Half Life 2 Video Details And Stuff (with new format!)

kakagar

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Half Life 2 Video Details And Stuff

Hey guys sorry about the previous post, I should have checked it before posting, I got carried away, and didn’t check it I reckon it needed formatting , a spelling and grammar corrections. Don’t think I writte like an Indian hehe, it was just a thing I did in a while and didn’t check it afterwards.

Misc Info

Ok guys so I'm not a regular poster here, hell this is my third post , and I've been registered since sept 2003. But I’ve been visiting the page and forums since it first opened. So I figured to make a thread about interesting stuff you could find in the vids of Half-Life 2. From cool things to bugs to
whatever the hell you want.

First let me remark something i've seen in the traptown bink , if you look to the background when Hordon ;) , reaches the rooftop , you can see, what I suppose is a church; with the architectural patterns of the buildings in the Russian Red Square (yeah those onion-like domes). Just a nice hint about location. About the combine tower reaching to the clouds, which was claimed as a programming imposibility by some, if you check the 2004 teaser trailer where Gordon is in a park , facing a column with our friend Breen delivering his propaganda crap ;). The tower can be seen in the back and VALVe has indeed made to blend with the clouds so we can get the feeling that it is really huge. Also a nice detail is that as this is possibly quite early in the game, you actually see that not every part of the tower is complete and it's being constructed at the time.

E3 Vids

The Train Station

Ok now regarding the E3 videos, one really cool thing is when you reach the station you can see, little papers or some kind of garbage rolling on the ground, neat. Also there's a clock which marks (i think) 6.30 Freeman wakes up early for the job . Also some of the posters seen where the metrocop pushes the guy against the luggage , have a picture of Dr. Breen on it. When you get to the guy who tells you not to drink the water , you can see some cool real time dinamic lighting , on the bag and bottle on the table they actually cast a shade on the table, seems valve may have tweaked the lightning system more than we actually know. But in the same scene you a can see the guy sitting on the bench , with it's shadow proyected on the floor as if he was sitting on the air. Same thing when you are reaching , the fences and there's another guy sitting. Also some of the garbage looks too flat .

But i don't want to be picky just sort out some bugs that may come as useful knowledge to the guys from Valve , I'll check more thouroughly for bugs later. Later in the scene , when Gordon reaches the screen and Breen says “welcome to City 17” , there's a table and all the luggage on it casts a shadow through it. It's sweet to see the nova prospekt sign someone noticed , and also the other sign in the door you are forced to enter says security. Also, if you see beyond the fences , where the train is you see a combine using a mainframe wonder what's he doing?

The part you are peeking through the hinge of the interrogation room and the combine soldier comes to close it , and you see his right side is lit where as the other side is shady and before that he was being lit differently. This is because part of him was under the spotlight used to interrogate the citizen whereas the new light source seems to come from a window or smthg , just as cool as with the metrocop who escorts you when he passes under the lights. The ominous looking interrogation room has some neat stuff in it apart from the blood on the floor , on the left wall you can see some black lines , like the ones used when they photograph convicts. You can also see a computer and another of those cam thingies like the ones that photographs you earlier.

Buggy Scenes 1 & 2

In the first buggy scene there's not too much to say. But I think the road textures are in danger of looking a little crappy maybe it's just the vids quality. Also you can note, on the water there is a black spot, and on the rock formations near the water there is a thing that looks circular maybe a small rock? I'm still wondering if these things are there for a reason. Also since the light is coming from the same side as the rock walls , shouldn't these cast a bit of shade? The same happens in the next scene though this time is comes from the back too so maybe it's a bit more justified.
Nice work on the leafless' trees the look quite convincing compared to another foliage, and nice reflection effects on the windows.

I'd like to remind also tough this has been adviced to the guys at valve that shooting inside the house or when the comb soldier gets under the shade of wooden "house" "hut" , where you "park" the buggy, doesn't create light as opposed to what we saw in the traptown vid. When you look out the window , and see the combine near the tree , you can actually see another soldier on the road. Bet not many have seen him, also when you first use the IR rifle there are 2 soldiers and one of them is using some gun with a "weird" shooting effect maybe a shotgun or the normal shot of the IR rifle (don't know). He's the one on the back , standing on the stairs I dunno for sure , but he's the reason why your health goes down so drastically, he takes like 24 heatlh points in one shot. It seems he's using a shootgun or a magnum since his shooting is not as constant. Also when Gordon kills the 2 guys when exiting the house he picks up a magnum , sure as hell it will be hard to fight of combine soldiers and metrocops sporting magnums.

