Headshots Mean Nothing

-Psy-

Walking round in women's underwear
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I hit him in the head, he had no helmet, but it only did little damage. I yell, "WTF??!?!?!?"
 
You have a virus! Quick! Uninstall CSS!!! GOGOGO
 
Valve shall burn
 
the decal applied to the model on the client side has nothing to do with where the shot actually hit. Lag is the most probable cause.
 
bug, go upto a hostage and look at his head, look away and twitch towards his head again. usually if your quick enough (and timed it right) you'll hit the edge of his head without actually damaging him. it's fairly easy to do. unless you hear the fabled dink, or the sound of the persons skull cracking, its not a headshot
 
destrukt said:
that's why you play 1.6

Counterstrike-comparison.jpg


If you can stand having one headshot misregister every 5 months, this is why you don't play 1.6.
 
TheSomeone said:
If you can stand having one headshot misregister every 5 months, this is why you don't play 1.6.

alot more than just graphics and the headshot issue.
 
rofl, the old css is better then 1.6, all a matter of opinion, i find it easier to get a hs in css, although 1.6 does require a lot more skill. anyway, so the bullet skimmed, meh, quit whining.
 
only children say this sort of thing "quit whining"(unless ofc they r bitching about nothing, but this dude has a point). Ever heard the term the squeaky wheel gets the grease? Well because he whined (quite rightly so, cos cs;s has **** all skill involved anymore because of the lag, reg, rates and ping issues i.e. every1 has different) we got that chris king dude to post an excellent link that tells us all exactly why cs;s is f*ing dog turd. Some ppl still havent admitted that the games crap and keep playing constantly saying things like "get a better comp", "ive got no choke", "Quit whining", "why dont u play somewhere else". Of course the adults just laugh these pathetically childish comments off cos they r blatently an attempt to make friends with bigger boys, but impress no1. These ppl aren't whining, they just want to see what was the best online game ever back to the standard it should be at. I mean bullets hitting in a shooting game isnt too much too ask for is it?

The games in a f*ing awful state, don't be passive and let it walk over u, so much so that u lie to urself every day saying the games good. Stand up and admit it isnt what it should be, bullets dont hit, and were not mugs and we aint gonna stand for this crap.

Registered to say that. I hope some kids understand now FINALLLLLLY!!!! that some ppl actually want to improve the game they play all the time and dont want to just sit back and give the most F*ing homosexual comments ever to come from and all gay boys school playground.

Excellent link Chris King i actually feel better knowing what was so dreadfully awful with the game.
 
...if you don't like the game, don't play it. I'm sure Newell isn't going to lose sleep because a proportionately tiny group of players don't like the Source engine and decide not to play.

-Angry Lawyer
 
Yes. Using "u" for "you" and calling others homosexual makes you such an adult.
 
Hey dekstar, here's a tip.


:cheese: :LOL: Joking
 

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CookieCuttah said:
Hey dekstar, here's a tip.


:cheese: :LOL: Joking
Haha well I guess I got owned :thumbs:

EDIT: ^Ben, very nice videos. Love the first one.
 
Theres been a couple instances when I made a blood decal on an enemy but did no damage
 
you hit him with a grenade. that accounts for the 29 damage.

the blood decal is from someone else, but even if it was from your gun, you didn't hit him. your client only thought you were going to, so it drew a decal on him. but the server disagreed with that and said you suck and didn't hit him in the head.
 
D€vIL² said:
Theres been a couple instances when I made a blood decal on an enemy but did no damage
Thats because the running animations aren't sync'd between the client and the server (it would use so much more bandwidth). So if you shoot someone's head on the client. If they're running the head-bob might mean on the server the head hit-box was just below what you were shooting at. And since blood-decals are handled client-side then there's what happened.

If you aim for the middle of the hitboxes you're aiming for (about the mouth on the head, or the center of the rib-cage on the chest) then you're almost never going to miss.

