63
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- Joined
- Jan 16, 2004
- Messages
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First off, I would like to say that Hl2 is by far one of the most interesting games I have ever followed. The Original Half Life will be hard to beat. Now onto my input.
1) In the Traptown video (I think it was) you know when gordon uses the grenade to blow the supports for that shipping crate? It then falls off crushing some combine, and causing a suspended beam to swing back and forth, killing more combies. I am wondering if the entire game will have these "set up" scenarios. For ex: will the game be able to be played without directly killing an enemy? like can I play the entire game causing crates and tables to do my bidding? I'm not saying I wouldnt like that, but if it is possible to kill everything with the surrounding environment, that would be extremely cool, and give you a sense that eveything you see can be used to your advantage. I think that if a combie was standing next to a car, and you instead shot the windows out, the shrapnel could damage and even kill him would be extremely entertaining.
2) The Docks video: I dont have much to say about this exept that I didnt realy like how the blood splattes when gordon hits the z0mbies! I know that it was a pre-release video and that nothing I am talking about will probably make the final cut, but it kinda reminded me of the cheezy House of the Dead arcade line.
3) Tunnels: This was I think my favorite video, The flying saw things (I think they are called ManHacks) were very convincing, I loved their sounds and the way that gordon manhandled them with his crowbar. I realy liked how when he swatted the first one outta the air, and it would smash into everything, knocking all the stuff in differnt directions (the barrels and the shelfs). When he goes into the next part, and looks up and sees the 2 combine shooting at him and then he pulls out the grenade/flair launcher and ignites the first guy, I would have liked to have seen his partner realize that he was in an unsafe position, and moved to a more strategicaly safe place. I guess he was there to show off the ragdoll affects, as when he got his leg shot and fell off the ledge, it looked real good to me. I also love that "medical-heart-monitor-line-beep" sound that plays when they get killed, I realy hope that this is in the final release.
4) Bugbait: Not much to say here, I liked it.
5) Kleiners Lab: Only thing I didnt like about this was the way the monitor fell off the desk. Seems to me that a normal monitor is way to heavy to wobble the way it did. Strider had nice fluid movement.
I know that their are some videos I missed here, but I realy dont have much to say about them. These are my personal opinions, so dont take them personaly or flame me for having an opinion. Plz post what you thought of the vids.
- Six Three
1) In the Traptown video (I think it was) you know when gordon uses the grenade to blow the supports for that shipping crate? It then falls off crushing some combine, and causing a suspended beam to swing back and forth, killing more combies. I am wondering if the entire game will have these "set up" scenarios. For ex: will the game be able to be played without directly killing an enemy? like can I play the entire game causing crates and tables to do my bidding? I'm not saying I wouldnt like that, but if it is possible to kill everything with the surrounding environment, that would be extremely cool, and give you a sense that eveything you see can be used to your advantage. I think that if a combie was standing next to a car, and you instead shot the windows out, the shrapnel could damage and even kill him would be extremely entertaining.
2) The Docks video: I dont have much to say about this exept that I didnt realy like how the blood splattes when gordon hits the z0mbies! I know that it was a pre-release video and that nothing I am talking about will probably make the final cut, but it kinda reminded me of the cheezy House of the Dead arcade line.
3) Tunnels: This was I think my favorite video, The flying saw things (I think they are called ManHacks) were very convincing, I loved their sounds and the way that gordon manhandled them with his crowbar. I realy liked how when he swatted the first one outta the air, and it would smash into everything, knocking all the stuff in differnt directions (the barrels and the shelfs). When he goes into the next part, and looks up and sees the 2 combine shooting at him and then he pulls out the grenade/flair launcher and ignites the first guy, I would have liked to have seen his partner realize that he was in an unsafe position, and moved to a more strategicaly safe place. I guess he was there to show off the ragdoll affects, as when he got his leg shot and fell off the ledge, it looked real good to me. I also love that "medical-heart-monitor-line-beep" sound that plays when they get killed, I realy hope that this is in the final release.
4) Bugbait: Not much to say here, I liked it.
5) Kleiners Lab: Only thing I didnt like about this was the way the monitor fell off the desk. Seems to me that a normal monitor is way to heavy to wobble the way it did. Strider had nice fluid movement.
I know that their are some videos I missed here, but I realy dont have much to say about them. These are my personal opinions, so dont take them personaly or flame me for having an opinion. Plz post what you thought of the vids.
- Six Three