Also, the reason why this scene actually looked quite easy for some is simple if you check it out. It seems the player is using auto-aim! Also note that in most presentations, except when using vehicles there’s no cross-hair!

About the nades which some of you complaind about the red light it showed , in this vid when you first get out of the buggy , one nade is thrown down the buggy and there is no light. Meaning the light was put intentionally by valve in the coast demo or there may be different kind of nades. Also when the nade explodes the buggy doesn't move or just slightly , maybe that's because that particular kind of grenade isn't so powerful or it was a bug since , if you can make the buggy fly around quite a bit with the manipulator i suppose a nade has to have some effect on it.

Clossing Comments

Ok I may continue my work later , but i first want to see some impressions on this. I don't want to be bitchy I'm gonna love this game so much no matter what , but since Valve tends to perfection i'd like to point out some really cool things taht may come unnoticed or some bugs that may slip under your noses . Also I'd be grateful if someone could tell me if the LOD (level of detail) technique can be applied on textures , i suppose hl2 won't have much of a problem with this anyway but to be honest and i didn't want to bring this up the leak has some serious probs with textures from near o mid distances the loose sharpness a lot.

Well guys i leave you with a quote from Father Grigori, which I think not many heard well.
"Greetings brother, and so we meet at last you are to be commended for avoiding my traps they're the work of a man who once had too much time on his hands, now finds time for nothing but the work of salvation. I suspect you have little wish to remain in Ravenholmn so I'll show you to the mines. Follow me brother and tread lightly for this is hallowed ground" (and English is not my first language It's Spanish) Don't you think Ravenholm sounds too German for a Russian setting , or pseudo Russian maybe Gordon moves quite a bit throught Europe? Some one please look for a Ravenholmn map.Ok guy's tell me if you want me to continue with this freaky analisys or we leave it up to here.
C-ya guys.
 
Next time please double space between good separating points, but good stuff.
 
maybe if u use paragraphs to break it down some others would consider reading it.

i could not, but i'd like to if u could use some propper formatting, its impossible to read as it is now.

SD
 
Please, next time run it trough word to spell check it before posting it and make it more readable by using paragraphs, this is totally unreadable. I refuse to read and reply to a thread that is in such a state
 
He said at the end English wasnt his first language so lets just leave the spelling errors. ok?



But I agree that separate paragraphs for different points would be nice in future. :)



Good read though. :cheers:
 
Wow, thats a beast to read but it has a lot of insightful commentary on the videos.
 
Yeah, I am too lazy and it hurts my eyes, please add paragraphing and spacing between points so I can read it, it looked like it might be interesting :)
 
EVIL said:
Please, next time run it trough word to spell check it before posting it and make it more readable by using paragraphs, this is totally unreadable. I refuse to read and reply to a thread that is in such a state
The fact that you have replied to this thread shows that you are a troll. Don't diss people because of their spelling - if it affects you that much just do what you said and don't post. At all.
 
Nice summary.

I find highlighting the text you've read made it easier on the eyes :)
 
better than separate paragraphs, separate posts under the same thread.. it would help your post count AND i would hlp our lazy minds to read what matters most (no, i didn't read it)
 
I agree, I read some of it, and it looks like very good points, but it is too much to read all in one. So, if you could do bullet points for each valid point, that would make it a lot easier to read

(bullet points can be done in advanced reply mode, like this:

  • first point
  • second
  • and the final one

)
 
good post..
interesting finds... got another link to this vid? I can't find it :-/

I added the paragraphs for the people having trouble reading it.


Ok guys so I'm not a regular poster here , hell this is my third post , and I've been registered since sept 2003 , and been visiting the page and forums since it first opened. So I figured to make a thread about little and interesting you could find in the vids of half-life 2 more precisely in the new trailers but any info from any trailer is cool , from cool thing to bugs to whatever the hell you want.

First let me remark something I’ve seen in the trap town bink, if you look to the background when Hordon , reaches the rooftop , you can see, what I suppose is a church , with the architectural patterns, of the buildings in the Russian Red Square (yeah those onion like domes). Just a nice touch about location. About the combine tower reaching to the clouds which was said to be a programming impossibility by some if you check the 2004 teaser trailer where Gordon is in a park, facing a column with our friend Breen, giving us his propaganda the tower can be seen in the back and VALVe has indeed made to join with the clouds so we can get the feeling that's it's really huge. Also a nice detail is that as this is possibly quite early in the game, you actually see that not every part of the tower is complete and it's being constructed at the time.

