Bad^Hat
The Freeman
- Joined
- May 13, 2003
- Messages
- 19,983
- Reaction score
- 530
If you're planning on joining, consider downloading this map pack. You can get them from the server, but this will save some time in the long run. Unpack it into steamapps\username\garrysmod\garrysmod\maps once it's downloaded. Thenkyew.
So, who remembers this game? (Scroll down if you don't.) There was a bit of an impromptu revival in the group chat recently, but we quickly discovered that using random servers was problematic as we'd frequently get tailed by hackers, trolls and other assholes and have no way to get rid of them. As such, we have a new server up for HL2.netters (and others, as long as they behave themselves) courtesy of alex/milly/dabomb, which will be policed by a few of the group chat regulars. If you feel like participating, the best way for now is probably to hop in group chat and see if anyone is playing, or ask politely if we'd be interested in getting a game going (schedules allowing). We look forward to shivving your ass and drinking those sweet, sweet tears of rage!
SERVER INFOS
HL2.net TTT
arch5.game.nfoservers.com:27015
Password: hl2ttt
Player limit: 16
Based in Chicago, US
DA ROOLZ
You'll probably be amply warned before any kicks happen, but try your best to abide by them and everything will be sunshine and puppies. <3
# No RDMing. This is the number one offense in any TTT game and will not be tolerated. RDM stands for random death match, and basically means killing people without proper cause. Mistakes are fine as long as they're justified, but if we get the sense that you're willfully killing people for no reason or without sufficient evidence, you will be kicked and/or banned.
# No hacking. Obviously.
# No mic spamming. Chatter is fine, but try to leave the line open enough for people to report the important stuff. Like how large your mother is.
# Don't be a dick. Just don't. Please. There's a fine line between funny and annoying, tread it carefully.
# Not really a rule, but be aware that non-hl2.netters may be kicked to make room for regulars if we're full up. I doubt this will be a frequent occurrence.
WHAT IN LINCOLN'S FLUORESCENT PROSTATE IS THIS?
For the uninitiated: Trouble in Terrorist Town is a mod for Garry's Mod (INCEPTION JOKE) which turns it into something of a real-time game of Cluedo... with guns. You need Garry's Mod and Counter-Strike: Source to play (both of which are conveniently discounted as of the posting of this thread), without the latter you won't have all the necessary textures/models and will run into a bunch of errors. Also a microphone is basically required, as you won't have time to type and nobody reads that shit anyway. Once you have those, you join the server through Garry's Mod and it will download a few small files from the server, then you're all set! Oh, and don't worry about joining from another country, I play from New Zealand with ~300 ping and it's still playable - it's not a super twitchy game.
Here's a fairly comprehensive run-down of how it works, spoilered for length. Please read if you're a newbie, if you come in asking people to explain everything to you you will be thoroughly ignored. Questions are more than welcome, but it's a relatively complicated game and we're not here to coach you every step of the way. That said, don't be intimidated or anything, as the game is super fun once you learn the ropes, and we try not to take it too seriously. Thanks for your time.~
So, who remembers this game? (Scroll down if you don't.) There was a bit of an impromptu revival in the group chat recently, but we quickly discovered that using random servers was problematic as we'd frequently get tailed by hackers, trolls and other assholes and have no way to get rid of them. As such, we have a new server up for HL2.netters (and others, as long as they behave themselves) courtesy of alex/milly/dabomb, which will be policed by a few of the group chat regulars. If you feel like participating, the best way for now is probably to hop in group chat and see if anyone is playing, or ask politely if we'd be interested in getting a game going (schedules allowing). We look forward to shivving your ass and drinking those sweet, sweet tears of rage!
SERVER INFOS
HL2.net TTT
arch5.game.nfoservers.com:27015
Password: hl2ttt
Player limit: 16
Based in Chicago, US
DA ROOLZ
You'll probably be amply warned before any kicks happen, but try your best to abide by them and everything will be sunshine and puppies. <3
# No RDMing. This is the number one offense in any TTT game and will not be tolerated. RDM stands for random death match, and basically means killing people without proper cause. Mistakes are fine as long as they're justified, but if we get the sense that you're willfully killing people for no reason or without sufficient evidence, you will be kicked and/or banned.
