Takashi Shimura
Newbie
- Joined
- May 23, 2005
- Messages
- 102
- Reaction score
- 0
yeah, the fog is killing me, it obstructs the visibility of distant geographical and architectural features. is there a hack to turn it off?
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God forbid!Takashi Shimura said:yeah, the fog is killing me, it obstructs the visibility of distant geographical and architectural features.
Krabjuice said:Thats just draw distance kicking your ass, the game fades objects at a certain distance then stops "drawing" them altogether. Its like a tier system. Its all there to make sure your computer doesn't chug a lug, then bust a lung. Theres another topic around here with a remedy.
epmode said:God forbid!
I can't believe there are some many *cough* conformists *cough* HL2 players.
GonzoBabbleshit said:No, there isn't. Not that I'm aware of anyway
What the hell was that supposed to mean?
Dumb Dude said:No, he is talking about the draw distance for the map itself.
Takashi Shimura said:It is supposed to mean that maybe, and that's a big maybe, if enough people complain, Valve will release a fix.
theotherguy said:ent_fire env_fogcontroller turnoff
bliink said:Its not a bug, so I don't know why there'd be a "fix"
If you read the thread, you'll see the question has already been answered.
Type that in the console and press enter.
The funniest thing i could think of for a 2000th post was to...Takashi Shimura said:yeah, the fog is killing me, it obstructs the visibility of distant geographical and architectural features. is there a hack to turn it off?
Takashi Shimura said:bliink, that command did not work
fog_enable 0
bliink said:Ok use this one then:
Code:fog_enable 0
Ultimape said:... If you have a shitty graphics card that is...