Spiffae
Newbie
- Joined
- May 22, 2003
- Messages
- 1,211
- Reaction score
- 0
First, read this:
http://www.anandtech.com/video/showdoc.html?i=1656&p=10
Ok. There is much more to know about HRD technology than that single page explains, but that covers the basics. I just want to explain an idea i had for HL2, if not for a mod.
Gabe Newell has said on a couple occaisons that High Dynamic Range technology had been added to HL2. It's a DirectX 9 only feature, and he never really said how it was being worked in. Here's a brief description.
You're walking around with a camcorder. when you walk outside, everything looks fine. the sun shines on the street, and the video looks just like what you see. when you point that camera at the entrance to your house, however, all the camera can see is blackness. walk into the doorway, and it will be black right up until you walk in the door, at which point the camera will change it's exposure and things will lighten up until you can see indoors again. point the camera from inside the room at a window or door? it will be blown out completely white.
why is this? because the world has a high dynamic range, (like HDR graphics) and the camcorder has a limited range (like your monitor). If everything in HL2 was programmed with a realistic range of values, with the sun at the brightest, and dark night at the darkest, then with HDR technology, it's possible that we could get a camcorder (or human pupil) effect. this would be a HUGE step in the direction of photorealistic graphics. i don't really know how to explain this in a better way, but i feel like the potential is enormous.
If you don't understand, forgive my excited rambling, but if you do, i think you'll realize the significance of HDR. I've e-mailed Gabe twice about this, and both times i've gotten no response.
I submitted a question to the interview thread as well.
http://www.anandtech.com/video/showdoc.html?i=1656&p=10
Ok. There is much more to know about HRD technology than that single page explains, but that covers the basics. I just want to explain an idea i had for HL2, if not for a mod.
Gabe Newell has said on a couple occaisons that High Dynamic Range technology had been added to HL2. It's a DirectX 9 only feature, and he never really said how it was being worked in. Here's a brief description.
You're walking around with a camcorder. when you walk outside, everything looks fine. the sun shines on the street, and the video looks just like what you see. when you point that camera at the entrance to your house, however, all the camera can see is blackness. walk into the doorway, and it will be black right up until you walk in the door, at which point the camera will change it's exposure and things will lighten up until you can see indoors again. point the camera from inside the room at a window or door? it will be blown out completely white.
why is this? because the world has a high dynamic range, (like HDR graphics) and the camcorder has a limited range (like your monitor). If everything in HL2 was programmed with a realistic range of values, with the sun at the brightest, and dark night at the darkest, then with HDR technology, it's possible that we could get a camcorder (or human pupil) effect. this would be a HUGE step in the direction of photorealistic graphics. i don't really know how to explain this in a better way, but i feel like the potential is enormous.
If you don't understand, forgive my excited rambling, but if you do, i think you'll realize the significance of HDR. I've e-mailed Gabe twice about this, and both times i've gotten no response.
I submitted a question to the interview thread as well.