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Excellent response. Teenage mutant ninja turtles was indeed fantastic!!...when i was 9 years old. I didn't question dialogue, i didn't question the story. Now a show of that calibre would hold my interest for about 3 seconds. That's why being a kid rocks.Logic said:Back when I was 8 years old, I could be totally immersed in an episode of Teenage Mutant Ninja Turtles. Over time, my tastes have matured and changed in various ways. You might find in a couple of years that Painkiller, or Far Cry, no longer immerse you. But personal taste aside, you can't deny that some games are more atmospheric than others. I'm sure you wouldn't argue that Pac-Man is just as atmospheric as Half-Life, right? And it's not because you're sitting there thinking "Oh this plot is silly. Look at the dum-dum AI. Oh man Gordon is such a better character."
You shouldn't assume that if someone isn't immersed in a game it's because that person is uptight. They may simply have different personal taste to you, be of a different demographic, or perhaps even want some intellectual stimulation from their gaming. The fact that I'm not immersed by the latest 'Barbie' CDrom does not make me uptight. If you can find games like that immersive, then by all means, join a Barbie forum, and eagerly await their next release.
I remember the cyber chicks from System Shock, the sound they made was HAUNTING. That was a great game.
Demon Wraith said:I can't play DE with sound anymore.
iamaelephant said:I can respect that Fusion and Logic have opinions that differ from mine, but I don't believe it's because you're more "mature" than me. Simple fact is, if I looked at games the way you guys do, I wouldn't enjoy most of the game I love. I couldn't imagnie a world where Far Cry, Doom 3, UT2004 or any of my AAA games were considered "mind numbing," or boring. And once again I ask, what the hell is meant by the term "atmospheric?" No one can answer that because none of you actually know.
Tenaku said:A game with atmosphere? how about system shock 2.... deus ex always seemed like it was just an ss2 wannabe to me. good, but nowhere near the level of atmosphere and style that ss2 had...
iamaelephant said:And once again I ask, what the hell is meant by the term "atmospheric?" No one can answer that because none of you actually know.
at·mos·phere Audio pronunciation of "atmosphere" ( P ) Pronunciation Key (tm-sfîr)
n.
4. A dominant intellectual or emotional environment or attitude: an atmosphere of distrust among the electorate.
5. The dominant tone or mood of a work of art.
6. An aesthetic quality or effect, especially a distinctive and pleasing one, associated with a particular place: a restaurant with an Old World atmosphere.
Hazar Dakiri said:I agree with you Tiddick.
HL2 will be one of the greatest games ever made if they get the atmosphere just right.
btw, Deus Ex had 4 endings not just 3.
Again you're presuming to know how we look at games. Once again, I'll put it to you that I don't think you can be immersed by ANY game, and that you find the games you've listed immersive simply because they appeal to your personal taste. So.. CAN you find Barbie games immersive? The whole reason I asked that in the first place is because I don't think you would personally find such games immersive (or atmospheric for that matter), thus proving that you like your games because they happen to appeal to your tastes, not because your approach to gaming is so superior to ours that you can be immersed in any game whatsoever, as you have indicated.iamaelephant said:I can respect that Fusion and Logic have opinions that differ from mine, but I don't believe it's because you're more "mature" than me. Simple fact is, if I looked at games the way you guys do, I wouldn't enjoy most of the game I love. I couldn't imagnie a world where Far Cry, Doom 3, UT2004 or any of my AAA games were considered "mind numbing," or boring. And once again I ask, what the hell is meant by the term "atmospheric?" No one can answer that because none of you actually know.
Yes that probably true, how well developed a game's atmosphere can probably be recognised regardless of personal taste, but by the same token, a game with a brilliantly developed, deep sense of atmosphere may not immerse someone whose personal taste is not compatable with the game, just as a game with a forced, shallow, or underdeveloped sense of atmosphere can completely immerse someone whose personal tastes are completely compatable with the game. So I guess the the depth of atmosphere in a game, as determined by things like the detail of the world, believability of the setting, etc, is generally visible on an intellectual level, whether or not you like a game, but how much depth of atmosphere, or what type of atmosphere, is required to create the involuntary reaction of immersion, does depend on personal taste.Styloid said:I think all games should be allowed to stand on their own merit, even if personal tastes might differ. I certainly would not expect an arcade-styled game to be very immersive or atmospheric or a point&click adventure game to have very deep gameplay but both may be perfectly fun.
