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Hey, you know, if they got Half-Life 2 on one of these things, you really would be Gordon Freeman, wouldn't you?
This takes the silliness of the wii controller and magnifies it by about a million times.
What if I said YOU take the silliness of the wii controller and magnify it by about a million times?
If you were gonna build a replica of the whole place, you might as well make an HEV costume too, and then hire guys to stand in as NPCs, and have guns that shoot blanks and stuff :/
That's what I was thinking...
Why don't we just buld a holodeck with solid holograms?
What I'm hoping for in the future is for something a little different (and incredibly more expensive) for VR games.
Let's take an example of something that you all can picture: The Hazard Course for Half-Life.
What you'd do is build a life-sized replica of the Hazard Course, exactly to scale, in the real world (perhaps in an aircraft hanger or something). Then you would load the thing with sensors, on every single wall, on every single floor tile, etc. The game player would then put on a VR helmet with some more sensors built into it.
The way I envision it (not sure of the practicality of it yet) but if you were to move the VR helmet around the room, the sensors in the helmet would tell the sensors on every wall where you were in the real world relative to the game world. For example if you walked from one end of the room to another, the sensors would be able to detect that movement and move your character in the game (virtual) world.
Let's go back to the Hazard Course example. In the Hazard Course, you start off in a small room and the Gina hologram welcomes you. Gordon would then move to then move to the door, open it, and then walk through a small hallway to the HEV suit. Our real-life replica of this section would allow whoever's playing to do the exact same thing. As you would walk in real-life, Gordon would move in the virtual world as well. If you were to stop moving, Gordon would stop moving.
If you were to walk up to a wall, Gordon would walk up to the wall in his VR world. Imagine being able to actually touch the wall in the real world relative to where your character is in the game world. Talk about immersive. :O
Doors would be interesting. I'd imagine the only ones that would work would be elevator doors. Push a button in the real world and the doors open allowing you to pass (this would be simulated in the VR world as well). If you had regular doors that open outwards via a doorknob, I can picture some serious injuries if they're left half-way open.
A possible way to solve jumping would be to wear shoes with (surprise, surprise) sensors built into the bottom. These sensors would be pressure sensitive. When both shoes leave the ground the sensors would read this and it would simulate a jump. To simulate crouching, the same idea is applied, only backwards and using kneepads. When both shoes leave the ground and both kneepads are touching the ground, a crouch is simulated.
Of course there are some no-no's that obviously can't happen:
-Stairs. The best solution for stairs would be to simply have a ramp in the real world, because it would be very hard to maneuvor on real stairs while wearing a VR helmet. A wall-mounted ladder might work for experienced players...
-Water. We don't want to get electricuted or drown, so we can't have any water in the real world. Maybe we could fill an area with those plastic balls from a McDonald's PlayPlace and have people tred through that because I can't picture what else we could use to simulate the feel of water.
-Breakable Windows/Doors/Walls. This would have to be avoided for sure.
-Cliffs/High Ledges. I'm not sure how this would work. Obviously we can't have people falling off high places so we'd need some way to avoid this. Places like Xen would be impossible.
Anyways, once everything is in place, then you can start populating the virtual world with enemies to shoot at. In the real world there would be nothing, but you'd think you were shooting a bad guy because he appears on your VR helmet in VR space.
The next step of course would be to put some human opponents in there for you to fight. The sensors already detect where you are, so why wouldn't it do the same for a buddy? Think laser tag, only now when you hit your opponent, the VR space will depict your buddy getting mangled onscreen. I guess it would be impossible to have one of you keel over and die in the VR world (because that person would still be standing in the real world), so I guess those matches would simply keep going until a time limit is met, and then performance points awarded at the end to decide on a winner.
Just imagine the possibilities from there...
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The above dream is likely 10-20 years away from a technology perspective, but will likely never happen as it would be insanely expensive.
As for this Sphere technology, it's a start...
would feel like you are walking in a sphere not walking on a floor