About the vids from e3, one really cool thing when you reach the station you can see, little papers or some kind of garbage rolling on the ground, neat. Also there's a clock which marks (I think) 6.30 Freeman wakes up early for the job . Also some of the posters seen there right after that where the metrocop pushes the guy against the luggage , have a picture of Dr. Breen on it.

When you get to the guy who tells you not to drink the water , you can see some cool real time dynamic lighting , on the bag and bottle on the table they actually cast a shade on the table, seems valve may have worked some more on the lightning , but in the same scene you a can see the guy sitting on the bench , with it's shadow projected on the floor as if he was sitting on the air . Same thing when you are reaching , the fences and there's another guy sitting. Also some of the garbage looks too flat . But I don't want to be picky just sort out some bugs that may come as useful knowledge to the guys from valve , I'll check more thoroughly for bugs later.

Later in the scene , when Gordon reaches the screen and Breen says welcome to City 17 , there's a table and all the luggage on it cast a shadow through it. It's sweet to see the nova prospekt sign someone noticed , and also the other sign in the door you are forced to enter says security , also , if you see beyond the fences , where the train is you see a combine using a mainframe. wonder what's he doing? It's quite nice the part you a peeking through the hinge of the interrogation room and the combine soldier comes to close it , and you see his right side is lit where as the other side is shady and before that he was being lit differently because part of him was under the spotlight used to interrogate the citizen whereas the new light source seem to come from a window or smthg , just as cool as with the metrocop who escorts you when he passes by the lights. The ominous looking interrogation room has some neat stuff in it apart from the blood on the floor , on the left wall you can see a some black lines , like the ones used when they photograph convicts. You can also see a computer and another of those cam thingies like the ones that photographs you earlier.

In the first buggy scene there's not too much too say but I think the road textures are in danger of looking a little crappy maybe it's just the vids quality. Also you can note, on the water there is a black spot ??? and on the rock formations near the water there a thing that looks circular maybe a small rock. I'm still wondering if this things are there for a reason. Also since the light is coming from the same side as the rock walls , shouldn't these cast a bit of shade? The same happens in the next scene though this time is comes from the back too so maybe it's a bit more justified.

Nice work on the leafless' trees the look quite convincing compared to another foliage, and nice reflection effects on the windows. I'd like to remind also tough this has been advised to the guys at valve that shooting inside the house or when the comb soldier gets under the shade of wooden "house" "hut" , where you "park" the buggy don't create light as opposed to the trap town vid , as it should be. When you look out the window , and see the combine near the tree , you can actually see another soldier on the road. Bet not many have seen him also, when you first use the IR rifle there are 2 soldiers and one of them is using some gun with some maybe "weird" shooting effect maybe a shotgun or the normal shot of the IR rifle don't know , he's the one on the back , standing on the stairs I dunno for sure , but he's the reason why you health goes down so drastically, he takes like 24 health point's in one shot , it seems he's using a shotgun or a magnum since his shooting is not as constant. Also when Gordon kills the 2 guys when exiting the house he picks up a mag , sure as hell it will be hard to fight of combine soldiers and metrocops sporting magnums.

Also the reason why this scene actually looked quite easy for some is simple it you check it out , it seems the player is using auto-aim! Also note that in most presentations, except when using vehicles there’s no cross-hair! Also about the nodes which some of you complained about the red light it showed , in this vid when you first get out of the buggy , one nades is thrown down the buggy and no light show , meaning the light was put intentionally by valve in the coast demo or there may be different kind of nades. Also when the nade explodes the buggy doesn't move or just slightly , maybe that's because that particular kind of grenade isn't so powerful or it was a bug since , if you can make the buggy fly around quite a bit with the manipulator I suppose a nade has to have some effect on it.

Ok I may continue my work later , but I first want to see some impressions on this. I don't want to be bitchy I’m gonna love this game so much no matter what , but since Valve tends to perfection I’d like to point out some really cool things that may come unnoticed or some bugs that may slip under your noses . Also I'd love if some one could tell me if the LOD (level of detail) technique can be applied on textures , I suppose hl2 won't have much of a problem with this anyway but to be honest and I didn't want to bring this up the leak has some serious probs with textures from near o mid distances the loose sharpness a lot.

