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How can u tell what the graphics look like, the pictures are small and from a camera?
:|
"Okay guys listen up. WE HAVE THIS INCREDIBLE AI IN THE GAME, and when I say incredible I mean peoples brains will ****ing explode when they play the game, but I decided were not going to use it LOLOLOLOLOL"
.. and the graphics in the trailer blow hl2 and almost any other game away.
Okay. Source has AI routines built into the engine that are, from what I've heard, far beyond basically any other game engine (with the possible exception of, say, UE3), it's just that Valve is trying to capture a wide, wide range of computers with HL2, and thus can't make use of a lot of the advanced routines due to low-end processor constraints. Plus, HL2 is based one hundred percent around NPC-on-player combat encounters (apart from story scenes), so you don't really get a chance to see how the AI operates from an observer's perspective.
Why oogle over the graphics when the art direction is a pile of shit?
Why oogle over the graphics when the art direction is a pile of shit?
Or perhaps some people look for different things from their fps? Wouldn't that be crazy!?
Halo is only repetitive if you play on an easy setting and are not very good at it
Same thing can be said about many other FPS games which is why the combat in Halo1 I believe is still the best you can find in the FPS genre with really only FEAR coming close to stealing its crown. Only problem with fear is the battles are over quickly and are not epic in scope as in Halo due to limited level design, rudimentary weapons, and enemies on screen, etc.
poo? said:Don't say its generic either because you couldn't give me a single example of a game that is similar.
.. because thank goodness your opinion isn't the only one and things are subjective.Why oogle over the graphics when the art direction is a pile of shit?
You just proved my point, it does look better then almost any other game as you were only able to mention what, 3 that I'd agree are (GoW, Crysis & Alan Wake) out of what, how many gazillion games and it's nowhere near being finished and they have said it will look a lot better than the incredibly small amount of things we have seen so far.And Destrukt, you said Halo 3 looks to have better graphics than almost any other game.
Gears of War?
Crysis?
Alan Wake?
ummm F.E.A.R?
Condemned even?
heck i'd say Ninja Gaiden Black has looks that could match Halo 3, based on everything i've seen from Halo 3 and played from Ninja Gaiden Black.
if it's not being used, at all, it might as well not exist.
.. because thank goodness your opinion isn't the only one and things are subjective.
Oh, and who's ogling ?
You just proved my point, it does look better then almost any other game as you were only able to mention what, 3 that I'd agree are (GoW, Crysis & Alan Wake) out of what, how many gazillion games and it's nowhere near being finished and they have said it will look a lot better than the incredibly small amount of things we have seen so far.
I actually lol'd at your reply, what where you trying to achieve, trying to prove my comment was wrong ? I said almost any for a specific reason, to catch morons.
What is the point of something if it doesn't get used ?
I hope you're pretending that that doesn't make sense to you..
Heh, I was trying to say just that in a past thread, except I got to like 4 paragraphs and gave up. You pretty much nailed it with just thatReminds me of the whole hide and shoot debate. Higher difficulties should come with smarter and more interesting AI not beefed unit stats.
Higher difficulties should come with smarter and more interesting AI not beefed unit stats.
I think i've noticed a pattern. I'd just like to point out that you mention FEAR here, and then go on to say this below.
You did just mention FEAR, which shares many qualities similar to Halo. Great A.I. Limited weapon choices, repetitive and limited level design, numbers of enemies in each fight (Halo usually pits you against 8 enemies at any time, while FEAR does that with 5 or 6). Both games have kickass last-levels, yet ultimately both games have you fighting the same kind of fight over and over again with limited variety.
For some people, this their cup of tea, for others not so much.
I thought FEAR and Halo were both great games, but nothing more. Halo is probably better than FEAR though.
Wow. You are ****ing hilarious. Hats off to you. Idiot.
Actually you can see the AI at work, thats how we know it's there. You can set up battles in Garrys Mod and see how they fold out and the AI really shows in large scape battles.Your defending something that you haven't even seen Thats just dumb....but than again it should be expected on HL2.net in a halo topic So as far as im concerned Halo AI > The magical invisible HL2 AI.
Actually you can see the AI at work, thats how we know it's there. You can set up battles in Garrys Mod and see how they fold out and the AI really shows in large scape battles.
Valve made the AI dumber, the intentionally made it worse to make the game funner. But how...how can that work? What would it be like if you could never hit a guy with an object with the gravity gun? What fun would it be? By the 200th object thrown and the 50th death..you'd be outraged. So Valve coded it in so guys stay still more. This caused you to be able to hit them easier, when there running, with the GV, etc... This was figured out by(I think Valve said it in an email and when as people looked at the code).
Also in my opinion Valve simply never took the time to recode the AI for small scale battles, as Samon is talking about they are coded for large scale battles.
