How cool would this be?

kineaesth

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I remembered reading about this sphere, which you can use for first person shooters. Hideously expensive, but... MAN! Click Here
 
Ahh yeah, saw this before, drooled all over myself....as a matter of fact, I'M STILL DROOLING!
 
It would be pretty tiring... but it would be awesome, because it would be completely analog so you could go any speed you wanted.. Christmas list.
 
I don't want.

Looks terrible, tbh.
 
The vids are pretty cool, except that his character seems to be leaning over heaps.
 
Yowzerz teh worzerz.

Gotta wait for the video to load for a bit... shoddy internet.
 
Yeah, saw this on PBS. It's really awesome. It will first be used for military training and then it will be coming to the arcades.
 
Hey, you know, if they got Half-Life 2 on one of these things, you really would be Gordon Freeman, wouldn't you? :D
 
Hey, you know, if they got Half-Life 2 on one of these things, you really would be Gordon Freeman, wouldn't you? :D

Yeah! Just with a huge penis.

This takes the silliness of the wii controller and magnifies it by about a million times.
 
Yes, but in a magnificent and awesome way. But... what happens when games become so real (this is a good example) that they're no longer games, just disguised reality? Oh no...
 
I'm drooling over the thought of playing a game with crysis-like graphics or better while using this.


When I watched that TV show on it the people were having some serious issues with it though, the host kept falling over until he got the hang of it (it took him like 30 minutes)
 
This takes the silliness of the wii controller and magnifies it by about a million times.

What if I said YOU take the silliness of the wii controller and magnify it by about a million times?
 
would feel like you are walking in a sphere not walking on a floor
 
i bet if you used this on cs you would have a disadvantage as oppose to those using a laser mouse just because aiming a gun takes more effort then moving your mouse. But if everyone used these spheres than their would be some real good shit. And you would see who truly is the noob.
 
What I'm hoping for in the future is for something a little different (and incredibly more expensive) for VR games.

Let's take an example of something that you all can picture: The Hazard Course for Half-Life.

What you'd do is build a life-sized replica of the Hazard Course, exactly to scale, in the real world (perhaps in an aircraft hanger or something). Then you would load the thing with sensors, on every single wall, on every single floor tile, etc. The game player would then put on a VR helmet with some more sensors built into it.

The way I envision it (not sure of the practicality of it yet) but if you were to move the VR helmet around the room, the sensors in the helmet would tell the sensors on every wall where you were in the real world relative to the game world. For example if you walked from one end of the room to another, the sensors would be able to detect that movement and move your character in the game (virtual) world.

Let's go back to the Hazard Course example. In the Hazard Course, you start off in a small room and the Gina hologram welcomes you. Gordon would then move to then move to the door, open it, and then walk through a small hallway to the HEV suit. Our real-life replica of this section would allow whoever's playing to do the exact same thing. As you would walk in real-life, Gordon would move in the virtual world as well. If you were to stop moving, Gordon would stop moving.

If you were to walk up to a wall, Gordon would walk up to the wall in his VR world. Imagine being able to actually touch the wall in the real world relative to where your character is in the game world. Talk about immersive. :O

Doors would be interesting. I'd imagine the only ones that would work would be elevator doors. Push a button in the real world and the doors open allowing you to pass (this would be simulated in the VR world as well). If you had regular doors that open outwards via a doorknob, I can picture some serious injuries if they're left half-way open.

A possible way to solve jumping would be to wear shoes with (surprise, surprise) sensors built into the bottom. These sensors would be pressure sensitive. When both shoes leave the ground the sensors would read this and it would simulate a jump. To simulate crouching, the same idea is applied, only backwards and using kneepads. When both shoes leave the ground and both kneepads are touching the ground, a crouch is simulated.

Of course there are some no-no's that obviously can't happen:
-Stairs. The best solution for stairs would be to simply have a ramp in the real world, because it would be very hard to maneuvor on real stairs while wearing a VR helmet. A wall-mounted ladder might work for experienced players...
-Water. We don't want to get electricuted or drown, so we can't have any water in the real world. Maybe we could fill an area with those plastic balls from a McDonald's PlayPlace and have people tred through that because I can't picture what else we could use to simulate the feel of water.
-Breakable Windows/Doors/Walls. This would have to be avoided for sure.
-Cliffs/High Ledges. I'm not sure how this would work. Obviously we can't have people falling off high places so we'd need some way to avoid this. Places like Xen would be impossible.

Anyways, once everything is in place, then you can start populating the virtual world with enemies to shoot at. In the real world there would be nothing, but you'd think you were shooting a bad guy because he appears on your VR helmet in VR space.

The next step of course would be to put some human opponents in there for you to fight. The sensors already detect where you are, so why wouldn't it do the same for a buddy? Think laser tag, only now when you hit your opponent, the VR space will depict your buddy getting mangled onscreen. I guess it would be impossible to have one of you keel over and die in the VR world (because that person would still be standing in the real world), so I guess those matches would simply keep going until a time limit is met, and then performance points awarded at the end to decide on a winner.

Just imagine the possibilities from there...

**********************************************************************************************************************************

The above dream is likely 10-20 years away from a technology perspective, but will likely never happen as it would be insanely expensive.

As for this Sphere technology, it's a start... :P
 
lol epic

"dinners ready paul, wheres dave..?"

"oh he's in the virtu sphere"

"woot?"
 
If you were gonna build a replica of the whole place, you might as well make an HEV costume too, and then hire guys to stand in as NPCs, and have guns that shoot blanks and stuff :/
 
That's what I was thinking...

Why don't we just buld a holodeck with solid holograms? :P
 
If you were gonna build a replica of the whole place, you might as well make an HEV costume too, and then hire guys to stand in as NPCs, and have guns that shoot blanks and stuff :/

That's what I was thinking...