# No hacking. Obviously.
# No mic spamming. Chatter is fine, but try to leave the line open enough for people to report the important stuff. Like how large your mother is.
# Don't be a dick. Just don't. Please. There's a fine line between funny and annoying, tread it carefully.
# Not really a rule, but be aware that non-hl2.netters may be kicked to make room for regulars if we're full up. I doubt this will be a frequent occurrence.
WHAT IN LINCOLN'S FLUORESCENT PROSTATE IS THIS?
For the uninitiated: Trouble in Terrorist Town is a mod for Garry's Mod (INCEPTION JOKE) which turns it into something of a real-time game of Cluedo... with guns. You need Garry's Mod and Counter-Strike: Source to play (both of which are conveniently discounted as of the posting of this thread), without the latter you won't have all the necessary textures/models and will run into a bunch of errors. Also a microphone is basically required, as you won't have time to type and nobody reads that shit anyway. Once you have those, you join the server through Garry's Mod and it will download a few small files from the server, then you're all set! Oh, and don't worry about joining from another country, I play from New Zealand with ~300 ping and it's still playable - it's not a super twitchy game.
Here's a fairly comprehensive run-down of how it works, spoilered for length. Please read if you're a newbie, if you come in asking people to explain everything to you you will be thoroughly ignored. Questions are more than welcome, but it's a relatively complicated game and we're not here to coach you every step of the way. That said, don't be intimidated or anything, as the game is super fun once you learn the ropes, and we try not to take it too seriously. Thanks for your time.~
The game is broken up into rounds, ala Counter-Strike, with each round ending when one team achieves victory over the other. However, you won't always know who is on which team - the key is in figuring out who is innocent, and who is a traitor. At the beginning of each round, you'll have a short preparation period to find your way around the map and get yourself a weapon, after which you'll randomly become either innocent, a traitor, or a detective. As an innocent, you won't be able to distinguish between your own "team" and the traitors, except by observing their actions and making deductions based on evidence and accusation. As a traitor, you will be able to see other players on your team, either by looking at them or checking the player list. Traitors also have a local voice chat which only they can hear in order to coordinate with one another (shift key). A detective is essentially an innocent, but with more powers. Everyone is always able to see who the detective is, which instantly qualifies them as innocent, exempting them from any suspicion. They also have access to gadgets which can shine some light on how/by whom a person was killed. The traitors' goal is to kill all of the innocents, and the innocents'/detectives' goal is to find and kill all of the traitors before this happens.
Seem like the balance is tipped in the traitors' favour a little? Not so, the traitors are always in the minority (I think about 1 in every 4 players, as per the server's current settings), and time is not on your side - if the counter runs down and there are innocents left alive, it's their win. This is where the main elements of the game come into play: subterfuge, misdirection and trickery. As a traitor, you have to keep your poker face on at all times, be ready with an explanation once the accusations start flying your way, and above all try to dispatch your foes quickly and quietly. If you give them a chance to name their killer before they go down, it could spell the end for you. Use discretion in everything you do. Suspicion can arise from anything, even your movements or chatter/lack thereof. The key is getting people alone or coordinating with your fellow traitors to team up on unsuspecting innocents. Lastly, as a traitor you'll have some additional tools at your disposal, which you buy with points that are gained by doing appropriately traitorous things. Each tool will cost one point, but no matter how many points your earn you won't be able to buy the same item twice in one round. Use the C key to bring up the menu, select something to read its description and then click buy equipment if you want it. You'll probably be using the knife primarily, as it's a one-hit kill, making it the quickest and most silent way to kill someone. Use it with care though, as it will stick into your victim when you use it, making it a one-use-only item. The other items you can investigate for yourself, but one more tip: don't be seen with a traitor weapon. Even if you're an innocent who picked it up from a traitor's body, being seen with a traitor weapon will instantly draw suspicion to you, if not outright expose you. As always: exercise discretion.
