how do I offer my help to participate in a mod project?

zleppelin

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I'd like to participate in a project but I don't know how I should go about finding someone who will take me onboard. Any suggestions?
 
The problem is that I don't have relevant experience. Except programming knowledge from school. I don't have a portfolio to showcase my work and that's exactly why I'd like to join a team. I'd like to start building a portfolio and thought I could get some experience working on a mod.

Will anyone take me onboard or am I wasting my time? It's free labor, what do they have to lose? If I turn out to be totally inept and unable to learn they can always tell me to go away.
 
This forum is actually a great place to post that you're looking to join a team.

It's good to post what experience you have; Like you mention knowing programming from school. Which languages do you know? It might be helpful to start reading into programming for Source if that's what you're gonna go for.

Also, your availability, past experience, whatever. Even what kind of mod you want can be relevant.

Best of luck.
 
It's good to post what experience you have; Like you mention knowing programming from school. Which languages do you know? It might be helpful to start reading into programming for Source if that's what you're gonna go for.

I know Java. I am familiar with data structures. You know, linked lists and binary trees and all that stuff. I am familiar with the swing GUI libraries and then some stuff from the J2EE. I have worked extensively with Flash, which involves animations and a programming language similar to Java. See that nice, annoying avatar next to my name?

I have also done VB within the context of office applications, like Access.

I don't know C++ right off the top of my head, but I learned it at some point in high school. This doesn't worry me because once you know an OOP language it's easy to learn another one. Just tell me how to write a loop, an if/then statement; how to declare a variable; how to write a method; and how to write a class and the rest is trivial.

Also, your availability, past experience, whatever. Even what kind of mod you want can be relevant.

I have plenty of time on my hands. I don't know what types of mods there are out there so I couldn't tell you. I just want to get my feet wet. I have created some basic stuff using Hammer, but I wouldn't call myself a level designer, let alone an artist. I am more interested in the programming side of modding.

I want to learn from those I work with and give my all to the project. The better the project is the better my portfolio will be so it's a mutual beneficial relation.
 
sorry Zleppelin but i have to disagree.

The basic stuff of a programming language like while loops if statements and
stuff are more or less equal in the Programming languages. Especially in case
of Java and C++ the Syntax is quite the same. But the niceties you need to
know to get the code running are the harder part to learn.

We are looking for a Texture Artist and i dont know what jobs you like to
do. You can contact me and get a Task but only if you are really willing to
spend much time to learn the skills for working on a modproject and if
you are a little bit talent in creating 2D Art.

Cu Thrillhouse

http://www.halflife2.net/forums/showthread.php?t=100650
in this tread you get information about our mod and also my adresses
and numbers you need to contact me.
 
get the source sdk and start playing around with it first..
 
tbh, a program like Visual Studio is a must for coding with Source.

best way of all to get you started with any mod is to give yourself experience. There is nothing in this world that will stop you from modding solo, especially true of coding. Basically get the SourceSDK on steam, start a new mod, and get to grips with it. try editing random things like perhaps make the combine energy ball bounce for an unlimited amount of time and not cause damage, or make it so instead of the shotgun firing shells, get it to spawn headcrabs upon shell impact with a surface.

Doing random edits like this will help you get to grips with the code. it'll give you experience, and when you apply to the mod of your choice, you can always submit your own mini-mod of random edits as a form of example work to show you know how to code for Source.

imo, as a new modder, you can't start out better than following that method
 
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