HL2D Codename Gordon

Well, it is your fault for using macromedia in the first place
Shouldve used something real ;)
 
*gg* .. ;) ... not so lowd .. well the reason why we use Flash is that myself handles Flash very good, and we wanted to make it in c++ then i first have to learn c++ .. and that would take much more time..

@ FictiousWill: You can't port Flashgames (swf files) to DirectDraw. Cause there is no SDK/SourceCode for tge SWF Player.
 
@chipmunk: SOrry no :( ..

@Intamin: With the Delete button ... after login into the admin section ;)
 
X-Tender said:
Well, there are still some bugs, but only small. ..

no offense man.. but ur name gives me nitemares of e-mail.. u know.. the spam kind.. where they advertise.. oh f- nevermind. :LOL:
 
So, what's the status of this game.

I think i remember hearing a rumor that it was accidently partially erased. Is it coming out some time soon?
 
nono, I wouldn't copy the code and say 'yay! a port!' I would re-code the whole thing so it acted the exact same way as it would within the flash player.
 
Well, the game mechanics themselves are the most important things, aren't they? You could just keep all the calculations and try to port whatever object reference system the game used, and write all the display code in DirectX, couldn't you? That's how they used to port between platforms in the 2D era.

It'd take a while, though...
 
Nice april fools joke. I was terrified before I read the 2nd update :)
 
That was a great april fools joke. I was like WTF??? And then I noticed the date on the Email.
 
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