HLRacing Mod Help Wanted

N

Nes3

Guest
Players will race each other, in the streets of Tokyo, and Osaka. Players will choose from pre modified cars, until customization is possible. The race modes will include drift racing, and drag racing. The HUD will play a mayor role in drag racing, since it will tell you the speed of the car, the gear is in, and rpm. All cars will be manual, you would also be able to toggle from third person view to first person. The streets will have NPCS in the side walks, and also NPC traffic. The maps will be all night time, full of buildings will be full of neon light advertisements to give it a nice ambience. Players will also hear and feel the bass of others cars radio, with a next door filter effect. This part of the game will be very important, since the lauder, and bassier your stereo sounds, the more you can intimidate your opponents.

If your not familiar with drifting, and drag racing you can look at videos at youtube.com.

When customization can be implemented, cars wheels, tires, bumpers, bodykit, radio system and lights can be modified.


Cars:
Honda Civic 2007
Audi A6


Music:
Crunk
Electronica
Techno
Mainly bassy

References:
Map's should feel and look like this;
http://img64.imageshack.us/img64/3983/editorial200510crownim0.jpg

Interior of the Honda Civic 2007;
http://img62.imageshack.us/img62/7412/2007hondacivictypes800xak7.jpg

Reference Honda Civic 2007;
http://img140.imageshack.us/img140/7734/viewslargejw4.gif


Positions Needed:
*Coder*
3d Artist
Texture Artist
Mapper

I got a vision, and i'm determined, i just need talented people.
 
I suggest you go back to the drawing board since I've seen this idea about a thousand times... or better yet... play any Need for Speed game. I'm surprised you didn't want to call this Need for Speed: Source. And please don't come into the forums with 1 post, and absolutely no modding experience to ask for a team... it's rude... and it makes you look foolish! Cheers! :thumbs:
 
I suggest you go back to the drawing board since I've seen this idea about a thousand times... or better yet... play any Need for Speed game. I'm surprised you didn't want to call this Need for Speed: Source. And please don't come into the forums with 1 post, and absolutely no modding experience to ask for a team... it's rude... and it makes you look foolish! Cheers! :thumbs:

How you know I don't have any mod experience? Your a mind reader or something? All what you just said is blabber, you don't have any proof, no modding experience you make me laugh.
 
How you know I don't have any mod experience? Your a mind reader or something? All what you just said is blabber, you don't have any proof, no modding experience you make me laugh.

"I got a vision, and i'm determined, i just need talented people."

Pretty much sums it up.
 
Well it's already obvious that you're arrogant so whether or not you have any talent, noone's going to care about your 'vision' all the same.
 
Cmon guys, lighten up, there's no need to act like this, don't be dicks. He's asking for help, not condemnation. If it fails he will know it, if he does it, he'll know that too, don't knock him down already, despite his idea.
 
PThis part of the game will be very important, since the lauder, and bassier your stereo sounds, the more you can intimidate your opponents.

That sentence made me think this entire thing was a joke.

An HL racing mod would probably be pretty cool if it was done right. The problem with what you've mentioned is that it looks like YOU'RE not doing anything for the project. People who come up with ideas are a dime a dozen.

They're saying you have no experience because people learn after their first failure that you have to actually contribute. If you can't map, model, code, or draw, then you're really not useful on a mod team.

You can say whatever you want about egoncalo, and I can say quite a bit, ;) but he's a great skinner. He can contribute to a project, and that makes him not useless. And he has experience. And an opinion that carries some weight. You're new here. Have not shown any experience, content, new/good ideas, etc etc etc.

PS. People with real modding experience know better than to make threads like this. You have no concepts so far. You didn't take the time to check for grammar / punctuation. Your idea isn't new, and let's face it. If people wanted to play a racing game, they could play one. I can say with complete confidence that you can't possibly make a racing mod better than the Burnout series.
 
That sentence made me think this entire thing was a joke.

An HL racing mod would probably be pretty cool if it was done right. The problem with what you've mentioned is that it looks like YOU'RE not doing anything for the project. People who come up with ideas are a dime a dozen.

They're saying you have no experience because people learn after their first failure that you have to actually contribute. If you can't map, model, code, or draw, then you're really not useful on a mod team.

You can say whatever you want about egoncalo, and I can say quite a bit, ;) but he's a great skinner. He can contribute to a project, and that makes him not useless. And he has experience. And an opinion that carries some weight. You're new here. Have not shown any experience, content, new/good ideas, etc etc etc.

