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obsidian said:I cant find any info anywhere on this but someone may know. What are the max map sizes Source can handle? Would map sizes like those in Battlefield be possible?
Brian Damage said:Units. And the units can be whatever you want them to be. Gordon is 33 units tall.
[EDIT]: Pi beat me...
Mmmmmmmm... Pi.
Yup. And I don't think it's wise to **** about with the scale tbh.Shinobi said:setting the scale too high would make mapping a huge bitch
obsidian said:if 1 unit = 1 inch then the map isnt going to be able to that large ~500m. if the physics are accurate to 1/32 of an inch then i suppose for an outdoors setting 1unit = 32inches would be reasonable and would give u quite a few km/miles of map. or at 1unit = 8inches 2km of map. sounds pretty good.
Farrowlesparrow said:The closest thing to an entity count i heard, was someone emailing gabe asking if you would be able to place 2000 NPCs on a map for a battle or something of the sort, he said it wouldnt work.
FictiousWill said:Keep in mind that most HL maps are actually groups of smaller maps that link up. Unless you absolutely must have a huge desert in one scene, then there's no reason to make such huge maps, especially for urban settings. All the map size increase does is remove the size constraint. It doesn't mean all maps must now be made much larger.
Shinobi said:500?
the entity count in HL1 is 512!
I think when gabe uses the 2000 person fighting analogy he means because they are fully functional characters etc...
Shinobi said:that's what I was hinting at,, 2000 animated characters moving about
Neutrino said:I think the issue with 500 characters would have more to do with the fact that the on screen poly count would be drastically high.
Farrowlesparrow said:I see...So its a fair bit more for hl2 then. Although wasnt there something about models being very limited compared to what people first thought?