DarkStar
Tank
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- Jul 11, 2003
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Allright, I was extremely excited when it was finally revealed that HL1 was being ported to the Source engine, although I just read some stuff that has me a little concerned. This quote is take from an interview with Doug Lombardi that can be found here: http://pc.boomtown.net/en_uk/articles/art.view.php?id=5189
So does that mean that they haven't updated the models and textures? Will the world geometry have exactly the same amount of polygons this time around? What does Lombardi mean when he says that material from HL2 ending up in HL1 will be "invisible?"
The interview also says that the port only took them 3 weeks to do, hardly enough time to really update anything, much less all the levels, textures and models for an entire game! So if all they are adding a few physics here and there, well, what's the point of converting it at all? I was expecteing a totally revamped HL1 game experience with better graphics, high-res textures, updated models, larger polycounts and the like. Hopefully Lombardi is just out of the loop on this one.
What about Half-Life then? Will models from Half-Life 2 be transferred to the game enabling us to see the G-man in all his glory? It certainly would be cool.
“Actually we haven’t taken Half-Life as far as Counter-Strike. We’ve only converted the basic stuff and the majority of material from Half-Life 2 ending up in Half-Life will mostly be invisible. But from then on it’s actually up to players themselves if they want to alter the content of the game once it’s running on the new engine. If anybody feels like ‘upgrading’ Half-Life with Half-Life 2 content it’s cool with us.”
So does that mean that they haven't updated the models and textures? Will the world geometry have exactly the same amount of polygons this time around? What does Lombardi mean when he says that material from HL2 ending up in HL1 will be "invisible?"
The interview also says that the port only took them 3 weeks to do, hardly enough time to really update anything, much less all the levels, textures and models for an entire game! So if all they are adding a few physics here and there, well, what's the point of converting it at all? I was expecteing a totally revamped HL1 game experience with better graphics, high-res textures, updated models, larger polycounts and the like. Hopefully Lombardi is just out of the loop on this one.