So yes Samon and many other have seen the AI doing wonders in large scale battles.
Well thats what you said :|
Seriously. They have this great AI there, and for what? To not use it? Whats the point of even mentioning it if no one has seen it? Infact the AI could suck, but we would never know because according to Valve its super awesome. Your defending something that you haven't even seen :| Thats just dumb....but than again it should be expected on HL2.net in a halo topic So as far as im concerned Halo AI > The magical invisible HL2 AI.
Okay. Source has AI routines built into the engine that are, from what I've heard, far beyond basically any other game engine (with the possible exception of, say, UE3), it's just that Valve is trying to capture a wide, wide range of computers with HL2, and thus can't make use of a lot of the advanced routines due to low-end processor constraints. Plus, HL2 is based one hundred percent around NPC-on-player combat encounters (apart from story scenes), so you don't really get a chance to see how the AI operates from an observer's perspective.
You said Samon never seen this AI at work, just shouting out that it's there. I am telling you how he knows it's there and he's seen it. It is in HL2, not the actual game that you play. It is in the code however, the data that you get when you buy HL2. Don't quote this and be like "OMG what good is it then" because then your completely ignoring\missing the whole point. The point is that if I say "It is in HL2", then I am not saying it's in the actual game you play but the data that buy.Ok, but thats in GMOD Im talking about HL2 here, not gmod. If they have this great AI that really does wonders in Large Scale battles, than why not allow for areas where these battles could take place? I mean seeing from Episode 2 trailers the areas are a bit bigger so does that mean there going to show up there? Hopefully Than I'll be wrong, and we'll all get some pizza.
Exaclty. Now what if the average player\most players bought the game couldn't hit guys that well? I don't think that would be great design decision. It might be a good idea to make the guys easier to hit.Also the whole 200th object thrown thing Seriously, even if they did move and you still couldn't hit them, that wouldn't be a matter of AI it would just be a matter of the player sucking really bad
Well like I said above, thats in gmod. I've played gmod and spawned a bunch of guys in a larger area and I've noticed that the AI is better, but where are these large areas in HL2? If large areas are where the AI truely shines, than whats the sense in not putting them in the game. So I guess its going to appear in Episode 2 than seeing as the areas are larger...but seriously. All that wait for something they're not gonna use? GO GO GADGET DELAY
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Okay. Source has AI routines built into the engine that are, from what I've heard, far beyond basically any other game engine (with the possible exception of, say, UE3), it's just that Valve is trying to capture a wide, wide range of computers with HL2, and thus can't make use of a lot of the advanced routines due to low-end processor constraints. Plus, HL2 is based one hundred percent around NPC-on-player combat encounters (apart from story scenes), so you don't really get a chance to see how the AI operates from an observer's perspective.
You said Samon never seen this AI at work, just shouting out that it's there. I am telling you how he knows it's there and he's seen it.
That AI code is in HL2, in fact it is being used. However that AI simply sucks at small battles. So yes you see that AI in HL2 every single time you play. Those particle AI Routines are simply better with more space and large battles that HL2 does not offer.know, I meant in HL2 so I should've rephrased that Im talking about HL2 here. Not huge battles you've made in GMOD. Where is this AI in HL2. If it doesn't show up in EP2 with its larger areas than what the point of it being there It better show up.
I know, I meant in HL2 so I should've rephrased that :|
And samon jesus christ on a stick :| Im talking about the BATTLES IN HL2. Not in gmod, not in something else, not in the lollipop village. HL2. Im talking about this AI appearing in HL2. It hasn't yet. Thats what I've been talking about for the past 10 minutes :|
Okay. Source has AI routines built into the engine that are, from what I've heard, far beyond basically any other game engine (with the possible exception of, say, UE3), it's just that Valve is trying to capture a wide, wide range of computers with HL2, and thus can't make use of a lot of the advanced routines due to low-end processor constraints. Plus, HL2 is based one hundred percent around NPC-on-player combat encounters (apart from story scenes), so you don't really get a chance to see how the AI operates from an observer's perspective.
Why didnt they write a code in to determine the level of complexity for the type of processors? I mean, if they can write the programming to make excellent AI, that shouldve been simple enough. That way as the computers become better, so does the game
A better question, and more relevant, would be......Why didnt they write a code in to determine the level of complexity for the type of processors? I mean, if they can write the programming to make excellent AI, that shouldve been simple enough that way as the computers become better, so does the game
Alot of it simply boils down to gameplay and design process. I'd also like to know if you are a coder.
Why didnt they write a code in to determine the level of complexity for the type of processors? I mean, if they can write the programming to make excellent AI, that shouldve been simple enough. That way as the computers become better, so does the game