MoonQuake
Newbie
- Joined
- Dec 9, 2004
- Messages
- 245
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Hi, it's MoonQuake. Some of you guys might know me from the BF1942 community. I'm the maker of the mod ActionBF.
For the last three weeks, I've been working on a new map for HL2DM called "Heart of the Revolters". It's a team-deathmatch map but unlike any other one released yet: it has real objectives so you don't just run around and empty clips after clips! (well, maybe you will, but on a purpose this time, hehe)
"Heart of the Revolters"
The Story:
"The Heart of the Rebels, or the Revolters, is located in Precinct 15. The Combines were imformed of their presence and ordered to "disinfect" Precinct 15. In the first attack wave, the Combines, while severely repeled by the Rebels, managed to capture Alyx and took her back in their base. It's a matter of time before she gets judged and the Combines send new armored vehicles. The Revolters must bring Alyx back to the HQ, teleport her to Kleiner's lab and get the hell out of Precinct 15."
Here's what "Revolters" is all about:
-----
Real Mission Objectives
-----
You play just like it's a HL2 campaign, but it's online with your buddies! Play as Rebels or Combines; the strategies and objectives are different:
-Combines objectives:
1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area.
2- Blowup the Rebels weapons truck hidden behind the Rebel HQ to cut-off their heavy armament.
3- Destroy the Control Room inside the HQ to blowup the whole place.
-Rebels objectives:
1- Prevent the Combines from reaching the sector door.
2- Defend the weapons truck and the Control Room.
3- Deliver Alyx, "frozen" and held in the Combines base and bring her back to the HQ to teleport her back to Kleiner's lab.
-----
Revolters Key Features
-----
-Rebels vs. Combine theme: just like the original story, both in gameplay and visual quality.
-Rebels and Combines start with different weapons.
-Real-time changing weather. "It's a rainy day... Yeah the sun will shine..."
-Deadly floor turrets: only gravgun holders can place them, but everybody can feed them.
-Immersive audio ambience that changes depending on the events of the battle.
-Secret areas a la G-Man.
-Optional objective: Combines don't have to blowup the Rebels truck, but if they don't, they're either REALLY good or plain lucky if they win!
-Many more cool things to discover.
"Revolters, get ready to receive severe judgement!"
Look for a release date anytime soon and more screenshots!
MoonQuake
Level/Game Designer
[email protected]
For the last three weeks, I've been working on a new map for HL2DM called "Heart of the Revolters". It's a team-deathmatch map but unlike any other one released yet: it has real objectives so you don't just run around and empty clips after clips! (well, maybe you will, but on a purpose this time, hehe)
"Heart of the Revolters"
The Story:
"The Heart of the Rebels, or the Revolters, is located in Precinct 15. The Combines were imformed of their presence and ordered to "disinfect" Precinct 15. In the first attack wave, the Combines, while severely repeled by the Rebels, managed to capture Alyx and took her back in their base. It's a matter of time before she gets judged and the Combines send new armored vehicles. The Revolters must bring Alyx back to the HQ, teleport her to Kleiner's lab and get the hell out of Precinct 15."
Here's what "Revolters" is all about:
-----
Real Mission Objectives
-----
You play just like it's a HL2 campaign, but it's online with your buddies! Play as Rebels or Combines; the strategies and objectives are different:
-Combines objectives:
1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area.
2- Blowup the Rebels weapons truck hidden behind the Rebel HQ to cut-off their heavy armament.
3- Destroy the Control Room inside the HQ to blowup the whole place.
-Rebels objectives:
1- Prevent the Combines from reaching the sector door.
2- Defend the weapons truck and the Control Room.
3- Deliver Alyx, "frozen" and held in the Combines base and bring her back to the HQ to teleport her back to Kleiner's lab.
-----
Revolters Key Features
-----
-Rebels vs. Combine theme: just like the original story, both in gameplay and visual quality.
-Rebels and Combines start with different weapons.
-Real-time changing weather. "It's a rainy day... Yeah the sun will shine..."
-Deadly floor turrets: only gravgun holders can place them, but everybody can feed them.
-Immersive audio ambience that changes depending on the events of the battle.
-Secret areas a la G-Man.
-Optional objective: Combines don't have to blowup the Rebels truck, but if they don't, they're either REALLY good or plain lucky if they win!
-Many more cool things to discover.
"Revolters, get ready to receive severe judgement!"
Look for a release date anytime soon and more screenshots!
MoonQuake
Level/Game Designer
[email protected]