Mr Neutron
Newbie
- Joined
- Sep 3, 2003
- Messages
- 484
- Reaction score
- 0
Front page of Shacknews today:
"As for what I've been playing lately, I spent my entire Saturday playing through Half-Life. Yes, that Half-Life. I let it slip that I never played the single-player aspect of the game and Maarten said he would have me fired if it wasn't completed by the end of the weekend. I did finish it and I really enjoyed it. Only complaint is I wished there was more development in the story. It was almost non-existent; DOOM 3 had more story than Half-Life. Luckily, Half-Life 2 is supposed to address this in a big way, and I'm glad I got through the original just in time for the sequel."
First off, wtf took him so long to get to it? Second, I know the 'no-story' debate has been done--but those threads are dead, so here's a new one.
He's half-right. HL had no real story development, but it still had more story than doom3. HL's story is all questions: 'who's he?', 'what's that?', 'why'd that happen?' Doom3 is the reverse, all answers--and sadly mostly predictable ones ('gee, I wonder if that insane looking scientist is the villain?'; the soulcube stuff was a little interesting, though). So HL2 should have a lot of answers, but the answers will probably only raise new questions. That's good storytelling at least.
So how 'bout a Half-life 1 story summary contest? Let's see how well this story stands up without being interactive. I'll start and someone fill in the next bit. I'll number the plot points.
Exposition:
1) Gordon Freeman arrives for another day of work as a research assistant in particle physics at a super-secret American military base, Black Mesa, somewhere in the (Nevada?) desert.
2) Late for doing the menial work in the test chamber, Gordon suits up in his HEV suit.
3) On the way, he notices a strangely generic government-man. [any more to this?]
Incident:
[fill in the rest]
"As for what I've been playing lately, I spent my entire Saturday playing through Half-Life. Yes, that Half-Life. I let it slip that I never played the single-player aspect of the game and Maarten said he would have me fired if it wasn't completed by the end of the weekend. I did finish it and I really enjoyed it. Only complaint is I wished there was more development in the story. It was almost non-existent; DOOM 3 had more story than Half-Life. Luckily, Half-Life 2 is supposed to address this in a big way, and I'm glad I got through the original just in time for the sequel."
First off, wtf took him so long to get to it? Second, I know the 'no-story' debate has been done--but those threads are dead, so here's a new one.
He's half-right. HL had no real story development, but it still had more story than doom3. HL's story is all questions: 'who's he?', 'what's that?', 'why'd that happen?' Doom3 is the reverse, all answers--and sadly mostly predictable ones ('gee, I wonder if that insane looking scientist is the villain?'; the soulcube stuff was a little interesting, though). So HL2 should have a lot of answers, but the answers will probably only raise new questions. That's good storytelling at least.
So how 'bout a Half-life 1 story summary contest? Let's see how well this story stands up without being interactive. I'll start and someone fill in the next bit. I'll number the plot points.
Exposition:
1) Gordon Freeman arrives for another day of work as a research assistant in particle physics at a super-secret American military base, Black Mesa, somewhere in the (Nevada?) desert.
2) Late for doing the menial work in the test chamber, Gordon suits up in his HEV suit.
3) On the way, he notices a strangely generic government-man. [any more to this?]
Incident:
[fill in the rest]