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I thought someone from Valve said there was no HDR in the E3 2004 movies? I also heard that Valve hasn't decided yet but they did say if it didn't come with it when the game was released it would be shortly after.crabcakes66 said:There was a bunch of HDR in the new E3 vids.
They did say it was for high end cards but said it would still be there. It will either be there when the game is released or soon after with a patch/update.obsidian said:i thought they said that it may not make it as its only for high end cards and that they'd rather put in stuff that everyone will benefit from.
hahacrabcakes66 said:Well the lighting looks very nice either way
MaxiKana said:They haven't yet decided on wheter hl2 will have HDR straight out of the box. They want to make other things look better that everyone can benefit from not just the people with the high end cards, like me
It's somewhere in the Valve info thread if anyone wants to read it.
Fenric said:It's all good and well for Valve to cater for the none high end users. But there's a lot of high end users who probably wont bother if its gonna end up looking like HL1 on their brand new fancy video cards
Not to mention what is the damn point in tricking people into buying ATI cards that can do the effects, then doing a game that doesn't even make use of any of them. They should really stop trying to be backward compatible, its fine for apps to do that, not games.
jonnyapps said:is my 9600xt a 'high end' card?
Eh? It'll look at least as good as the demo videos we've seen which is considerably better looking than the original Half-Life. Whatever gave you the idea that "no HDR = looks like the original game"?Fenric said:It's all good and well for Valve to cater for the none high end users. But there's a lot of high end users who probably wont bother if its gonna end up looking like HL1 on their brand new fancy video cards
I can't believe all the suckers who fell for the "Half-Life 2 will look best on ATi cards" marketing scam.Not to mention what is the damn point in tricking people into buying ATI cards that can do the effects, then doing a game that doesn't even make use of any of them. They should really stop trying to be backward compatible, its fine for apps to do that, not games.
Tork said:You think its modable to add HDR without the help of Valve ? That would be cool as hell, but HDR or not its still gonna kickass
What would be the point if they are gonna add it anyway? Would anyone bother? Do people do that to any games, as it requires an intimate knowledge of the source code, how to do HDR and everything like that? Personally I think the answers would be, no, no, and no.You think its modable to add HDR without the help of Valve ? That would be cool as hell, but HDR or not its still gonna kickass
If it was that easy don't you think VALVe would have done that?On the other hand, it could be as easy as switching to an HDR-enabled renderer DLL, which would be remarkably quick and simple.
What would be the point if they are gonna add it anyway?
It would look better, if you have seen any of the hdr effects on HL2 it looks great.
Would anyone bother?
If its doable im sure someone would, hence the question.
And what HDR effects have you seen on HL2?they are gonna add it anyway
There is a thread describing this. I suggest you actually look it up.What the hell is HDR?
Fenric said:It's all good and well for Valve to cater for the none high end users. But there's a lot of high end users who probably wont bother if its gonna end up looking like HL1 on their brand new fancy video cards
Not to mention what is the damn point in tricking people into buying ATI cards that can do the effects, then doing a game that doesn't even make use of any of them. They should really stop trying to be backward compatible, its fine for apps to do that, not games.
PvtRyan said:I wonder why they took it out, sure it's a heavy feature for a card, but if you can turn it off then there's no problem right?
It ran fine on a 9800 Pro/9800 XT, the HDR demo was in the benchmark some sites received right?
The code was already there, so why strip it out? The only extra work I see is making HDR images out of the LDR skyboxes, and that's assuming they use HDRI in the first place.