As an innocent, you're basically a lamb for the slaughter unless you use the strongest weapon at your disposal - your observation (also a big gun). Keep your eye on others at all times, try to take note of people's behaviour, and above all listen. Your fellow innocents will likely be chattering frequently about their own observations, usually to name someone if they're alone with them. If you hear Jack say, "I'm with Jill," and then Jack shows up with a broken crown, you would be prudent to suspect Jill. Similarly, if a traitor is caught with his pants down, you'll usually hear their next victim screaming their name before being abruptly cut off. These are both pretty obvious cues, but pay heed to the more subtle things as well. If a player likes to stalk around on his own a lot, for instance, or if they don't use their microphone to call out observations (inversely, you should try to act as innocent as possible as a traitor :3). Ask questions often - if someone shows up hurt (your health is visible to others if they aim at you) or their weapon matches the murder weapon of an innocent, then be sure to question them. If someone falters under interrogation or gives unlikely explanations, they're probably hiding something. These aren't to be taken as conclusive evidence, obviously, but if the clues start piling up then you should be extra cautious around that person and be ready to take them out at any time. Most importantly: exercise discretion (whoa, deja vu). You might think your best course of action is to kill anyone at the slightest hint of suspicion, but this has a few disadvantages. Firstly: people might think you're a dick. Secondly: people might think you're a traitor just looking for excuses to kill people without suspicion. Lastly, and most directly: your karma will suffer for it. Literally. In the player list beside everyone's name, and next to your own health, you'll see a karma count which starts at 1,000 and decreases whenever you kill one of your fellow innocents. People with low karma will do less damage and (I think) will be less likely to be picked as detective, so try not to go all Dirty Harry on people. Speaking of;
As detective, your job is to assist your fellow innocents by using your status and tools to weed out the traitors. Detectives are even more rare than traitors, however, so you won't see one until about 8 players have joined, and having two in a game is uncommon. As I mentioned, the detective is obvious to everyone by either looking at them or checking the player list. This gives them an edge over other innocents, as they're above suspicion and, as such, have no reason to be killed by other innocents. They're also a priority target for traitors thanks to their tools, so you'll have to be extra stealthy if you want to get away with killing one. Their tools are bought through the C menu, just like traitors, with points you gain from... detective-y stuff (I forget what precisely). These are generally more helpful than lethal, but there's a nice gun in there in case you find yourself without (some maps might have less weapons than people). Besides that, you also start with a DNA scanner which you can use on corpses to reveal their killer - as long as it hasn't been dead long enough to decay. Scanning takes a while, but if successful will place an icon over the killer on your HUD, making them easy to find and identify. As detective, your fellow innocents will look up to you for help and guidance, but be careful - even as detective it's difficult to tell friend from foe. This is basically the hardest role to play effectively and takes a bit of practice, so don't worry too much if you're not sure what to do at first. Just keep in mind your primary goal is to identify the traitors, and take every precaution to stay alive (short of killing everyone - you still take a karma hit if you kill innocents).
And that's about it, as far as I can think right now. Sorry about all the words, this isn't exactly the easiest game to explain. Rest assured, it's much more straight-forward once you know what you're doing, you just need to pay attention. Above all, it's really incredibly fun if you have a good group, so give it a go with us if it sounds like your thing.
