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Yeah i agree, more population would be cool.NeLi said:Populations. There are never realistic amounts of people in games.
gah, beat me to it. lol.Digerati said:Didnt SOFII have a "Random Mission Generator"? It would make random levels based on a seed, and then populate that terrain with prefab objects and then have generic mission objectives. So its not impossible at all. Im willing to bet someone could mod that into HL2. Would have to be done server side though, and then that data would have to be sent to the clients. So you might be waiting a few minutes between matches.
Digerati said:Didnt SOFII have a "Random Mission Generator"? It would make random levels based on a seed, and then populate that terrain with prefab objects and then have generic mission objectives. So its not impossible at all. Im willing to bet someone could mod that into HL2. Would have to be done server side though, and then that data would have to be sent to the clients. So you might be waiting a few minutes between matches.
Mr. Redundant said:half naked groove shaking strippers ala Duke nukem 3d.
umps umps umps ticka ticka umps
boom chicka brow row
it is the 666th thread that was made here afterall :frog:EVIL said:Dude, who replyed to this ancient topic? edit: oh its Valved ray
I didn't read the whole post so I dont know if someone addressed this, but it is near impossible to render liquid dynamics in real time.RoyalEF said:liquids...that pour/leak/spray...no conveyor-belt streams
Jadewolf5675 said:I didn't read the whole post so I dont know if someone addressed this, but it is near impossible to render liquid dynamics in real time.
Theman2k said:My main wish for HL3 is it will be on Unreal Engine 3 !
Karis said:...we're talking about at LEAST 5 years ahead of now. in 2010, no one knows what's possible. Just compare HL1 to (what we beleive is) HL2. HL3 SHOULD, in theory, be that much better.
Murray_H said:i'd love to see you call a glock puny when i empty 33 rounds from a glock 18 clip into you in about 1.5 seconds
i just think revolvers are too 1970s - rolling over a cop car and the generic pow pow pow of the gun, followed by a freeze crouch position and a pat on the back