Help Required.. Please take a gander!

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Hi. You might have heard of what I am working on, under a different name.

Now, we may not be a mod with lots of unskinned renders, and an empty site, or a revolutionary Counter Terrorist vs Terrorist concept but we need people too!

Now, this modification, was originally titled 'OES' (Short for Operation Everlasting Shadow). Now, over time, I decided that this name was worse than awful, and gave the impression that this mod was in some way related to Operation: Shadow Phoenix, which, is in my opinion, a dire CS clone (last time I looked)

Anyway, enough rambling, and this (coupled with internal team rifts) let to eventually renaming this modification to 151

So? What's it all about then?

Well, 151 aims to immerse you in what we hope will be a fun adventure. Set parallel to the story of HL and HL2 itself, 151 places you firmly in the combat boots of Agent 151 (hence the name) who just happens to be a Black Op, the kind you met in HL and it's expansion pack, Opposing Force.

Now, these ickle chappies were sent in to cover up the Black Mesa disaster... and in the beginnings of 151, you re-live 151's memories of his actions deep underground before Black Mesa Research Facility was nuked, before waking up in the horrendus future of City 17, with no idea as to why you are there, and what is going on with the world.

I'm not impressed. What makes this special?

In a few words, choice.. this mod is being designed to offer as many options to the player as possible, I'm a huge fan of expressive play, you want stealth? Well, sneak around then, hug the shadows like they were a long-lost friend. You want to blast away with guns? Feel free, videogame violence is carthetic! Other options and half-way-houses will be available, such as using hand-to-hand combat only.

Other ickle things that may be of interest:

  • Black & White stylised playable flashbacks
  • NPC interaction
  • New enemies
  • A conspiracy-theory-style plot, that follows on from HL and it's expansions
  • Team mates and allies, you aren't alone :)
  • Hand to Hand combat using the built-in Havok physics engine

Thats all well and good, but What have you got to show for it?

The designdoc is well underway, and I will be happy to share/discuss this with new team members.

And now for a little concept art by my resident demon-spawn-concept-artist-sidekick, EVIL. Now I apologise in advance for the quality of these, he ain't too good with a crayon yet!

Combine Tank 1
Combine Tank 2
Combine Tank 3
Combine Tank 4

Scuttly thing!

And ...

Well! What are you looking for?

  • Webdesigner
  • Animator(s)
  • Skinner(s)
  • Modeller(s)

If you are interested, you can reply to this thread, or, email me at [email protected] or PM me on these here forums :)

Samples of work included would be a huge bonus :)

Ok, thanks for your time, and remember, we may not be a cyberpunk-anime-fusion mod, or a super-exclusive-new-World War 2 mod, or a post-nuclear mod of titanic proportions and GTA 3 influences, or in fact a a mildly amusing cartoon character named 'Dickles'. Strange.. but we need help too :)

:D

(I'd like to thank the following people: qckbeam, for hosting the site and countless other things, Pendragon for his support + c&c, theGreenBunny for being our only fan, and Fenric, for refusing to click this link, as he thought it was a virus)
 
ooh nice post, we will try and top you next time =D

this mod looks pretty aspiring !_!
 
Love the mod idea, just thought id say it again. :p

And this is probably on the top of the list for HL story related mods, infact its one of the better mod idea's in general. I doubt valve could of done better for an idea.

all inspiring.

Good luck with this one dude :)
 
That's one thing that's sorta tough. Getting people to City 17. Am I missing the bit where they rocket all the people from BM to Europe ??

That's the only issue I see, getting 151 to City 17.

Otherwise, looks good!
 
I'm looking forward to seeing how this one turns out. If I had any spare time, I'd offer my services.
 
yeah, Punisher is right... how does he get from Black Mesa to City 17?
 
well then I'm going to assume it's teleportation...
 
Thats the problem, we DON'T know. What if the G-man brought him?

"well the g-man was feeling nice... so he brought some random black op, who's doing who knows what, with him to city 17"

I think the idea is fine, don't get me wrong. But this might become an inherent narrative flaw.
 
It will be very hard to get any good light hugging done in hl2. The lighting just isn't good enough. Unless Valve havn't said some information or I missed it. But even then why would you plan for something that isn't confirmed.

Do you think having all these multiple styles of playing the game will actually work. It looks to me like your trying your own addon to the hl genre, like blue shift and OF. But these games still feel like hl. Wouldn't you be changing too much?

How can u have a system where you hud shadows and blasting like serious sam. Couldn't you just gain advantage with your position by using shadows, then just blast your way through your enemy. Blasting games normally have no place to hide or get behind. Thats why they make good blasting games.

Are you having different sections and different types of style for each stage of the game (e.g. stealth, combat etc... this would then make the game insonsistant. Also you talked about shadow hugging and killing loads of enemies (having a choice). If they are loads of enemies how do you plan on taking them out with stealth tactics, especially without 1 of them noticing the dead body if theya re about 10 enemies? If you notice splinter cell normally has only 1 and sometimes 2 enemys too a room. This is because its vertually impossible to take out all 3 without 1 noticing. I think you get my point.

I think it would work well it you just stayed too 1 style of gameplay and if you can keep it like hl and hl2 it would be even better. Its a bad idea to try and add to the hl and hl2 imersion and at the same time completely change the game.

Comments?
 
IchI, I never said/intended it as a blasting game... I meant, if you want to kill people, you can, it's not mission over.. if you want to gun down some soldiers. And no, I don't want to make it inconsistant :)

(I think I adressed what you were asking there)
 
well now you got me lost. Is he trying to make an add-on or a mod. Because an add-on is typically story based and single player (which this seems) , but a mod is more for replayability and to escape from the hl story.
 