Well guys I leave you with a quote from Father Grigori, which I think not many heard well. " Greetings brother, and so we meet at last you are to be commended for avoiding my traps they're the work of a man who once had too much time on his hands, now finds time for nothing but the work of salvation. I suspect you have little wish to remain in Ravenholmn so I'll show you to the mines. Follow me brother and tread lightly for this is hallowed ground" (and English is not my first language It's Spanish) Don't you think Ravenholm sounds too German for a Russian setting , or pseudo Russian maybe Gordon moves quite a bit thought Europe? Some one please look for a Ravenholmn map.

Ok guy's tell me if you want me to continue with this freaky analysis or we leave it up to here.
C-ya guys.
 
DUDe. you have picked out some cool stuff. and most of it there cause of designing you know certain things don't happen because valve doesn't want you to feel that particular way..

yes and i read the whole thing, i am suprised how many people here who didn't bother giving the poster the curtesy and reading his post instead of just saying its too long and stuffs. you guys don't read books do you? some of them don't have punctuation and paragraphs those are usually the best mind bending reads..

LEARN TO read.. reading more and more makes your read faster..
 
which book doesn't have punctuation and paragraphs? o_O
 
im guessing the black spot in the water is the first mine he hits in
 
Hey guys , I am planning on re-posting the thing after such a good acceptance ;) hahaha. I will check it and format it quite a bit ok?
Mutt: actually I kind of checked it and does not look like it is the first roller mine, seems to be there before that, check when Gordon gets out of the buggy nevertheless the scene is not that clear so it could be.
 
dude that's the most insightful thing i've ever read on the released videos, exactly how many times did you watch them all????
 
Actually believe it or not I have not seen them too many times, is just that today I got the idea of checking the details and how it looks improved over the last year which i dont remember heheh, but I have redonwloaded the leak shame on me , its just that I want this game so badly, and the truth is that this year stuff looks far more polished that everything before , so I started watching paying attention to the littles things that you dont get while atching the Big picture. And trying to check quite a bit the shadows system.
 
Hurry up and edit that post before anyone ban you! You're not allowed to talk about the leak at all!
 
Trailers details, with new format!

Hey guys sorry about the previous post, I should have checked it before posting, I got carried away, and didn’t check it I reckon it needed formatting , a spelling and grammar corrections. Don’t think I writte like an Indian hehe, it was just a thing I did in a while and didn’t check it afterwards.

Misc Info

Ok guys so I'm not a regular poster here, hell this is my third post , and I've been registered since sept 2003. But I’ve been visiting the page and forums since it first opened. So I figured to make a thread about interesting stuff you could find in the vids of Half-Life 2. From cool things to bugs to
whatever the hell you want.

First let me remark something i've seen in the traptown bink , if you look to the background when Hordon ;) , reaches the rooftop , you can see, what I suppose is a church; with the architectural patterns of the buildings in the Russian Red Square (yeah those onion-like domes). Just a nice hint about location. About the combine tower reaching to the clouds, which was claimed as a programming imposibility by some, if you check the 2004 teaser trailer where Gordon is in a park , facing a column with our friend Breen delivering his propaganda crap ;). The tower can be seen in the back and VALVe has indeed made to blend with the clouds so we can get the feeling that it is really huge. Also a nice detail is that as this is possibly quite early in the game, you actually see that not every part of the tower is complete and it's being constructed at the time.

E3 Vids

The Train Station

Ok now regarding the E3 videos, one really cool thing is when you reach the station you can see, little papers or some kind of garbage rolling on the ground, neat. Also there's a clock which marks (i think) 6.30 Freeman wakes up early for the job . Also some of the posters seen where the metrocop pushes the guy against the luggage , have a picture of Dr. Breen on it. When you get to the guy who tells you not to drink the water , you can see some cool real time dinamic lighting , on the bag and bottle on the table they actually cast a shade on the table, seems valve may have tweaked the lightning system more than we actually know. But in the same scene you a can see the guy sitting on the bench , with it's shadow proyected on the floor as if he was sitting on the air. Same thing when you are reaching , the fences and there's another guy sitting. Also some of the garbage looks too flat .

But i don't want to be picky just sort out some bugs that may come as useful knowledge to the guys from Valve , I'll check more thouroughly for bugs later. Later in the scene , when Gordon reaches the screen and Breen says “welcome to City 17” , there's a table and all the luggage on it casts a shadow through it. It's sweet to see the nova prospekt sign someone noticed , and also the other sign in the door you are forced to enter says security. Also, if you see beyond the fences , where the train is you see a combine using a mainframe wonder what's he doing?

