Half-Life 2: The Lost Coast -- Released

The Lost Coast is a good piece of work and the level design was great. I especially liked the monastery and the way they combined normal textures with cube maps to create the reflection on the gold paint. :thumbs:
I've got some questions. What is the exact difference between DoD:S HDR and LC HDR? I've got a feeling that it isn't the full HDR on my computer, how can I check it? Is it possible to manually change the exposure with sliders, console commands etc.?
 
Mehhh, I only just noticed this was out.

Here goes with my 2.6ghz, 512mb, Radeon 9600. If I'm not back in 30 minutes then my computer has exploded and I'll probably be in intensive care.
 
Wow! that was quite breath-taking and my pc only just met the recommended specs (literally my system is bang on).

OK so now the rundown:
The LC is seriously, very well done. The new HDR effects do wonders for the source engine.
A couple of nitpicks;
The higher details meant that any lower detailed textures or blured textures were really
noticable (I expecially notice the monistary wall textures were rather blurred
(and I had everything set to maximum).
I also noticed there were quite a few texture seems visible on the ground around the
edges of the water.
Also the 3D sky box was very obvious when i was decending from the monistary.
And after playing FEAR it felt as though the combine don't really take the hit or react enough
when getting shot, it was like "OOW! damn mosquito, oh wait, I've been shot".

Frankly though if that's all I can nitpick then that's a nice effort by Valve.

Now I'm going to go back and check out the commentary
 
Im going to cry now, the game crashes after 30seconds due to the sound bugs in Source. I get to see the amazing level, hdr and textures and then the sound loops then it crashes.

Dammit so close, yet so far, ohh well back to Half Life 1 the only steam game that works for me :'(
 
Very nice effects, it looks and feals real.
Two things a noticed which are not so good:
* the comments of the Valve-crew: it's too obvious they are not set on this world for delivering voice-overs. Seldom did I hear such monotone dull voices ;)
* the background noices of the sea are the same as in HL2. You can hear the waves splashing on the beach, but if you search for the surf: it's not there ;-)

Overal: Well done.
On a side note: is this really the thing so many guyz on this site were craving for and do you still feel the same after playing it ?
 
I thought it was great,

out of all the nice gfx, nicely scripted sequences and beautiful church interior you know what impressed me the most?

a combine slid down a rope off a roof, then a combine ship passed above it and it sucked the rope upward (air from the engines?) and it dangled upward for a moment as it went past then fell back down, that for some reason impressed me the most.
 
I loved it. I wish all HALF-LIFE2 maps was like that.

the commentray system is so cool,
 
Ok after two hours I have fixed my Audio problem for Source games, and ive been playing Lost Coast, simply amazing

A+ Valve, I await Aftermath with even more expectation!
 
Dowie said:
Ok after two hours I have fixed my Audio problem for Source games, and ive been playing Lost Coast, simply amazing

A+ Valve, I await Aftermath with even more expectation!

How did you fix these audio problems I have the same thing audigy 2 zs, x800pro and lost coast has crashed everytime I play all at different points?;(
 
Great, release it when I can't play it because my hard drive died. Well, my SATA power adapters should come today and then I can reformat and RAID my two new 200 GB drives.
 
anobium said:
How did you fix these audio problems I have the same thing audigy 2 zs, x800pro and lost coast has crashed everytime I play all at different points?;(

No problems at all,

I think you need to install latest driver of your sound card.

get the besta version from stationdrivers

I think its over 2.0 the official version is old,
 
I played it in hard mode the first time through.

It is just me..

Or was the AI much better?

ESPECIALLY THOSE GUYS WITH THOSE DANG SHOTGUNS!!

ARRRG!!!
 
Does no one think its desperatly short? In need of more examples of HDR making a big impact? Why did this take so long to produce?
 
Why did it take so long to produce? I think it's because they were simultaneously [sp?] working on Aftermath. Also, since this is just a tech demo, they didn't have to rush so much and could make it as perfect as they could. And the storyline - they wanted Lost Coast to show something not seen in the HL2 original, but not too much, so it took time to balance.

edit - and yeah, just read the LC reviews: Valve did a lot of work to finally find the right way to do HDR on both ATi and nVidia.
 
