CrazyHarij
Party Escort Bot
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- Sep 20, 2003
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The Mullinator said:This thread would have some meaning if we could actually play both games, until then its all just speculation.
So. Freaking. True.
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The Mullinator said:This thread would have some meaning if we could actually play both games, until then its all just speculation.
The Mullinator said:Lets talk about pie, thats always fun.
FictiousWill said:What's interesting about Halo AI is that each npc in Halo has their own individual memory and awareness of events going on around them. This individual AI for each character allows for some interesting gameplay, primarily shown off by 'tricking' the AI enemies. Halo enemies will follow sounds and movement, so it's entierly possible to distract them with noises, and kill npcs without their friends knowing. Combined with a decent dynamic combat library of moves, the Halo AI manages to appear intelligent by being more stupid. So when I smash an Elite on the back of his neck when he's running to investigate the grenade I through off in one direction, is the Elite being stupid for not noticing me sneak up behind him, or smart for reacting to noises and movement? The key to Halo's AI system is emergent behavior. By limiting what a npc knows by allowing them to only react to what they can currently see and hear, you have enemies that actually search out the player, work in teams (but not too much), and can be 'tricked' and are not omnicient. It's very cleverly done, and it works extremely well, and does not need many (if any) AI nodes placed on the map.
lans said:Elites will move more jackal-like (the cat, not the Covie) and Jackals will act birdlike.
..hmm, actually they are aliens in halo's case.Brian Damage said:Well, I can't really comment on the AI, as both games are as yet unreleased, but I can say one thing...
Jackals are canines, not cats.
lans said:..hmm, actually they are aliens in halo's case.