PS. People with real modding experience know better than to make threads like this. You have no concepts so far. You didn't take the time to check for grammar / punctuation. Your idea isn't new, and let's face it. If people wanted to play a racing game, they could play one. I can say with complete confidence that you can't possibly make a racing mod better than the Burnout series.

Ok here it goes, I can code a bit, i can map, i can make textures, i can skin, and i can draw concepts. But my strongest quality is leadership. Im trying to make a racing car game of the street racing culture.

That sentence made me think this entire thing was a joke. As I said I have a vision you probably can't concieve it. I have raced a few, you can only get it if you ever been into street racing. Im not trying to be like anyone else, your just putting down a game you migth suprisingly enjoy playing.
 
Cmon guys, lighten up, there's no need to act like this, don't be dicks. He's asking for help, not condemnation. If it fails he will know it, if he does it, he'll know that too, don't knock him down already, despite his idea.

Thanks for the support, but despite his idea lol that got me down lol. Every mod post or idea that i read always has negative feedback, is suprising how many few mods are out there for HL2 probably the lack of support from the community. The disturbing part is, I dont know if im arguing with a kid.
 
The disturbing part is, I dont know if im arguing with a kid.

One could say the same thing reading your side of the conversation.

If you have such awesome vision and determination, and can code, map, and concept, then you really don't need us. At least not yet. When the time were to come that you did need help on the project, you'd acutally have content to show us.

The mods that are put down around here at the ones that deserve to be put down. The guy who made Minerva didn't come in here trying to recruit people to make an overcomplicated mod. People who have the real desire or skill go and do what they can do, and sometimes it ends up being awesome, and sometimes they fall on their face. But you're not going to find people who are both talented and willing to fall on their faces for you.

The truth is there are a lot of ideas that are good ideas, and a lot that are bad ideas. Everyone thinks their idea will be the next big thing. Some are unfeasible, like wanting to make a complete single player campaign AND multiplayer modes.

With the right mindset and tools, anyone can go into modding. As I've said before in here, I started when I was 14. Samon started at 14. We were completely retarded and ignorant kids. And I'm sure that most of the ideas we had when we each started were completely stupid.

The best advice I ever got was unbelievably negative.

If you look at what people here say and get discouraged, then you don't have it in you to do the actual work required to make a project. If you actually listened to them, which most don't, and realized where they're coming from, and then worked to try to impress them, you'd find our attitudes completely different. Mine would be anyway.

There's nothing wrong with the idea you have so far. It just needs a lot of work and refinement. The question you have to ask yourself is this. "Why are people going to volunteer their time and energy to make your idea instead of their own?"
 
One could say the same thing reading your side of the conversation.

If you have such awesome vision and determination, and can code, map, and concept, then you really don't need us. At least not yet. When the time were to come that you did need help on the project, you'd acutally have content to show us.

The mods that are put down around here at the ones that deserve to be put down. The guy who made Minerva didn't come in here trying to recruit people to make an overcomplicated mod. People who have the real desire or skill go and do what they can do, and sometimes it ends up being awesome, and sometimes they fall on their face. But you're not going to find people who are both talented and willing to fall on their faces for you.

The truth is there are a lot of ideas that are good ideas, and a lot that are bad ideas. Everyone thinks their idea will be the next big thing. Some are unfeasible, like wanting to make a complete single player campaign AND multiplayer modes.

With the right mindset and tools, anyone can go into modding. As I've said before in here, I started when I was 14. Samon started at 14. We were completely retarded and ignorant kids. And I'm sure that most of the ideas we had when we each started were completely stupid.

The best advice I ever got was unbelievably negative.

If you look at what people here say and get discouraged, then you don't have it in you to do the actual work required to make a project. If you actually listened to them, which most don't, and realized where they're coming from, and then worked to try to impress them, you'd find our attitudes completely different. Mine would be anyway.

There's nothing wrong with the idea you have so far. It just needs a lot of work and refinement. The question you have to ask yourself is this. "Why are people going to volunteer their time and energy to make your idea instead of their own?"

I agree with you that I have to refine the concept, but why would they waste their time and energy on my idea. It's prety universal if you like racing you would probablly like working on this. If you like modelling cars and such, so it's fun and at the same time your just adding to your portfolio if your building one.
 
Half-Life 2 Racing


Description:
This mod takes you to the streets of Tokyo, where players are able to compete with other racers around the world, in an illegal form of racing.


Features:
• Drag racing in the streets of Tokyo.
• Drift racing in the hill’s of Tokyo.


