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FictiousWill said:That means that the Wall vid where they spend 15 mins showing us how to set up a normal map and they confirm normal mapping on characters and enemies is no longer valid.
FictiousWill said:The strider's texture is horrible. It is low-res and has no other maps. That's not nitpicking. Badboy and I are the ones talking to a wall here. You can't possibly accept that HL2 may be less than perfect so you'll throw any arguement to the contrary at us, regardless of validity.
i never said they were, im just simply stating that the strider obviously has a low res texture, i said nothing about the render being set to highest details.The Mullinator said:Do you even know if the details are set to the max?
well then i feel sorry for the people who dont like amazing graphics. you missing alot when you settle for games that look like games made in 2001.The Mullinator said:Besides I feel sorry for people who can't stand a game if the graphics aren't the absolute maximum they could be. Your missing out on alot
nobody said anything about making your graphics card melt. high res textures simply wont do this lol. its about optimizations, running the game fast but without IQ loss.The Mullinator said:I don't care if the graphics aren't going to cause my graphics card to completely melt down when I try to run the game, I really don't.
yeah i agree with you there, they are a bonus. but great graphics let you get more imensed in the game. im not saying graphics are the only thing about a game, i never said that.The Mullinator said:Too me good graphics are simply a bonus, I don't need amazing graphics to like a game, and it opens up a much wider range of games for me to like.
there really isnt, as Sgt. FictiousWill said, it wouldnt take more than a few hours (a day at max) to put out a great looking high res texture(s). and you should be more motovated when your ****ing getting paid for it.The Mullinator said:Also how can you say that there is no excuse?
i havent worked on a major game, but i have worked on mods and done alot of freelance work. enough to know that it shouldnt take too long to put out a nice texture.The Mullinator said:Have you ever worked on making a major game before?
nobody said anything about making your computer cry for mercy, like i said it is optimizations (which valve seems to be very good at) that allow you to run faster without IQ hits.The Mullinator said:Are people going to start hating Valve now because the graphics that they showed you (that are still well above the current norm) aren't going to make your computer cry out for mercy?
no. dont put words in my mouth.The Mullinator said:Unfortunately it seems yes.
in the beginning i wasnt complaining, i have nothing to complain about. like i said its probally not final and its not a big deal, i simple stated a raw fact that the model wasnt using a high res texture. but then it started to turn into "complaints" when you guys stated that im a graphics whore. its not even about that.The Mullinator said:Besides what good is all of this complaining doing?
i never said they would change it, i just said it probally wouldnt look like this in the final at full settings maxed out. but we have no proof of this, so i was just stating a fact. i never compared hl2 to doom3 at all. i just replyed about doom3 when he said "It will be awhile when you see GOOD physics engine, GOOD lighting system. HIGH poly models and HIGH-RES textures all mixed together." because this is simply not true.The Mullinator said:They aren't going to change it, they aren't going to say "Oh all of these people are whining that our graphics aren't like Doom 3, I guess we better redo all of our models, and textures. After all, we don't want anyone else to be able to enjoy this game except for the 5% of gamers that have the latest hardware."
im just saying half of you hl2 fanboys are easily sensitive about the fact that i have stated. nothing to make a big deal about. and i never said Doom III will use the physics the same way HL2 will use them. infact id has stated that doom will use physics imensly but wont use them where you will ever use them ingame. like somethings the physics will have no effect on because you simply wont use them. again, dont put words in my mouth.Mr.Reak said:Denial of what? I am sorry my friend, but no, Doom III won’t use the physics the same way HL2 uses them.
i agree with you there. HL2 probally has the best physics to date. but we still havent seen much proof of Doom3's physics, im just basing my statement off of what people in doom3 forums and what id is saying.Mr.Reak said:I actually never seen any other games using it so nicely as HL2.
there is simply no proof of this. doom3 hasnt really said much about their physics into detail, and especially about the lighting having an effect on the physics. please back up your logic?Mr.Reak said:Doom III will have physics, but it will not be as intensive as HL2 physics, because they need some space for lightings.
this is true, most developers do try to focus on things that matter the most, but graphics do matter to many people. why would the developers set friendships with huge graphics companies like ati and nvidia if graphics didnt matter at all? its not all about the money, i hope you know that developers do want us to enjoy their games.Mr.Reak said:As I said before, if you understood a thing about game development, you would know that developers focus on things that matter the most.
but it will my friend. i have a prolink ti4200 and even i can tell the difference between low and high res textures. even if it is on somthing that will be 50 feet tall and moving.Mr.Reak said:But you two can’t understand that it won’t be noticeable in the game.
i agree, it will probally look better in the final. why would it have a reason not to? like in 2003, gabe obviously portrayed that HL2 will have great graphics, and i expect them to.It will be better when the game comes out.