Why don't we just buld a holodeck with solid holograms? :P

Hmm...the idea did sound better when I was thinking of it late last night...

By replica, I meant the bare-bones of the structure (mainly walls) with no details. There are things that aren't needed, like a ceiling.

Something like this only grey drywall instead of orange ;) :

levelcontruct1.jpg


Yeah, I probably need to re-think this...
 
Yeah I had that same idea, Canadian. You are getting way too complicated with the sensors though, dude :p There only needs to be 3 sensors to triangulate position in 3D Or maybe it's 4... Hmm, anyway you do not need them on every wall :p . All they need to be able to do is calculate how far the player's sensor is from itself, just a simple distance. I think that's possible, even through walls or whatever. Then one on like the helmet to calculate the angle of the helmet. That's it. In fact, you could have sensors on your body so you could see yourself in the game too, that would make stairs ladders, ANYTHING navigatable as long as you can do it in real life. Water is an exception though, but who needs water anyway. As for the doors you mentioned, just put sensors on the doors so that the game knows how far open it is and the player can see it and it'll be fine.

There was a video I saw showing amazing virtual reality technology, where they had a camera and it would show 3D things going around the room, rendered right on there. Wish I could find a link, but all this is very possible, as long as the information of the room/place you are in is programmed into the game, it can be replicated in the game world, and if it can tell where the camera (player's helmet, not actually a camera) is, then it can update in real time or whatever.

Wish I could find that vid, it was really neat.

The sphere thing has lots of drawbacks... One would be because the sphere is pretty heavy, it would be hard to slow down and backpedal, or do any kind of rapid movements. Seems really useless for something so large and expensive.
 
What I'm hoping for in the future is for something a little different (and incredibly more expensive) for VR games.

Let's take an example of something that you all can picture: The Hazard Course for Half-Life.

What you'd do is build a life-sized replica of the Hazard Course, exactly to scale, in the real world (perhaps in an aircraft hanger or something). Then you would load the thing with sensors, on every single wall, on every single floor tile, etc. The game player would then put on a VR helmet with some more sensors built into it.

The way I envision it (not sure of the practicality of it yet) but if you were to move the VR helmet around the room, the sensors in the helmet would tell the sensors on every wall where you were in the real world relative to the game world. For example if you walked from one end of the room to another, the sensors would be able to detect that movement and move your character in the game (virtual) world.

Let's go back to the Hazard Course example. In the Hazard Course, you start off in a small room and the Gina hologram welcomes you. Gordon would then move to then move to the door, open it, and then walk through a small hallway to the HEV suit. Our real-life replica of this section would allow whoever's playing to do the exact same thing. As you would walk in real-life, Gordon would move in the virtual world as well. If you were to stop moving, Gordon would stop moving.

If you were to walk up to a wall, Gordon would walk up to the wall in his VR world. Imagine being able to actually touch the wall in the real world relative to where your character is in the game world. Talk about immersive. :O

Doors would be interesting. I'd imagine the only ones that would work would be elevator doors. Push a button in the real world and the doors open allowing you to pass (this would be simulated in the VR world as well). If you had regular doors that open outwards via a doorknob, I can picture some serious injuries if they're left half-way open.

A possible way to solve jumping would be to wear shoes with (surprise, surprise) sensors built into the bottom. These sensors would be pressure sensitive. When both shoes leave the ground the sensors would read this and it would simulate a jump. To simulate crouching, the same idea is applied, only backwards and using kneepads. When both shoes leave the ground and both kneepads are touching the ground, a crouch is simulated.

Of course there are some no-no's that obviously can't happen:
-Stairs. The best solution for stairs would be to simply have a ramp in the real world, because it would be very hard to maneuvor on real stairs while wearing a VR helmet. A wall-mounted ladder might work for experienced players...
-Water. We don't want to get electricuted or drown, so we can't have any water in the real world. Maybe we could fill an area with those plastic balls from a McDonald's PlayPlace and have people tred through that because I can't picture what else we could use to simulate the feel of water.
-Breakable Windows/Doors/Walls. This would have to be avoided for sure.
-Cliffs/High Ledges. I'm not sure how this would work. Obviously we can't have people falling off high places so we'd need some way to avoid this. Places like Xen would be impossible.

Anyways, once everything is in place, then you can start populating the virtual world with enemies to shoot at. In the real world there would be nothing, but you'd think you were shooting a bad guy because he appears on your VR helmet in VR space.

The next step of course would be to put some human opponents in there for you to fight. The sensors already detect where you are, so why wouldn't it do the same for a buddy? Think laser tag, only now when you hit your opponent, the VR space will depict your buddy getting mangled onscreen. I guess it would be impossible to have one of you keel over and die in the VR world (because that person would still be standing in the real world), so I guess those matches would simply keep going until a time limit is met, and then performance points awarded at the end to decide on a winner.

Just imagine the possibilities from there...

**********************************************************************************************************************************

The above dream is likely 10-20 years away from a technology perspective, but will likely never happen as it would be insanely expensive.

As for this Sphere technology, it's a start... :P

Might as well play IRL.
 
It would be impossible to build a whole game and it would be stupid because why do you need the real thing when you see it virtually.Might as well play IRL.

Shit I clicked to quote myself instead of on edit, sorry for the double.
 
The sphere seems limited still. How does one duck or roll in it? I don't think it would be able to pick up those movement. I'd imagine a mo-cap type suit would work best (sensors at certain joints). Throw in a cool helmet TV and you're good.
 
Eff virtual reality. Seriously.

Ever died in virtual reality? I have. IT'S NOT FUN.
 
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