how do you think we could use the HL2 engine besides gaming?

john121

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I know that in some mags this has been answered by certain groups, such as the facial animation system being used for the deaf to help with reading lips and even the military using it for training. I was thinking that even some contractors could use it as a cheap way to show a house, just scan the wallpaper and take pics of carpet and such. Anyone else care to add to this list? :cheers:
 
pr0n!!!!!1

Sorry. :upstare:

In all seriousness, I see the Source Engine as a great tool for machinima artists.
 
yeah actually i am working on a machinima film and am waiting for the game to release so that the source is up for rent interims of usage. i feel that the engine can provide so many interactive momments through just scripting as apposed to frame by frame.

and i would love to outfit the engine to a car chase game or something cause driv3r doesn't seem to be as good as i hoped but thats spec. .
 
physics simulations.. stress tests .., Architectural design, etc.. ?
 
is it me, or is this turning into a guess thread... I reckon John's already got a list of 100 different uses, and he'll post later to tell us weither we got the same as he did :p
 
yeah...barrel balancing simulations...can't wait to make a house of cards in HL2 and wobble them with the physics.
 
Alot of people use game engines for pre-visualization already. Ive heard Speilberg has actually used the unreal engine on set to get a rough idea of camera tracking and lighting, but unless Hammer/Source ends up being wysiwyg, not many people outside of gaming and phobia therapy. Many other applications depend on being able too add, move and change geometry, lighting, cameras, motion etc in real time. Also, things like playback controls, multiple cameras, some type of keyframing for motion other than trigering would benifit non-gaming applications. For example, accident recreation would need to be very precise and playback exactly the same every time, but be versitle enough to have changes made on the fly, and easily played back from multiple angles and so on. I can only speculate on the actual functionality of Source (And obviously Ive taken the liberty of diong so here) But I think its safe to assume people who would use source for non-gaming purposes are not likely to make a mod to add functionality they need.
 
Gordons mission ... to make a house of cards. and wobble them around a bit :LOL:

LOTR programmed massive, so I guess its really how practical it would be to movie makers. I can imagine the real time camera inputs and outputs would definately come in use
 
You could also use the facial animation system to learn new languages...

Edutainment!!!!:E
 
clarky003 said:
is it me, or is this turning into a guess thread... I reckon John's already got a list of 100 different uses, and he'll post later to tell us weither we got the same as he did :p

John.. Carmack? Wrong engine, buddy :D
 
I see it being used by Engineers conducting simulations of Structural integrety against the environment
 
DEATH eVADER said:
I see it being used by Engineers conducting simulations of Structural integrety against the environment

The physics engine is not even remotely detailed enough for that.
 
Wildhound said:
The physics engine is not even remotely detailed enough for that.
Well obviously it is...
They will modify it, and you can really make it VERY detailed as long as it is not realtime.

You guys have listed alot... I don't think I can come up with any...
 
Be neat to create a sort of simulated chat program: you can have facial expressions, talk with lip-synch, gestures, etc. and have models built any way you like them.
 
oo I can imagine that, Just heads in a circle, floating in a black void all facing each other,, chatting away, all customised to look like the person whos talking,, eer,, weird,, LoL
 
vegeta897 said:
Well obviously it is...
They will modify it, and you can really make it VERY detailed as long as it is not realtime.

Fair enough - believe what you will.

But you can rest assured I wouldn't be driving my car across a bridge that was tested solely in Source, nor living in a house that was created in the same way.
 
Wildhound said:
But you can rest assured I wouldn't be driving my car across a bridge that was tested solely in Source, nor living in a house that was created in the same way.
Yep, you never know if one of the metal beams is really a crowbar.
;)
 
Apos said:
Be neat to create a sort of simulated chat program: you can have facial expressions, talk with lip-synch, gestures, etc. and have models built any way you like them.


Hmmm... I wonder if your character's mouth moves when you use your mic in hl2's multiplayer :D


If not, I'm sure some mod will end up doing it.
 
vegeta897 said:
Yep, you never know if one of the metal beams is really a crowbar.
;)


:p

All I'm saying is that while Source is undoubtedly a very powerful gaming engine, but that's all it is, a gaming engine. You can use it for other things if you like of course, and it would work well for some. But not engineering. Structural engineers have quite expensive specialised software for that kind of thing. ;)

jkf said:
Hmmm... I wonder if your character's mouth moves when you use your mic in hl2's multiplayer .

It's in the Info From Valve thread. The mouths will move, but not in as detailed a way as they do in single-player mode.

If you look carefully you can see that the mouth move in Counter-Strike on the HL1 engine. Though I don't think they're lip-synced even in the most rudimentary way.
 
