sAntA199
Newbie
- Joined
- Sep 7, 2004
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whenever i try to run my map in hammer the compile process goes normally
but when i play it in the game it is the same map that it was before, so none of my changes are in effect
does anybody know whats wrong with it?
is it hammer or just my stupidity?
oh and sorry i dont know how to change the size of the code box
but when i play it in the game it is the same map that it was before, so none of my changes are in effect
** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vbsp.exe" ** Parameters: -dev -console -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" Valve Software - vbsp.exe (Jan 19 2005) VBSP: Unknown option "-dev" Command line: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vbsp.exe" "-dev" "-console" "-game" "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -nolinuxdata: By default, it writes physics data for linux servers. This parameter disables writing linux physics data into the map. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. ** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp reading c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.prt LoadPortals: couldn't read c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.prt ** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp 1376 faces 3424490 square feet [493126656.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1376 patches before subdivision 26206 patches after subdivision 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (154) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (36) transfers 1240391, max 210 transfer lists: 9.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(31345, 29723, 21278) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(5265, 4690, 2785) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(958, 810, 397) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(187, 151, 59) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(38, 29, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(8, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1632 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 123/8192 1476/98304 ( 1.5%) brushsides 783/65536 6264/524288 ( 1.2%) planes 670/65536 13400/1310720 ( 1.0%) vertexes 2670/65536 32040/786432 ( 4.1%) nodes 1187/65536 37984/2097152 ( 1.8%) texinfos 222/12288 15984/884736 ( 1.8%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1376/65536 77056/3670016 ( 2.1%) origfaces 423/65536 23688/3670016 ( 0.6%) leaves 1199/65536 67144/3670016 ( 1.8%) leaffaces 1538/65536 3076/131072 ( 2.3%) leafbrushes 650/65536 1300/131072 ( 1.0%) surfedges 7959/512000 31836/2048000 ( 1.6%) edges 4461/256000 17844/1024000 ( 1.7%) worldlights 14/8192 1232/720896 ( 0.2%) waterstrips 104/32768 1040/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1440/65536 2880/131072 ( 2.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) lightdata [variable] 1064336/0 ( 0.0%) visdata [variable] 64213/16777216 ( 0.4%) entdata [variable] 34677/393216 ( 8.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8106 ( 0.0%) pakfile [variable] 20437/0 ( 0.0%) Win32 Specific Data: physics [variable] 47403/4194304 ( 1.1%) ==== Total Win32 BSP file data space used: 1567440 bytes ==== Linux Specific Data: physicssurface [variable] 47403/6291456 ( 0.8%) ==== Total Linux BSP file data space used: 1567440 bytes ==== Total triangle count: 3499 Writing c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp 3 minutes, 16 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp" "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp\maps\dm_industry.bsp" ** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2.exe" ** Parameters: -allowdebug -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" +map "dm_industry"
does anybody know whats wrong with it?
is it hammer or just my stupidity?
oh and sorry i dont know how to change the size of the code box