EDIT: this also happens on listen servers you set up. type sv_showimpacts 1 and when you're spraying/shooting at someone you'll often see just a blue box.
 
if i miss someone in css its because i missed simple as that - i don't go ZOMG I GOT TEH KILL!!! LAG SHITTY HITBOX *snip(other assorted lamespeak)
the shot i fired missed because knowing that you have to aim slightly ahead of a moving target because of the nature ofALL online games i miscalculated
=> my fault and not the game's

mmmm, what the hell does that prove lol

All I see is hitboxes ahead of the actual model.
they have to be to compensate for the time delay between the server and client communicating
what you don't see is that the other player(simulated by the bot in the videos above) thinks it's standing in front of the hitbox again!
because of the time delay.
the hitbox placement is the best possible solution by compensating between the 2
 
EDIT - Did write shit loads on why its wank again, but it appears theres too many noobs on here. If u think the game is in a good state now u obviously didnt play source when bullets registered. Also i only play on 64 man servers. I still dont think its alot to ask for that bullets hit on 64 man servers. Theres always going to be alot of ppl bumming the game no matter what. As for the impartial ppl who havent got their willies stuck i the source engine, we can all see the games diabolical. U can go on a 64 man server put a gun directly to some1s head sprey a clip and get 0. The ppl who have played from the start of cs know exactly how the game should play and atm its no1 where near

Also u instead of you is short hand, short hand is actually used in law, journalism, etc etc . . . Its a higher level of typing. The fact that u "tried" to take the mickey out of some1 for using shorthand well . . . lol . . . u need ur nappy changing
 
It's all well and good harping on about a higher level, but i'm afraid the manner in which you speak completely discards any possibility of you being on that level. In fact you come across as a child who wishes to make himself out to be intelligent, yet falls flat on his face via constant and innapropriate use of bad language, complete lack of punctuation and trivial spelling mistakes. Call mummy and get her to put your toys back in your cot.
 
Just because there is blood on his head doesnt mean you hit him there... the blood slpashed there like it does to walls and what not...
 
I mean bullets hitting in a shooting game isnt too much too ask for is it?

Funny, that's what I always used to think when playing CS 1.5 and 1.6.

The Article said:
Here's what happens... you see the enemy, shoot him in the head. Blood appears on his head, you confidently hit reload, but he just carries on running and shoots you down.

Because it's soo hard to work out whether you've killed someone or not.
 
If were r talking about css, the hitboxes are alright. I mean i dont have no problems.. Only problem that i have is when i meet another awp.. When we aim eachothers in head and click fire same time only one of us dies. But it's not so big problem really... Anyways hitboxes are fine.
 
-={Cpt.Darling}= said:
EDIT - Did write shit loads on why its wank again.... *blah blah blah lots of shit*
You think that bullets should register on a 64-man server? That's the max possible you can get on default maps! Do you understand why 90% of the servers out there don't set them to 64-man? Because there is hardly any reg on them anyway! The only thing they're useful as is benchmarking tools for new systems hoping to work at a decent FPS on them.

But not only is the server not going to be having trouble with 64 players, but your computer is too. Try starting a game on Dust with 63 bots, and seeing how your computer handles anything. The reason you missed is because of the amazingly piss-poor FPS you were getting at the time. If you played on a smaller server, and got more FPS, then you're more likely to hit because your recoil will be significantly quicker to regain default position (It's a proven point that higher FPS means less recoil, therefore more 'reg').

So hey, instead of coming on here bitching about why your 486 isn't running CSS on a 64 man server without you being able to hit people. Why not try going on a smaller server (1-3 players) and testing your 'reg' then.

EDIT: Oh and using non-proper English on a forum (where you have infinite time to write a properly constructed and spelled reply) is just silly.
 
-={Cpt.Darling}= said:
EDIT - Did write shit loads on why its wank again, but it appears theres too many noobs on here. If u think the game is in a good state now u obviously didnt play source when bullets registered. Also i only play on 64 man servers. I still dont think its alot to ask for that bullets hit on 64 man servers. Theres always going to be alot of ppl bumming the game no matter what. As for the impartial ppl who havent got their willies stuck i the source engine, we can all see the games diabolical. U can go on a 64 man server put a gun directly to some1s head sprey a clip and get 0. The ppl who have played from the start of cs know exactly how the game should play and atm its no1 where near

Also u instead of you is short hand, short hand is actually used in law, journalism, etc etc . . . Its a higher level of typing. The fact that u "tried" to take the mickey out of some1 for using shorthand well . . . lol . . . u need ur nappy changing

Roughly translated means, "I'm so young I still wear Huggies and suck Mommie's breasts"

Speak proper English ffs! Full stops, Commas, Capital Letter and no use of the letter "u" to replace you.
 
PsychoFreak said:
mmmm, what the hell does that prove lol

All I see is hitboxes ahead of the actual model.

WHen you can read the contents of the videos(where I explain why they are not lined up) And see that I shot at the hitbox that was infront of the model and nothing happened, and then I shot at the actual model and scored a hit.

GG.
 
cl_interpolate 0 tends to help if you're missing shots a lot... Did for me anyway :)
 
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