how to place wepoans?

hasan

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How can I place wepoans on the ground (like in fy_iceworld)?
Talking about the new hammer ofourse, and I'm a n00b to mapping, what entity must I use?
The only thing related to wepoans I found was wepoan manager or something like that. but what do I do with it?
I also found a player_equip thing .. but no clue :p
 
Only the CS:S FGD has been released (FGD = game data file, which includes all the entity info). AFAIK there are no weapon entities (since you buy all your weapons or pick up ones that have been dropped). I'm sure once HL2 is released, the FGD for that will come in another SDK update, and you'll be able to make maps for Hl2 and place weapons on the ground using the appropiate entity. :)
 
I'm talking aobut CS:S :)
I'm %99 sure that all wepoans must are entities.
 
Buts this in your FGD File :

//-------------------------------------------------------------------------
// WEAPONS
//-------------------------------------------------------------------------
@BaseClass color(0 0 200) base(Targetname, Angles) = Weapon
[
]


@PointClass base(Weapon) = weapon_mp5navy : "Mp5" []
@PointClass base(Weapon) = weapon_m4a1 : "M4a1" []
@PointClass base(Weapon) = weapon_ak47 : "Ak47" []
@PointClass base(Weapon) = weapon_usp : "Usp" []
@PointClass base(Weapon) = weapon_deagle : "Deagle" []
@PointClass base(Weapon) = weapon_aug : "Steyr Aug" []
@PointClass base(Weapon) = weapon_awp : "AWP" []
@PointClass base(Weapon) = weapon_c4 : "C4 Bomb" []
@PointClass base(Weapon) = weapon_elite : "Elite" []
@PointClass base(Weapon) = weapon_famas : "Famas" []
@PointClass base(Weapon) = weapon_fiveseven : "Fiveseven" []
@PointClass base(Weapon) = weapon_flashbang : "Flash Grenade" []
@PointClass base(Weapon) = weapon_g3sg1 : "G3sg1" []
@PointClass base(Weapon) = weapon_gallil : "Gallil" []
@PointClass base(Weapon) = weapon_glock : "Glock" []
@PointClass base(Weapon) = weapon_hegrenade : "HE Granade" []
@PointClass base(Weapon) = weapon_knife : "Knife" []
@PointClass base(Weapon) = weapon_m3 : "M3 Shotgun" []
@PointClass base(Weapon) = weapon_m249 : "M249" []
@PointClass base(Weapon) = weapon_mac10 : "Mac10" []
@PointClass base(Weapon) = weapon_p90 : "P90" []
@PointClass base(Weapon) = weapon_p228 : "P228" []
@PointClass base(Weapon) = weapon_scout : "Scout" []
@PointClass base(Weapon) = weapon_sg550 : "SG 550" []
@PointClass base(Weapon) = weapon_sg552 : "SG 552" []
@PointClass base(Weapon) = weapon_smokegrenade : "Smoke Grenade" []
@PointClass base(Weapon) = weapon_tmp : "TMP" []
@PointClass base(Weapon) = weapon_ump45 : "UMP 45" []
@PointClass base(Weapon) = weapon_xm1014 : "XM 1014 Shotgun" []
 
... Assuming you don't want to change your fdg, just make an entity, name it weapon_(something), turn smartedit off and delete all the parameters.
 
...What are the negative consequences of putting it in the .fgd?
 
Those anyone know the cmd for armore/helmet?
 
cool thanks guys.
now .. how can I add ammo to the wepoan? or let the player take some ammo without having to buy anything?
 
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