Games seem to be always striving towards realism, but what in HL2 do you think is possible. In some games for instance, the gun you see infront of you, is the same gun that someone can see you holding (ie its a world model for both first person and 3rd person view).
For example, do you think its possible to jump off a building towards a telephone wire, swing with the crowbar, and hook it round the wire. Thus being able to shimey down it. But instead of this being coded/scripted, it being physically simulated.
With player movement as well. In cs the controls are incredibly simple, and it seems to make the game better. Instead of thinking about pressing a prone key, or sprint key, you are thinking more tactically in terms of movement. Where as some games, there are far too many controls, and you spend half your time working out which button does up your laces :/
I am just curious to where games are going I guess, and to what levels will things such as 'player control' and 'world physics' be altered to create a more realistic game. I believe HL2 has taken the right direction, with more things being physically simulated it allows for things (possibly) such as what I described above, and rather than relying on player movement, it replys on imagination.
As gabe said in an article, "you will see NPC's do things you didnt know you could do and learn from them". This makes be believe the gameplay will be exteamly dynamic.
I know this thread sounds just like the 'physics tricks' thread, but I am looking more deeply at player interactivity, rather than 'physics' as a whole.
I hope you understand where I am coming from :x
For example, do you think its possible to jump off a building towards a telephone wire, swing with the crowbar, and hook it round the wire. Thus being able to shimey down it. But instead of this being coded/scripted, it being physically simulated.
With player movement as well. In cs the controls are incredibly simple, and it seems to make the game better. Instead of thinking about pressing a prone key, or sprint key, you are thinking more tactically in terms of movement. Where as some games, there are far too many controls, and you spend half your time working out which button does up your laces :/
I am just curious to where games are going I guess, and to what levels will things such as 'player control' and 'world physics' be altered to create a more realistic game. I believe HL2 has taken the right direction, with more things being physically simulated it allows for things (possibly) such as what I described above, and rather than relying on player movement, it replys on imagination.
As gabe said in an article, "you will see NPC's do things you didnt know you could do and learn from them". This makes be believe the gameplay will be exteamly dynamic.
I know this thread sounds just like the 'physics tricks' thread, but I am looking more deeply at player interactivity, rather than 'physics' as a whole.
I hope you understand where I am coming from :x