T
twinscythe
Guest
I actually finished MGS2 like the night before first playing HL2. So its a bit of a natural reaction for me to compare.
What I found was that even though HL2 is superior to MGS in coding by far (i.e. lighting, physics engine, object detail) it was nevertheless less realistic. For instance, the guards seem to know where you are behind a wall or object no matter how hard you try to flank them on the other side. There were random instances where I walked up to a guard and he was looking the other direction, but its no something that I could have control on.
Another case is that there were a lot of details that were added in the relatively simple scripts of MGS2 (sneezing, gun point hold ups, guards taking a piss or just bludging) which adds to the realizm and maybe even replayability, whereas yet in the more powerful and efficient codes of HL2, things were just simple and straight foward - i.e. kill enermies in a single way, no other possiblites.
What I mean that HL2 could have is lets say you are in a rebel base, and people a briefing you a mission. If you use your gravity gun and smash up all the furnitures, then the A.I. could at least have some reactions to your actions. Or you could make noises by tapping on walls or using gravity gun to throw objects to divert the attentiond of guards, so you can safely progress through a point without killing anyone. Or maybe even listen to guards having conversations while hiding behind a wall.
Its just my opinion. I know HL2 was developed mainly with the MOD community and multiplayer in mind, but singleplayer would be a lot more replayable and fun if more time where spent adding alternate routes and realism details.
What I found was that even though HL2 is superior to MGS in coding by far (i.e. lighting, physics engine, object detail) it was nevertheless less realistic. For instance, the guards seem to know where you are behind a wall or object no matter how hard you try to flank them on the other side. There were random instances where I walked up to a guard and he was looking the other direction, but its no something that I could have control on.
Another case is that there were a lot of details that were added in the relatively simple scripts of MGS2 (sneezing, gun point hold ups, guards taking a piss or just bludging) which adds to the realizm and maybe even replayability, whereas yet in the more powerful and efficient codes of HL2, things were just simple and straight foward - i.e. kill enermies in a single way, no other possiblites.
What I mean that HL2 could have is lets say you are in a rebel base, and people a briefing you a mission. If you use your gravity gun and smash up all the furnitures, then the A.I. could at least have some reactions to your actions. Or you could make noises by tapping on walls or using gravity gun to throw objects to divert the attentiond of guards, so you can safely progress through a point without killing anyone. Or maybe even listen to guards having conversations while hiding behind a wall.
Its just my opinion. I know HL2 was developed mainly with the MOD community and multiplayer in mind, but singleplayer would be a lot more replayable and fun if more time where spent adding alternate routes and realism details.