine guns may later be dropped.
So, that's about it for now, guys. Feel free to ask me questions, though depending on their scope, I may not answer all (or any) of them. However, I'll probably answer most. Also feel free to give me suggestions. A lot of this is still tentative and open to review.