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Moto-x_Pat said:gman was never his official name. If you opened up the HL1 model viewer, his model name was "gman." He has never been given a proper name. Valve has never even used his nickname in the game. In fact we have the fans to thank for making the name "gman" stick to him. Had nobody ever opened his model in HLMV, do you think Valve would still be calling him the G-man in their Bink videos and just as a nickname? I don't.
SlipgateSlider said:It is also interesting that Dr. Kleiner got ahold of your old Mark IV Hazard suit to upgrade it to a Mark V, and Barney had your crowbar from Black Mesa that the Gman took in the end of Half-Life. This also suggests that the resistance science-team was in contact with the Gman who probably gave them these items in preparation for their "mail order savior" or something like that.
CheezDoodleS said:Why was there a problem when Gordon was trying to teleport from Dr. Kleiners Lab to Black Mesa East? What happened?
m00j said:Lamarr broke the teleporter just after Alyx went through.
The name G-Man was already given to him in HL1, if you look thru the source code in the HL1 SDK he's mentioned numerous times in comments and in his own .cpp file - most notably:ktimekiller said:let me expain how gman got his name, in the hl folder, that man, with the suite was named gman, in a file, not the game, so people started to use the term gman, and then every hl player knew the term gman, then valve finally picked it up, and started using it too. i know valve started using it, because in the 2k3 e3 vids, the person expaining the tape uses the term gman alot
// GMan - misunderstood servant of the people
skyyaa said:Which makes me think Freeman is just a pawn that the Gman hires out until hes completed his task.
DetN8R said:Food for thought...
While we're on the topic of mawmen and headcrabs, this may have been previously addressed, but yes they do seem to be evolving naturally in a given environment. Stage 1 being the headcrab hatchling (seen in Xen in HL1) Stage 2 being the standard headcrab, Stage 3 being the long-legged headcrab, and Stage 4 being the poisonous headcrab. This is probably natural adaptation combined with a bit of bio-engineering on the part of the combine who seem very adept at this sort of thing. The four legged creatures seen beneath you as you ride around the citadel near the end of HL2 could be a combination of Combine technology interbread with the mother headcrabs (the Gonarch seen in HL1).
Phellan said:Actually I have a question I haven't seen anyone bring up yet. . .
Why does Eli Vance have a Combine Limb Replacement? He's got the same lower leg section as the Stalkers. Why? Did they just happen to get one for him? Was he under medical care from the Combine? Or what. . .
Crash Happy said:What exactly can our resource stripped world offer a bunch of aliens whose lower-level management can themselves alter time, create portals and gawd knows what else?
sirchee said:-The Citadel: a massive monolith in the middle of City17 (which looks east European, very very similar to Austrian architecture, maybe Vienna)
nrjizer said:I doubt the GMan can time travel
...
It might be possible that the GMan and Gordon are actually moving incredibly fast, as the rest of time moves at a normal pace (which seems so slow to Gordon that it appears frozen).