cliffe
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- Jun 17, 2004
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Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Half-Life 2: Deathmatch
Players now play grenade throw animation and RPG fire animation
Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
Improved player crouch animations
Source SDK
Included support for making HL2DM maps
Included sample source HL2DM map: dm_lockdown.vmf
Added xwad, vtf2tga, and glview tools
Fixed problems running vrad on certain machines
Fixed bugs adding game configurations with long paths
Improved detection of bad game paths
Source Engine
Fixed server plugins not loading under Steam
Fixed rcon kick failing
Fixed UDP logging functions not working properly with quoted strings
Half-Life 2: Deathmatch
Players now play grenade throw animation and RPG fire animation
Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
Improved player crouch animations
Source SDK
Included support for making HL2DM maps
Included sample source HL2DM map: dm_lockdown.vmf
Added xwad, vtf2tga, and glview tools
Fixed problems running vrad on certain machines
Fixed bugs adding game configurations with long paths
Improved detection of bad game paths
Source Engine
Fixed server plugins not loading under Steam
Fixed rcon kick failing
Fixed UDP logging functions not working properly with quoted strings