It was sw33t :)

I can't remember clearly but I think in the G4 video the monastery was different (?)
 
anobium said:
How did you fix these audio problems I have the same thing audigy 2 zs, x800pro and lost coast has crashed everytime I play all at different points?;(

I freed up 20GB on my Harddrive.
I re-installed the latest drivers
and played it full screen.
And validated all the games
plus updated windows
 
dekstar said:
My machine ****ing owns this:
http://img.photobucket.com/albums/v303/dekstar/d2_lostcoast0000.jpg
http://img.photobucket.com/albums/v303/dekstar/d2_lostcoast0001.jpg
http://img.photobucket.com/albums/v303/dekstar/d2_lostcoast0002.jpg
http://img.photobucket.com/albums/v303/dekstar/d2_lostcoast0003.jpg

Beat that!

P.S. the only reason I'm posting these now is because it crashed when I got to the cliff :D
EDIT: And yes, all that junk in the water? It keeps appearing and disappearing. So does the skybox for the HDR.
That's all on a 9800 pro. Lovely.

You sir, have been owned. God Bless America. *salutes*
 
I'm just happy I could play this with everything max. The game was just beautiful. I officially can't wait MORE for Aftermath.
 
Fun level (tech demo rather). Was short, had a few bugs, but looked friggin awsome. Ran well on my 1.8Ghz AMD, and my ATI 9600XT too. (I ran it on all high, no AA or AF, at 1024x768, and got very little frame rate issues. Only one was when I used a rocket launcher to take out like 5 combine.) Hopefully, Valve uses this in all of their games in the future. Good job Valve.
 
I love how all the people having problems or say it has bugs ether didnt update their drivers or have a card below 6800 x800.

You need a very high end card to render everything right. etc.

I had no problems running the game 3+ times. No bugs, no crashes, no gfx issues.
 
Getting it now. Be good if valve could get the minimum spec program right. Says ive got a 1.8ghz cpu when its a AMD 64 3000+.
 
auscrow said:
Getting it now. Be good if valve could get the minimum spec program right. Says ive got a 1.8ghz cpu when its a AMD 64 3000+.

That is correct the 3000+ runs at 1.8Ghz. Valve got it right.
 
Yeah i understand that but its program shiuld be able to tell that it's a p4 3ghz equivalent it defiently meets the minimum specs
 
heres a pic of the chopper i thought was pretty cool.



EDIT: crap putfile wont display the res of the pic was actually 1680x1050 so it looks kinda funky scaled down.
 
I've got the latest drivers for my Inno3d 6800GT, and I was still getting bugs - combine soldier models were standing around in Jesus Crucifix position all over the map.
 
sickre said:
I've got the latest drivers for my Inno3d 6800GT, and I was still getting bugs - combine soldier models were standing around in Jesus Crucifix position all over the map.

yea it did it once for me, Its not a driver issues, as I understand it its a bug that valve cant seem to nail down yet. <--at least thats what i read in the steam forums
 
sickre said:
I've got the latest drivers for my Inno3d 6800GT, and I was still getting bugs - combine soldier models were standing around in Jesus Crucifix position all over the map.

Sure that wasn't just the commentary pausing the AI? My Inno3d drivers work fine.
 
DrDevin said:
That is correct the 3000+ runs at 1.8Ghz. Valve got it right.

to be precise the Athlon 64 3000+ race @ 2000 Mhz
actually is Sempron-32bit 3000+ that runs @ 1800Mhz
 
busthard said:
to be precise the Athlon 64 3000+ race @ 2000 Mhz
actually is Sempron-32bit 3000+ that runs @ 1800Mhz

well of course!
 
No-one told me to... but I wrote a review because I'm bored. Here's a sneak peek ;)

I stand calmly amongst an assortment of huge stones, watching the seawater slowly lap against their glistening blunt edges, the wet rocks bathing in a blend of both fluid water and liquid sunlight. Warnings to never look directly at the sun drift away in the salty breeze as I gaze in awe at the huge, blooming flower in the sky. Pebbles click underfoot as I stroll towards the Cliffside; seagulls squawk overhead as I thumb bullets into a gleaming silver magnum. I let a jovial smile spread across my warm face, because this is Half-Life 2, exactly as I've always imagined it.
 
This ran and looked twice as good as COD2

I fricking love the source engine.
 
Raziel-Jcd said:
I love how all the people having problems or say it has bugs ether didnt update their drivers or have a card below 6800 x800.

You need a very high end card to render everything right. etc.

I had no problems running the game 3+ times. No bugs, no crashes, no gfx issues.

Because AI problems has something to do with a GPU? I know someone who has a 2.8GHz processor, Nvidia 6600GT, and still get's problems with the AI.
 
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