It could. It certainly could. As I said above, it would take very little for them to add detail textures and normal mapping (as well as specular maps etc etc) to the model. If they really dragged along, they could do it within a week or two. Here's the question though: Will they do it? I doubt it. I would not be surprised if that's the exact strider you'll be firing rockets at this christmas.
you loose all credibility and i stopped reading after that point. my name is Bad_Boy. not bad man. dont make me into oneCrusader said:Man...
x84D80Yx said:rofl. you kids.
x84D80Yx said:you loose all credibility and i stopped reading after that point. my name is Bad_Boy. not bad man. dont make me into one
/end sarcasm
:afro:
FictiousWill said:So you instantly cut out possibilities such as:
1. Watching a strider patrol by out of a top story window, stealth-style.
2. Looking at a collapsed strider after a victory
3. Seeing striders in storage inside the combine (if such an area exists)
There are so many possibilities for seeing a strider up-close. You could either plan your game to the nth degree to make sure the player never sees a moving strider...
...or you could take an hour and actually skin it well.
Mr.Reak said:As you cut out possibilities that:
1.) This is a low-res texture and there may be high-res version for fast machines
2.) This is Strider used for special sequences, like intensive AI/physics scene we seen in 2004 E3 videos.
im taking a guess at this. i dont think the strider would be using 256x256 becuase that would make it look completely distorted and blurred, maybe 512x512 but definately not higher than 1024x1024. but theres really no way to tell just by lookin heh. im just takin a stab in the dark.marksmanHL2 :) said:How large would high res textures have to be for the strider...?
Big?
Yeah........ big.
because im black? wow your mature. judging books by their cover must be your kind of bag. guess i cant win them all on looks. :smoking:Sprafa said:Badboy, you just lost all your credibility on that picture...
Sprafa said:Badboy, you just lost all your credibility on that picture...
marksmanHL2 :) said:How large would high res textures have to be for the strider...?
x84D80Yx said:because im black? wow your mature. judging books by their cover must be your kind of bag. guess i cant win them all on looks. :smoking:
FictiousWill said:What the fuking hell? That reeeealy pisses me off Sprafa. Who the fuxk are you to judge someone's arguments by anything other than their words?
people tell me i look like a kid all the time, but if your wondering. i'm 18. anyways this isnt what the discussion is about. but have you seen this?Rupertvdb said:no way si that bad boy! you look about 12...
"rap clothes" rofl. i dont care if you have black friends or not, thats completely the worst judgement on someone i have ever known.Sprafa said:lol
no, because of your "rap" clothes.....I have black friends you know?
no racism around here.
x84D80Yx said:"omfg hes wearing red, he must be in a gang"
Sprafa said:I judged him by his clothings.....it's basically the way he thinks and what he likes
Sprafa said:lol
no he's wearing a big red hat and a t-shirt with some "shiznits" on it.
Your hair cut is also easily identifiable with several rapstar, as is your "look" in the pics....
Sprafa said:I judged him by his clothings.....it's basically the way he thinks and what he likes
x84D80Yx said:people tell me i look like a kid all the time, but if your wondering. i'm 18. anyways this isnt what the discussion is about. but have you seen this?
http://www.angrynakedpat.com/andymilonakis.com/smokin.wmv
he looks like a kid but hes in his 20's.
Rupertvdb said:Dude i'm just playing with you, now behave or you'll have to go to your room!
Seriosuly though this strider thing has me in confusion, how does anyone figure it is a low res texture? What specifically gives the impression?
Neutrino said:Wow....
...just, wow.
Sprafa said:ok now, what's with all this? Do you think clothings are not elegible as a character benchmark or what?