Seem like the balance is tipped in the traitors' favour a little? Not so, the traitors are always in the minority (I think about 1 in every 4 players, as per the server's current settings), and time is not on your side - if the counter runs down and there are innocents left alive, it's their win. This is where the main elements of the game come into play: subterfuge, misdirection and trickery. As a traitor, you have to keep your poker face on at all times, be ready with an explanation once the accusations start flying your way, and above all try to dispatch your foes quickly and quietly. If you give them a chance to name their killer before they go down, it could spell the end for you. Use discretion in everything you do. Suspicion can arise from anything, even your movements or chatter/lack thereof. The key is getting people alone or coordinating with your fellow traitors to team up on unsuspecting innocents. Lastly, as a traitor you'll have some additional tools at your disposal, which you buy with points that are gained by doing appropriately traitorous things. Each tool will cost one point, but no matter how many points your earn you won't be able to buy the same item twice in one round. Use the C key to bring up the menu, select something to read its description and then click buy equipment if you want it. You'll probably be using the knife primarily, as it's a one-hit kill, making it the quickest and most silent way to kill someone. Use it with care though, as it will stick into your victim when you use it, making it a one-use-only item. The other items you can investigate for yourself, but one more tip: don't be seen with a traitor weapon. Even if you're an innocent who picked it up from a traitor's body, being seen with a traitor weapon will instantly draw suspicion to you, if not outright expose you. As always: exercise discretion.
As an innocent, you're basically a lamb for the slaughter unless you use the strongest weapon at your disposal - your observation (also a big gun). Keep your eye on others at all times, try to take note of people's behaviour, and above all listen. Your fellow innocents will likely be chattering frequently about their own observations, usually to name someone if they're alone with them. If you hear Jack say, "I'm with Jill," and then Jack shows up with a broken crown, you would be prudent to suspect Jill. Similarly, if a traitor is caught with his pants down, you'll usually hear their next victim screaming their name before being abruptly cut off. These are both pretty obvious cues, but pay heed to the more subtle things as well. If a player likes to stalk around on his own a lot, for instance, or if they don't use their microphone to call out observations (inversely, you should try to act as innocent as possible as a traitor :3). Ask questions often - if someone shows up hurt (your health is visible to others if they aim at you) or their weapon matches the murder weapon of an innocent, then be sure to question them. If someone falters under interrogation or gives unlikely explanations, they're probably hiding something. These aren't to be taken as conclusive evidence, obviously, but if the clues start piling up then you should be extra cautious around that person and be ready to take them out at any time. Most importantly: exercise discretion (whoa, deja vu). You might think your best course of action is to kill anyone at the slightest hint of suspicion, but this has a few disadvantages. Firstly: people might think you're a dick. Secondly: people might think you're a traitor just looking for excuses to kill people without suspicion. Lastly, and most directly: your karma will suffer for it. Literally. In the player list beside everyone's name, and next to your own health, you'll see a karma count which starts at 1,000 and decreases whenever you kill one of your fellow innocents. People with low karma will do less damage and (I think) will be less likely to be picked as detective, so try not to go all Dirty Harry on people. Speaking of;
As detective, your job is to assist your fellow innocents by using your status and tools to weed out the traitors. Detectives are even more rare than traitors, however, so you won't see one until about 8 players have joined, and having two in a game is uncommon. As I mentioned, the detective is obvious to everyone by either looking at them or checking the player list. This gives them an edge over other innocents, as they're above suspicion and, as such, have no reason to be killed by other innocents. They're also a priority target for traitors thanks to their tools, so you'll have to be extra stealthy if you want to get away with killing one. Their tools are bought through the C menu, just like traitors, with points you gain from... detective-y stuff (I forget what precisely). These are generally more helpful than lethal, but there's a nice gun in there in case you find yourself without (some maps might have less weapons than people). Besides that, you also start with a DNA scanner which you can use on corpses to reveal their killer - as long as it hasn't been dead long enough to decay. Scanning takes a while, but if successful will place an icon over the killer on your HUD, making them easy to find and identify. As detective, your fellow innocents will look up to you for help and guidance, but be careful - even as detective it's difficult to tell friend from foe. This is basically the hardest role to play effectively and takes a bit of practice, so don't worry too much if you're not sure what to do at first. Just keep in mind your primary goal is to identify the traitors, and take every precaution to stay alive (short of killing everyone - you still take a karma hit if you kill innocents).
And that's about it, as far as I can think right now. Sorry about all the words, this isn't exactly the easiest game to explain. Rest assured, it's much more straight-forward once you know what you're doing, you just need to pay attention. Above all, it's really incredibly fun if you have a good group, so give it a go with us if it sounds like your thing.