hammer not compiling correctly

sAntA199

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whenever i try to run my map in hammer the compile process goes normally

but when i play it in the game it is the same map that it was before, so none of my changes are in effect

** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vbsp.exe" ** Parameters: -dev -console -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" Valve Software - vbsp.exe (Jan 19 2005) VBSP: Unknown option "-dev" Command line: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vbsp.exe" "-dev" "-console" "-game" "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -nolinuxdata: By default, it writes physics data for linux servers. This parameter disables writing linux physics data into the map. -vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject. ** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp reading c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.prt LoadPortals: couldn't read c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.prt ** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry" Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp 1376 faces 3424490 square feet [493126656.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1376 patches before subdivision 26206 patches after subdivision 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (154) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (36) transfers 1240391, max 210 transfer lists: 9.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(31345, 29723, 21278) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(5265, 4690, 2785) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(958, 810, 397) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(187, 151, 59) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(38, 29, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(8, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1632 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 123/8192 1476/98304 ( 1.5%) brushsides 783/65536 6264/524288 ( 1.2%) planes 670/65536 13400/1310720 ( 1.0%) vertexes 2670/65536 32040/786432 ( 4.1%) nodes 1187/65536 37984/2097152 ( 1.8%) texinfos 222/12288 15984/884736 ( 1.8%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1376/65536 77056/3670016 ( 2.1%) origfaces 423/65536 23688/3670016 ( 0.6%) leaves 1199/65536 67144/3670016 ( 1.8%) leaffaces 1538/65536 3076/131072 ( 2.3%) leafbrushes 650/65536 1300/131072 ( 1.0%) surfedges 7959/512000 31836/2048000 ( 1.6%) edges 4461/256000 17844/1024000 ( 1.7%) worldlights 14/8192 1232/720896 ( 0.2%) waterstrips 104/32768 1040/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1440/65536 2880/131072 ( 2.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) lightdata [variable] 1064336/0 ( 0.0%) visdata [variable] 64213/16777216 ( 0.4%) entdata [variable] 34677/393216 ( 8.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8106 ( 0.0%) pakfile [variable] 20437/0 ( 0.0%) Win32 Specific Data: physics [variable] 47403/4194304 ( 1.1%) ==== Total Win32 BSP file data space used: 1567440 bytes ==== Linux Specific Data: physicssurface [variable] 47403/6291456 ( 0.8%) ==== Total Linux BSP file data space used: 1567440 bytes ==== Total triangle count: 3499 Writing c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp 3 minutes, 16 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "c:\program files\valve\steam\steamapps\santa199\sourcesdk_content\hl2mp\mapsrc\dm_industry.bsp" "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp\maps\dm_industry.bsp" ** Executing... ** Command: "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2.exe" ** Parameters: -allowdebug -game "c:\program files\valve\steam\steamapps\santa199\half-life 2 deathmatch\hl2mp" +map "dm_industry"

does anybody know whats wrong with it?
is it hammer or just my stupidity?


oh and sorry i dont know how to change the size of the code box
 
and what do i put in replace?

after the '-dev' was '-console -game $gamedir $path\$file'
 
Dunno who set up your compiler, but it looks like you put the parameters on the BSP line instead of the game-executable line. -Dev and -console aren't valid VBSP parameters. -Game and $path\$file are.
 
those dont work
it still wont compile right

what are the exact parameters for the $bsp_exe
 
From your compile log:

usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test

Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command line options).
-onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-nolinuxdata: By default, it writes physics data for linux servers. This parameter disables writing linux physics data into the map.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
 
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