The part you are peeking through the hinge of the interrogation room and the combine soldier comes to close it , and you see his right side is lit where as the other side is shady and before that he was being lit differently. This is because part of him was under the spotlight used to interrogate the citizen whereas the new light source seems to come from a window or smthg , just as cool as with the metrocop who escorts you when he passes under the lights. The ominous looking interrogation room has some neat stuff in it apart from the blood on the floor , on the left wall you can see some black lines , like the ones used when they photograph convicts. You can also see a computer and another of those cam thingies like the ones that photographs you earlier.

Buggy Scenes 1 & 2

In the first buggy scene there's not too much to say. But I think the road textures are in danger of looking a little crappy maybe it's just the vids quality. Also you can note, on the water there is a black spot, and on the rock formations near the water there is a thing that looks circular maybe a small rock? I'm still wondering if these things are there for a reason. Also since the light is coming from the same side as the rock walls , shouldn't these cast a bit of shade? The same happens in the next scene though this time is comes from the back too so maybe it's a bit more justified.
Nice work on the leafless' trees the look quite convincing compared to another foliage, and nice reflection effects on the windows.

I'd like to remind also tough this has been adviced to the guys at valve that shooting inside the house or when the comb soldier gets under the shade of wooden "house" "hut" , where you "park" the buggy, doesn't create light as opposed to what we saw in the traptown vid. When you look out the window , and see the combine near the tree , you can actually see another soldier on the road. Bet not many have seen him, also when you first use the IR rifle there are 2 soldiers and one of them is using some gun with a "weird" shooting effect maybe a shotgun or the normal shot of the IR rifle (don't know). He's the one on the back , standing on the stairs I dunno for sure , but he's the reason why your health goes down so drastically, he takes like 24 heatlh points in one shot. It seems he's using a shootgun or a magnum since his shooting is not as constant. Also when Gordon kills the 2 guys when exiting the house he picks up a magnum , sure as hell it will be hard to fight of combine soldiers and metrocops sporting magnums.

Also, the reason why this scene actually looked quite easy for some is simple if you check it out. It seems the player is using auto-aim! Also note that in most presentations, except when using vehicles there’s no cross-hair!

About the nades which some of you complaind about the red light it showed , in this vid when you first get out of the buggy , one nade is thrown down the buggy and there is no light. Meaning the light was put intentionally by valve in the coast demo or there may be different kind of nades. Also when the nade explodes the buggy doesn't move or just slightly , maybe that's because that particular kind of grenade isn't so powerful or it was a bug since , if you can make the buggy fly around quite a bit with the manipulator i suppose a nade has to have some effect on it.

Clossing Comments

Ok I may continue my work later , but i first want to see some impressions on this. I don't want to be bitchy I'm gonna love this game so much no matter what , but since Valve tends to perfection i'd like to point out some really cool things taht may come unnoticed or some bugs that may slip under your noses . Also I'd be grateful if someone could tell me if the LOD (level of detail) technique can be applied on textures , i suppose hl2 won't have much of a problem with this anyway but to be honest and i didn't want to bring this up the leak has some serious probs with textures from near o mid distances the loose sharpness a lot.

Well guys i leave you with a quote from Father Grigori, which I think not many heard well.
"Greetings brother, and so we meet at last you are to be commended for avoiding my traps they're the work of a man who once had too much time on his hands, now finds time for nothing but the work of salvation. I suspect you have little wish to remain in Ravenholmn so I'll show you to the mines. Follow me brother and tread lightly for this is hallowed ground" (and English is not my first language It's Spanish) Don't you think Ravenholm sounds too German for a Russian setting , or pseudo Russian maybe Gordon moves quite a bit throught Europe? Some one please look for a Ravenholmn map.Ok guy's tell me if you want me to continue with this freaky analisys or we leave it up to here.
C-ya guys.
 
you really had to make another thread for this? could've editted or reposted in the older thread.
 
"you actually see that not every part of the tower is complete and it's being constructed at the time. "

There is a part there that's going up and down... I don't think it's being constructed, it's more like it's "processing" the city it eats or something :p
 
Yes, good reading :) Make some more, intresting stuff.
 
Imho, Ravenholm sounds a tad similar to "Stockholm" which is the Swedish capitol (is that with a big C or not?). But that doesn't fit in to the Eastern Europe piece either...

Nice read though. Don't think there was anything new in there though :( At least not very much. But it's good to see the info piled up in ONE post for once...
 
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