In the case of Deus Ex, I felt that the amount of attention to detail and how well thought out everything in the world was really made the game's 'atmosphere' stand out. Everything had an impact on you. A background and setting wasn't just slapped in on top of the basic game. I do think that some games have a better developed atmosphere that feels more natural and rich than other games where atmosphere is contrived around the game
(usually in the form of visuals and not much more).
I don't feel that Deus Ex's storytelling was as effective as HL (though DX's non-linear approach made it much more difficult to do) and it is storytelling that is the focus of HL2 so I don't see the games as being very similar.
Raziel-Jcd said:Deus Ex = Best game of all time.
Blood = never played it but i will look into it asap.
Raziel-Jcd said:Deus Ex = Best game of all time.
Blood = never played it but i will look into it asap.
Sweet, thanks for the link!kaellinn18 said:For those of you interested, Rise of the Triads has been made freeware and is available for download here:
http://www.liberatedgames.com/game.php?game_id=5
iamaelephant said:Edit: Rise of the Triads!! Look it up, I played this game for so many hours, I personally found it ten times more fun than Duke, Doom and Blood put together. One of the greatest FPS games of all time. It had everything - awesome weapons (including double pistols), Hand of God, great enemies, awesome level design. Very cool game.
Cybernoid said:If memory serves, the levels were corridors filled with enemies...
Logic said:Just on the subject of atmospheric games.. another one that comes to mind that I'd kind of forgotten about is Outcast. Quite an amazing, cinematic experience. Visually stunning for it's time, too. Very immersive. It's also a perfect example of how a great soundtrack can make the whole experience that much better.
what about the nomad soul?Tiddalick said:While listening to the Deus Ex soundtrack I realised something...
To those of you that have played Deus Ex (I trust most of you) the game stood out from the others in two main areas.
1.Story
2.Atmosphere
The entire time through Deus Ex you can feel the weight of the situation as you try to discover what is ultimatly happening and resolve it in how you see fit (3 endings).
Now casting my mind to the sections of Half-Life 2 that we have seen, I feel that a strong feeling of atmosphere is there too (Well done Atmosphere is rare, and excellent if it is). The small section through the train station with the music and Dr Breen speaking really add to that oppressed feeling (as with the Tenements section), I find that effective atmosphere is very rare in games, and those that have it truly standout from the rest.
I list that only two games to date have had truly excellent atmosphere:
Blood
Deus Ex
If Half-Life 2 has atmosphere and story that is Omnipresent (with slight variation between oppression and need for action, eg train station to the docks/crane) and not Staggering, then it will be the best game ever released to date.
EXTRA
Note: I place great distinction between atmosphere that is too forced (staggering) to that which is done elegantly (Omnipresent).
Not to start flame war, but I will list some games where I think the distinction is different.
Example: Omnipresent games and levels.
Blood, eg e4m4 or e2m4 e2m5 e1m1 e1m2 to name a few (to those of you who know about blood)
Deus Ex, most of the game
etc
I realise that many of you would place AVP or say Doom3 in this catogory, but to me the atmosphere was too forced. How is it different? Well to give one example, you are always aware that at some stage an enemy WILL jump out at you.
An elegant atmosphere does not suggest this, instead draws you into the game without allowing you to infer what might happen.
To be fair to AVP and Doom3, to do a horror game I think it would be very, very hard to make anything with atmosphere where the jumping out wouldn't be part of it.
Tiddalick said::O :thumbs: Well I suppose if you count the secret ending with the crazy dancing
Tiddalick said:Blood was made by Monolith studios in 1997 (around the same time as quake). It uses the build engine (the last time I believe), the same one that powered duke, but much more upgraded.
Blood is as follows:
Not the best of graphics
Trouble to run (very much dos, and if you cant get the sound then don't try and play)
EXTREMELY FUN
Easy, or an EXTREME challenge (very good difficulty settings)
Deathmatch crazyness, or coop
Good atmosphere in many levels.
Basically its a horror with style with well designed levels and guns.
If you suddenly play it now, you would think that the graphics were utter crap, but once you play the game you learn that they suit it very well.
Blood is my favourite FPS to this day (lets see what HL2 can do).
Unfortunatly for it, the people that own the rights to this game are not releasing the source code, meaning its becoming harder and harder to get running in all its glory. The fools are killing one of the best and unknown games of all time.