Wildhound said:
:p

All I'm saying is that while Source is undoubtedly a very powerful gaming engine, but that's all it is, a gaming engine. You can use it for other things if you like of course, and it would work well for some. But not engineering. Structural engineers have quite expensive specialised software for that kind of thing. ;)

.

yeh your right,, just leave that to programs like Catia.
 
RogueShadow said:
Stress Relief programs. ;)

Gives me idea!

One of those phobia programs to help cure phobias! Like the fear of falling or the fear of getting shot by a Combine soldier! Yippee! :E
 
Wildhound said:
It's in the Info From Valve thread. The mouths will move, but not in as detailed a way as they do in single-player mode.
actually they said it wouldn have facial expressions but the mouth movements would be fully detailed
 
I wonder if the source engine is that good. I've seen it on the videos but i hope to see it on a CD in my house some day. It could be used for that but I wouldn't jump to it.
 
I will make my house in a map and make my computer in that house with half life 2 on it. And make a house on that. and so on.
 
well, i am not John Carmack by any means, just someone who feels that the gaming world can create much more than just mods and more levels for games with this new engine... if we as a community can track down hackers, create the mods we've created so far just by the half life 1 engine.. just think. I applaud valve and everyone else who has created the source engine, and now that the hackers have been caught.. why doesn't valve just not tell us when it will ship and surprise us tomorrow with it being on store shelves? that IS what he said was his wish.. to see it on store shelves...
 
The Thing said:
Gives me idea!

One of those phobia programs to help cure phobias! Like the fear of falling or the fear of getting shot by a Combine soldier! Yippee! :E

well, if you develop the fear of getting shot by a Combine while playing HL2, why not mod the engine to help you get over your fear.

but on a more serious note, I have already used the HL1 engine for testing things in a 3d environment before procedeing with a physical plan, and I think that the physics and improvements will help me and others like me vastly.
 
Wildhound said:
If you look carefully you can see that the mouth move in Counter-Strike on the HL1 engine. Though I don't think they're lip-synced even in the most rudimentary way.
The amount the mouth opens depends on the volume of your voice, I think. I haven't played CS in a while but I'm pretty sure that's how it works.
 
I hope to use source to accurately model a person sitting at a desk actually playing half life 2. Failing that I could make a log physics simulation to see exactly how much wood a woodchuck could chuck. You know, if a woodchuck could chuck wood.

And on that I appologise and go to bed. Good morning.
 
The Thing said:
Gives me idea!

One of those phobia programs to help cure phobias! Like the fear of falling or the fear of getting shot by a Combine soldier! Yippee! :E

I have a fear of being ripped apart by ravenous waves of antlions - dan..na..ne..naaaahhhhhhhh HL2 PHOBIA REMOVER to the rescue.... - I definately don't think so. :D

However, the internet chat thing might be good - Sort of like a max headroom sort of thing with realistic facial animations.
 
I want to see a pet simulation.. !!
it could be realistic.. it could be odd.. it doesn't matter..


another idea is a drivers ed. type thing a person could use for drivers ed class.
 
vegeta897 said:
Well obviously it is...
They will modify it, and you can really make it VERY detailed as long as it is not realtime.

You guys have listed alot... I don't think I can come up with any...

I'm there is some terminology I dont know here, but I do know there is a world of difference between true physics simulation used for NASA grade physics simulations, and the type of simulation source uses. Its the difference between actually doing it, and making it look like your doing it. Physics in Source is smoke and mirrors compared to the type of simulation needed to accuratly test structual integrity etc.

Not to mention Source or any game engine isnt even capable of soft body or fluid dynamics yet, and these are nescessary components for this type of application. And they would also need to be scientifically precise "true" simulations, not "faked" simulations designed to save your framerate.


dream431ca said:
I wonder if the source engine is that good. I've seen it on the videos but i hope to see it on a CD in my house some day. It could be used for that but I wouldn't jump to it.

Have you seen the current VR phobia treatment simulations? Everything is full bright and untextured, and even that amount of detail (or lack thereof) seems to have an effect on peoples senses, imagine source level details....or the ability to build up immunity by increasing the realism in every treatment session, and so on.

Also, Gabe mentions source being used for this type of application in the E32003 tech demo I beleive.

Kon said:
I want to see a pet simulation.. !!
it could be realistic.. it could be odd.. it doesn't matter..

another idea is a drivers ed. type thing a person could use for drivers ed class.
There was a mod for HL like that...I wonder whatever happened to it?
 
Well you learn something new everyday... VR Phobia Treatments.... Maybe source would be useful after all....
 
Didn't a Valve representative say that their facial animation and lip synching technology was being looked at by an organization dedicated to helping autism in people?
 
torso boy said:
actually they said it wouldn have facial expressions but the mouth movements would be fully detailed

You sure? They also said the person's words have to be typed into the editor and saved into the wav file before it goes to the engine... I didn't think that it could do it on the fly.
 
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