Hows Oblivion?

How is it?

  • AWESOME

    Votes: 46 60.5%
  • Good

    Votes: 22 28.9%
  • Meh

    Votes: 4 5.3%
  • Bad

    Votes: 2 2.6%
  • KILL THE DEVELOPERS KILL THEM ALL

    Votes: 2 2.6%

  • Total voters
    76
boglito said:
From a technical (mainly graphical) viewpoint it is the best game ever without a shred of doubt.
When it comes to gameplay mechanics, of which I am quite experienced, it has some very anoying flaws of which the most obvious one is the leveling-system.

All in all I give it an 85%. I am impressed with the fact that oblivion has kept me from playing my usual games since I got it, but I am disappointed in the fact that oblivion really makes me hunger for gothic 3, even though I haven't finished half of it yet.

I want a game with the techinal capabilities, extensive world, and meele combat of oblivion (it's 3 best features) coupled with rewarding game mechanics. Wizardry 8 is a game that is eerily similar to oblivion and that game really got game mechanics 100% right. Best rpg ever. Too bad they also had the worst pr-backing ever, which ultimately led to the developer (sirtech) going bankerupt.

If you are curious as to which game mechanics I dislike here is an in no way complete list:
1. Leveling is generally unrewarding, and fast leveling equals incredibly hard fights. You can play the game without leveling much, but a lot of stuff is level-restricted, so you don't really want that either. My solution to this? I made a pure fighter with only blade and heavy armor as major combat skills and powerleveled (+5 in three stats every levelup) 7 times before I started playing normal. Athletics/Blade/Heavy armor/Illusion/Mercantile/Security/Speechcraft) = logical skill selectionl? No. Effective? Yes.
2. Spells, while getting more powerful, do _not_ get more effective as you switch from one low-level spell to a mid-level spell of same type. Example; one healing spell may heal 8 and cost 13. The next healing spell may heal 25 and cost 53 (numbers are not 100% accurate and just used to illustrate, but they are close).
3. In general stats seem to not do much for your character (unless you powerlevel). For example, raising int by 3 (a typical number for a low-level non-powerleveling mage) will earn you a total of 6 magicka. 6.
4. Spells seem to require an extreme amount of magicka. 100intelligence nets you 200 magicka (this is by no means a maximum, but I mention is since one would think 100int should mean lots of spellcasting possible). A healing spell that heals 25 costs approx 50.
5. When you get expert skill in achemy making potions casually actually gets harder because with all 4 effects of ingredients available there will be a lot of poison+potion combos, and poison+potion is always self use. For example, where at journeyman skill you could make a fire damage/health damage poison on expert skill the same combination of ingredients might be fire damage/health damage/restore fatigue, which is useless unless you want to suicide. An option to choose wether you want to make a poison or a potion would solve this issue almost completely.
6. The UI must be improved. The BTmod fixes some issues, but selling and buying lots of stuff is still very cumbersome.

.bog.

ps. There may be factual errors in this post, and if there are, you are free to point them out in an amiable fashion, but you are not free to be an arse about it.
Yea Morrowind is pretty much word for word the same list of issues I have with the magic system. Its a bit better in Oblivion becuase it looks 100 times better and you can assign hotkeys however.

I think with the low magicka amounts they were trying to make it so you can't be too powerful and need to drink a potion in battle to refresh your mana, effectively giving the enemy some time to hurt you. I mean those big weapon armored guys swing pretty slow. It's just they way they did the game play. I think the magic system could have been done differently.

My brother used a code for like all 600 preset spells. In order to switch through this many spells with the UI is a true test of your threshold of anger. Now, of course you don't start with 600 spells, but I would think you could easily have 100 by the time you are level 10.

Instead of having 10 versions of a fire ball, why not just have 1 and make it so the longer you hold down the button, the more magicka it uses, the longer he takes to cast it, and when you release the button it is luanched with a graphical size and damage accordingly. If you weren't high enough skill then it would fail.

This way you have fire, ice, etc., 1 hotkey for each.

Meh, I don't know, the magic interface is about as hacky as you can get in Morrowind, and Oblivion isn't far from that, it just has much prettier icons and menus that still suck.

It's far from what you would expect from companies like Capcom or something. :( <3 Bethesda anyway.

As much as I have just complained, as much as I was disappointed that they still haven't improved the same problems that were in Morrowind, and they have even removed things that I liked about Morrowind, but this game is a dream come true, and I voted that this game is awesome.

If I could get a better computer I would Mod the shit out of this game. Once you start Modding a game, it becomes your favorite game ever made.
 
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