Oh man! this is sooo unoriginal! CANT YOU THINK ABOUT SOMETHING OTHER THAN CS?!?!!

How many times do i need to say this?!


(no, i didnt read the first post... but i didnt see any mods whine about it so i had to... will read it now... dont know if im coming back though....i need to end this thinking.... end)
 
Ichi: the lighting is entirely down to the mapper. If Valve used any of the stuff developed for Zoner's Tools, you can even have negative lights to create darker areas.

The difficult part is adapting the AI so that it is aware of light.
 
I still think the HL2 engine lacks good lighting. The wholke system of lights is terrible. They have added new features in but these only make up for small problems. Its still beyond terrible compared to the high standards in other departments.
 
you've got a lot of work to do my friend... good luck!

P.S. can someone explain how that tank works? it looks like a shoebox on [insert legs here] :p
 
I've always wondered what kind of mod you were workin' on, Badger.

Poo, you aren't looking for mappers... no mods really are since mapping is pretty far off... ehh, not like I could be hired anyway.

Ohh, its so sad being mediocre.. :( Feel bad for meeee.
 
Man, EVIL is horrible with the crayon, why did you even hire him!!!

Looks enjoyable, and I still think HL2's lighting is pretty good, but then again, I wouldnt know, I've only like 2 hl2 videos.
 
IchI said:
I still think the HL2 engine lacks good lighting. The wholke system of lights is terrible. They have added new features in but these only make up for small problems. Its still beyond terrible compared to the high standards in other departments.


Examples, please.
 
theagentsmith said:
I've always wondered what kind of mod you were workin' on, Badger.

Poo, you aren't looking for mappers... no mods really are since mapping is pretty far off... ehh, not like I could be hired anyway.

Ohh, its so sad being mediocre.. :( Feel bad for meeee.
I'm a mapper meeself, and I know a couple of people who'd be happy to work with me later, but I will be looking for some people soon :)
 
PiMuRho said:
Examples, please.

Watch the tech demo Valve made them self. When he is inside the building they are light leaks and the engine still has texture light problems. The texture lights just suck in general because if you wanted to move any BSP brushes the light would not refresh. Anyway, we will see when the engine comes out.
 
The texture lights just suck in general because if you wanted to move any BSP brushes the light would not refresh.

Well, obviously. They're not dynamic. There's a reason that Valve opted for a precompiled lighting model over fully dynamic.
 
ComradeBadger said:
I'm a mapper meeself, and I know a couple of people who'd be happy to work with me later, but I will be looking for some people soon :)

Oooh. Keep me in touch, pweese? I like your idea here.
 
IchI said:
It will be very hard to get any good light hugging done in hl2. The lighting just isn't good enough. Unless Valve havn't said some information or I missed it. But even then why would you plan for something that isn't confirmed.

Do you think having all these multiple styles of playing the game will actually work. It looks to me like your trying your own addon to the hl genre, like blue shift and OF. But these games still feel like hl. Wouldn't you be changing too much?

How can u have a system where you hud shadows and blasting like serious sam. Couldn't you just gain advantage with your position by using shadows, then just blast your way through your enemy. Blasting games normally have no place to hide or get behind. Thats why they make good blasting games.

Are you having different sections and different types of style for each stage of the game (e.g. stealth, combat etc... this would then make the game insonsistant. Also you talked about shadow hugging and killing loads of enemies (having a choice). If they are loads of enemies how do you plan on taking them out with stealth tactics, especially without 1 of them noticing the dead body if theya re about 10 enemies? If you notice splinter cell normally has only 1 and sometimes 2 enemys too a room. This is because its vertually impossible to take out all 3 without 1 noticing. I think you get my point.

I think it would work well it you just stayed too 1 style of gameplay and if you can keep it like hl and hl2 it would be even better. Its a bad idea to try and add to the hl and hl2 imersion and at the same time completely change the game.

Comments?

i don't see anything wrong with giving the player a choice between stealth or run and gun. regardless of whether you liked it or not, far cry did an excellent job of allowing for either style of play. it was all left up to the player and how they wanted to approach things, and it worked very well.
 
Now, this modification, was originally titled 'OES' (Short for Operation Everlasting Shadow). Now, over time, I decided that this name was worse than awful, and gave the impression that this mod was in some way related to Operation: Shadow Phoenix, which, is in my opinion, a dire CS clone (last time I looked)

Hey,
are you saying that Operation : Shadow Phoenix is a Counter strike clone? becuase if that is so I want to make it clear that it is anyhting from it. Also if it was anyhting like CS doesn't mean it was a clone, CS was just the first most popular mod to create it, doesn't mean other mods are "stealing" their ideas becuase cops and robbs, is the same idea as CT and T. I just want to let you know OSP is a team based style mod that battles against aliens, but I don't really understand how that ties to CS? please change it if I am wrong, I just wanted to clear everything up ;)
Oldfaq


also, could you please tell me when you had begun this mod? thanks
 
April last year :)

Oh, and you seem to have changed a lot since then :)

Feh, having looked at your moddb profile I retract my previous statement, I must have had you confused with another 'Operation... ' mod

Apologies.
 
hey,
no problems :) we haven't really release musch alien material at the moment, kind of a secret/ in the works, its no problem. There are a lot of "Operation ...." mods. But I just wanted to clear up that OSP was not anything like CS thanks :)
oldfaq
 
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