InnerDemon
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- Joined
- Oct 19, 2004
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- 57
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According to several previews I have read. I was, myself wondering of the actual power of HL2's AI enemies.
In the Bink videos availiable on this site, the enemies seemed to lack much in the smart department. And mainly stood and shot with very little strafing to save their hides.
Though, I do remember seeing one clip and the Combine forces did actual strafe, but failed to acknowledge that Gordan had just picked up a table with the manipulator.
This sentry like behaviour could have a relatively large impact. I mean, the scripted forces in HL themselves did a whole duck and cover routine.
Maybe these lack of smarts are just part of the demo, but I personally would find it a deep and devasting shame and a big impact on tactical gameplay if the majority of enemies have a lacking in AI structure.
Which is a shame, because I had read articles pre-HL2 E3 which stated from the Horses mouth; Valve: That the AI in HL2 would be very impressive and the AI would act in a tactical and realistic fashion which would be far more impressive that scripted AI constructs.
The articles more or less were saying: if Gordan pulls out a nade they duck for cover. Or the Combine would regroup and try and flank Gordon using realistic and impressive tactics.
So far, I've only ever seen Halo's covenant AI to be diverse and tactical.
I remember many a good fire fight with the Elites.
In the Bink videos availiable on this site, the enemies seemed to lack much in the smart department. And mainly stood and shot with very little strafing to save their hides.
Though, I do remember seeing one clip and the Combine forces did actual strafe, but failed to acknowledge that Gordan had just picked up a table with the manipulator.
This sentry like behaviour could have a relatively large impact. I mean, the scripted forces in HL themselves did a whole duck and cover routine.
Maybe these lack of smarts are just part of the demo, but I personally would find it a deep and devasting shame and a big impact on tactical gameplay if the majority of enemies have a lacking in AI structure.
Which is a shame, because I had read articles pre-HL2 E3 which stated from the Horses mouth; Valve: That the AI in HL2 would be very impressive and the AI would act in a tactical and realistic fashion which would be far more impressive that scripted AI constructs.
The articles more or less were saying: if Gordan pulls out a nade they duck for cover. Or the Combine would regroup and try and flank Gordon using realistic and impressive tactics.
So far, I've only ever seen Halo's covenant AI to be diverse and tactical.
I remember many a good fire fight with the Elites.