Cars:
Honda Civic 2007
Audi A6


References:
Honda Civic 2007
http://img508.imageshack.us/img508/8247/hondacivicub8.jpg

Audi A6
http://news.caradisiac.com/IMG/jpg/5-29.jpg

Tokyo
http://www.fedu.uec.ac.jp/~s03sanno/ALBUM11/tokyonight.jpg

http://eric.macshogi.com/shogi/reportage/japan/isf-2002/photos/tokyo-night.jpg


Looking for
Texture artist
Skinner

Kept it simple this time.
 
It still needs a lot of work. In order to get people interested in your mod, you need to really flesh out your ideas.

Remember, right now, you're not trying to market this mod to 14 year old kids in a games shop, so "drift racing" doesn't cut it as a feature; neither does your description. What you're trying to do is attract people to help build your project. They're not going to be blown away by drag racing and a list of cars you plan on including. What they're going to be interested in is the concepts and ideas behind the game.

You need to list some things that are going to make your mod stand out from the crowd. Are there powerups? If so, what are some powerups unique to your mod, and how will they make your game better and more fun? How does the player control the cars? Are there any unique qualities to the tracks you're going to have? What possibility is there for player advancement? Is there a story? Is the game itself arcadey, realistic, abstract, or a combination thereof? What art style do you plan on using?

All of these things are far, far more important than content or ideas that are common to whatever genre you're designing your mod in.

Imagine if this was how you were pitching the idea for "Half-Life 2" if you were making it as a mod for Unreal Tournament. Would people be necessarily impressed by a description that lets them know the game will be taking them through a run-down European city where you shoot aliens and soldiers? Would features like "A wide array of weapons" and "Varied enemies and levels" make it stand out from other mods?

If you really want to make a mod great, you really do need to put a lot of time and effort into developing the fundamental design of the game.
 
It still needs a lot of work. In order to get people interested in your mod, you need to really flesh out your ideas.

Remember, right now, you're not trying to market this mod to 14 year old kids in a games shop, so "drift racing" doesn't cut it as a feature; neither does your description. What you're trying to do is attract people to help build your project. They're not going to be blown away by drag racing and a list of cars you plan on including. What they're going to be interested in is the concepts and ideas behind the game.

You need to list some things that are going to make your mod stand out from the crowd. Are there powerups? If so, what are some powerups unique to your mod, and how will they make your game better and more fun? How does the player control the cars? Are there any unique qualities to the tracks you're going to have? What possibility is there for player advancement? Is there a story? Is the game itself arcadey, realistic, abstract, or a combination thereof? What art style do you plan on using?

All of these things are far, far more important than content or ideas that are common to whatever genre you're designing your mod in.

Imagine if this was how you were pitching the idea for "Half-Life 2" if you were making it as a mod for Unreal Tournament. Would people be necessarily impressed by a description that lets them know the game will be taking them through a run-down European city where you shoot aliens and soldiers? Would features like "A wide array of weapons" and "Varied enemies and levels" make it stand out from other mods?

If you really want to make a mod great, you really do need to put a lot of time and effort into developing the fundamental design of the game.

thanks for the insight, this helped a lot.
 
Nes3, it sounds like you are looking for talented people who can do all the work you are going to take credit for.
 
If this mod had angry monkeys in cars, it would be a winner. :D
 
Ok here it goes, I can code a bit, i can map, i can make textures, i can skin, and i can draw concepts

Maybe you should show examples or "proof" of this to get people interested. After all many people can map, texture, skin and draw but often they aren’t talented in any of these areas. Also many people think they can "code a bit" if they follow a programming tutorial.

Also you say you can draw concepts but all the concepts you posted are ripped from other websites.

The disturbing part is, I dont know if im arguing with a kid.

Most people in computer game communities are kids. Also you seem like a kid yourself. I mean you seem like a boy racer "wannabe". You use the word "lol", you barely capitalize any letters and your use of grammar and punctuation is appalling. These are all things you need to take into account if you want people to take you seriously here.

my strongest quality is leadership.

I find that seriously hard to believe when you can’t even handle yourself calmly in an online forum. It’s no surprise that you got such a bad reaction from the community. I don’t personally think Half Life 2 is the best engine for a racing game. I think the Torque Game or Shader engine would be more suitable. I know you have to pay for a license but seeing as your such a "big grown up man" and everything, you can probably afford that no problem. You missed a whole lot from your badly titled "looking for" list. You basically need a whole team. You might as well make a post saying can somebody please make this mod for me.

Every mod post or idea that I read always has negative feedback, is suprising how many few mods are out there for HL2 probably the lack of support from the community.

There is one reason and one reason alone why there are so few mods out there for Half Life 2 and that is this, most people who try to start mod teams are people like you. Your attitude sucks and so will your mod which will never be made.

Oh I almost forgot!

Good Luck.
 
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