Shuzer
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CyberSh33p said:bah. screw you
I was talking hypothetically, is that what you wanted to hear?! ;(
I was kidding cybie You know you're my bestest friend (... lol)
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CyberSh33p said:bah. screw you
I was talking hypothetically, is that what you wanted to hear?! ;(
Rupertvdb said:but then again..... HL2 shall be so overflooded with mods that it won't even be funny, this may well be the greatest gaming generation yet!
Morithacus said:What type of mod are you tinking of making?
Shuzer said:I was kidding cybie You know you're my bestest friend (... lol)
i applaude any modding team who leaves HL2 because of disappionting release dates. that means they mean buisness and will not hold out on.
they also show that they will not wade on VALVe hand and foot
its also fun to watch all the HL2 fanboys try and argue when a mod team leaves with "its ok theres other mods teams to, nay nay blah blah"
get a real kick out of those.
then they act as if they aren't bothered, but its easy to tell they are with there constant feelble tries with justification.
Pitbul said:i applaude any modding team who leaves HL2 because of disappionting release dates. that means they mean buisness and will not hold out on. they also show that they will not wade on VALVe hand and foot, and do have other options.
its also fun to watch all the HL2 fanboys try and argue when a mod team leaves with "its ok theres other mods teams to, nay nay blah blah" i get a real kick out of those. then they act as if they aren't bothered, but its easy to tell they are with there constant feelble tries with justification.
And I suppose you have some actual rebuttle to that statement other than your general amusement? Or are you really implying that every mod teams that "leaves" Half-Life 2 won't be replaced by another, ever?Pitbul said:its also fun to watch all the HL2 fanboys try and argue when a mod team leaves with "its ok theres other mods teams to, nay nay blah blah" i get a real kick out of those.
Apos said:As for Doom3, the engine isn't technically limited in the sense that HL1 isn't limited in the number of polygons it can have. But because of the very high performance issues, the realistic limit is going to be low. It's just not the kind of game, on current hardware, that can support vast battlefields like a DoD or even a Natural Selection (though damn would NS be cool on that engine!!!) And because it isn't server/client, I still don't see how it is going to scale well, no matter what Carmack says.
Updating to get the newest technology so that people can play the latest games is very expensive.blahblahblah said:You forget that technology increases at an exponential rate. Three years down the road, the "low end" computers will be powered by Radeon 9800 and Geforce FX 5950's. If anything, the Doom3 engine is built to scale well as time goes on.
Apos said:I'm sorry, but that's just not realistic. The key to having those big time mods is for there to be a wide user base that can play them. You don't want system specs that require highest speed broadband and high level computers only.
Anyway, that's not what scale well means. Simply betting on being able to run something widely three years in the future is not "scaling well." Given that other engines will already scale far better to much larger bases of users, as WELL as adding graphical wow to the high end, as WELL as having netcode designed to handle large numbers of people easily, what's the point? Heck, just the lack of support for and strengths in wide open spaces vehicles is enough to turn most people to UT2K4, Far Cry, Stalker, and other engines.
Doom3 was just not designed or intended to be a huge MP mod game, which isn't a bad thing at all. It was designed to be the ultimate SP suspense/horror/action game, and I have little doubt that it will be. But it will primarily fall to later releases like Quake4 and id's later engine to focus on multiplayer stuff in the id line.
Because current technology would be unable to support a battlefield with hundreds of opponents over a remote network. The network lag alone would make the game unplayable, not to mention trying to render potentially dozens of characters on the screen at once. Heck, folks already have trouble with 32 player UT2004 matches, and it has great netcode.blahblahblah said:Not to be sarcastic, why doesn't some mode team take the Quake/Quake 2 engine (for free because of GPL) and make a mod/game where there are hundreds of people in it.
What we do know is that Doom3 (the game) will be an indoor game, while Quake 4 (a Doom 3 powered game) will have vehicles in it.
Mountain Man said:Because current technology would be unable to support a battlefield with hundreds of opponents over a remote network. The network lag alone would make the game unplayable, not to mention trying to render potentially dozens of characters on the screen at once. Heck, folks already have trouble with 32 player UT2004 matches, and it has great netcode.
Xcellere said:The fact is that the Source engine is THE best engine we've seen so far, bar none.
It turns out Gabe made that statement months ago, so it really has no meaning right now. Thats how it was debunked.Wesisapie said:PiMuRho, your iron thumb and harsh attitude aren't really required.
Also, I dont recall 2005 being "thoroughly debunked". Unless you include "circle logic created by die-hard HL2 fans" as thorough.
Wesisapie said:PiMuRho, your iron thumb and harsh attitude aren't really required.
Also, I dont recall 2005 being "thoroughly debunked". Unless you include "circle logic created by die-hard HL2 fans" as thorough.