S
synchromesh
Guest
I have read the stickys but cant find the info i need...In Eliteforce or Quake you make a PK3 that usually contains all the files textures etc. required for someone to download and play your deathmatch map...All they do is extract it to thier Base folder ...
So how does it work in HL2 ???
For instance a custom deathmatch map i have made. How would i make the PK3 or equivelant ???
Thanks in advance
So how does it work in HL2 ???
For instance a custom deathmatch map i have made. How would i make the PK3 or equivelant ???
Thanks in advance