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P43.2/1Gig/X800P said:old stuff but thanks anyways
Look at the latest answer in the Valve thread. those number of triangles for 1 head sounds about right.Pitbul said:they probly only made it that high detailed for this particular video. i garauntee you in game will not look that good.
theotherguy said:damnit, I dont have Winrar! I need a zip...now!!! *cries*
Sooooooon my child.....soooooooooongenocide604 said:Well that was a let down... i wish they were pushing out some new shite...
release already... RELEASEE!!!
Smawg said:you nerds. that wasn't cool. wtf???
Kazuki_Fuse said:Those are last years binks buddy.
Pitbul said:they probly only made it that high detailed for this particular video. i garauntee you in game will not look that good.
Pitbul said:they probly only made it that high detailed for this particular video. i garauntee you in game will not look that good.
From: Stef
Sent: Saturday, July 10, 2004 9:36 PM
To: Rick Ellis
Subject: LOD in HL2
Hi Mr Ellis,
Juste 2 quick questions about the LOD in Half-Life 2...
How does Source know when it's time to switch between models with differents LOD ?
It is based on the distance to the player or by the capacity of the computer to render it ?
If I have a faster computer, does the LOD will change when the object is further ?
*** Yes it's based on distance from the player. The upper level LOD is determined by the hardware capabilities, then the fall off is fixed from there.
And in the E3 2004 demo, at the beginning, when we see a close-up of the G-Man,
the head look very detailed.
Does the model was a special meshe (with hi-res normal-mappings, more detailed textures and maybe more polys) done just for that shot, or if I get close enough in the game, I'll see as much details ?
*** Our characters are very detailed. You should be surprised if you get up very close to HL2 characters how well the faces look.
noluck said:a couple of months ago i remember a guy posting a link to the full e32k4 hl2 video in dvd quality, that he got from some magazine. it was that good a quality.. that is probably an extract from there. nothing special. (o and the video was synched well)
Burning Fish said:Sync is ok here, nothing wrong with it. Only thing I don't like in the video is, that when you HEAR the GMan breathing in, his mouth is closed. That's a bit weird, rest is great!
ZEROarmy said:err no.
Kazuki_Fuse said:Whatchu talkin' about "err no"??? So you're saying I'm wrong that the 'steampowered' website that the dude linked to has nothing but last years binks on it? NO ONE BRUSHES ME OFF AND SAYS "ERR NO"!! Gaaaaaaa...Keep it together Kazuki, don't get angry, KEEP IT TOGETHEeerrrrrr....
noluck said:a couple of months ago i remember a guy posting a link to the full e32k4 hl2 video in dvd quality, that he got from some magazine. it was that good a quality.. that is probably an extract from there. nothing special. (o and the video was synched well)
venturon said:Uh, nose?
Uh, gils?Burning Fish said:That was me It certainly wasn't DVD-quality, the people at PC Games just used a better camera then the people at Gamespy.
Listen between "So wake up, Mr Freeman" (BIG BREATH) "Wake up and... smell the ashes", he is definately not breathing in through his nose
Sparta said:Calm down Kazuki, its cool its cool.
We're all gonna be like Fonzi ok? Now what's Fonzi? Fonzi's COOL, ok? We're all gonna be cool
/me goes back to watching Pulp Fiction