- Joined
- Aug 5, 2003
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What?
You don't have to account for different systems. You design the gameplay so that it works the same way on every system. It might look different, it might not run as smoothly, but the player's gameplay experience has to be the same. If you "dumb down" the AI for slower computers, then they'll have a different gameplay experience to those people with faster computers.
And if you don't think that the designing process isn't complicated, then...well, I have no words.
You don't have to account for different systems. You design the gameplay so that it works the same way on every system. It might look different, it might not run as smoothly, but the player's gameplay experience has to be the same. If you "dumb down" the AI for slower computers, then they'll have a different gameplay experience to those people with faster computers.
And if you don't think that the designing process isn't complicated, then...well, I have no words.