http://www.half-life2.com/secret/strider.jpg

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And since when does D3 has a good physics engine?

it's not much better than FC's, mostly to move boxes, not even remotely comparable to what Valve is doing in HL2.....
 
The strider's texture is horrible. It is low-res and has no other maps. That's not nitpicking. Badboy and I are the ones talking to a wall here. You can't possibly accept that HL2 may be less than perfect so you'll throw any argument to the contrary at us, regardless of validity.
 
besides, HL2 doesn't uses normal mapping, it uses parallax mapping.... that is also used for Unreal 3.0 engine....
 
That means that the Wall vid where they spend 15 mins showing us how to set up a normal map and they confirm normal mapping on characters and enemies is no longer valid.
 
FictiousWill said:
That means that the Wall vid where they spend 15 mins showing us how to set up a normal map and they confirm normal mapping on characters and enemies is no longer valid.


I just remember that mrchimp sent them an e-mail asking wheter or not they used parallax mapping, and their answer was a simple "yes"
 
FictiousWill said:
The strider's texture is horrible. It is low-res and has no other maps. That's not nitpicking. Badboy and I are the ones talking to a wall here. You can't possibly accept that HL2 may be less than perfect so you'll throw any arguement to the contrary at us, regardless of validity.

I think everybody here accepted the fact that HL2 won’t be perfect or that the texture is low-res. But you two can’t understand that it won’t be noticeable in the game. If environment was as low-res as this texture, than I understand, but Strider always moving and you won’t notice the difference, the same way you don’t notice any details on characters in UT2004, because the game is too damn fast-pasted.
 
rofl. you kids.

The Mullinator said:
Do you even know if the details are set to the max?
i never said they were, im just simply stating that the strider obviously has a low res texture, i said nothing about the render being set to highest details.

The Mullinator said:
Besides I feel sorry for people who can't stand a game if the graphics aren't the absolute maximum they could be. Your missing out on alot
well then i feel sorry for the people who dont like amazing graphics. you missing alot when you settle for games that look like games made in 2001.

The Mullinator said:
I don't care if the graphics aren't going to cause my graphics card to completely melt down when I try to run the game, I really don't.
nobody said anything about making your graphics card melt. high res textures simply wont do this lol. its about optimizations, running the game fast but without IQ loss.

The Mullinator said:
Too me good graphics are simply a bonus, I don't need amazing graphics to like a game, and it opens up a much wider range of games for me to like.
yeah i agree with you there, they are a bonus. but great graphics let you get more imensed in the game. im not saying graphics are the only thing about a game, i never said that.


The Mullinator said:
Also how can you say that there is no excuse?
there really isnt, as Sgt. FictiousWill said, it wouldnt take more than a few hours (a day at max) to put out a great looking high res texture(s). and you should be more motovated when your ****ing getting paid for it.

The Mullinator said:
Have you ever worked on making a major game before?
i havent worked on a major game, but i have worked on mods and done alot of freelance work. enough to know that it shouldnt take too long to put out a nice texture.

The Mullinator said:
Are people going to start hating Valve now because the graphics that they showed you (that are still well above the current norm) aren't going to make your computer cry out for mercy?
nobody said anything about making your computer cry for mercy, like i said it is optimizations (which valve seems to be very good at) that allow you to run faster without IQ hits.

The Mullinator said:
Unfortunately it seems yes.
no. dont put words in my mouth.

The Mullinator said:
Besides what good is all of this complaining doing?
in the beginning i wasnt complaining, i have nothing to complain about. like i said its probally not final and its not a big deal, i simple stated a raw fact that the model wasnt using a high res texture. but then it started to turn into "complaints" when you guys stated that im a graphics whore. its not even about that.

The Mullinator said:
They aren't going to change it, they aren't going to say "Oh all of these people are whining that our graphics aren't like Doom 3, I guess we better redo all of our models, and textures. After all, we don't want anyone else to be able to enjoy this game except for the 5% of gamers that have the latest hardware."
i never said they would change it, i just said it probally wouldnt look like this in the final at full settings maxed out. but we have no proof of this, so i was just stating a fact. i never compared hl2 to doom3 at all. i just replyed about doom3 when he said "It will be awhile when you see GOOD physics engine, GOOD lighting system. HIGH poly models and HIGH-RES textures all mixed together." because this is simply not true.

Mr.Reak said:
Denial of what? I am sorry my friend, but no, Doom III won’t use the physics the same way HL2 uses them.
im just saying half of you hl2 fanboys are easily sensitive about the fact that i have stated. nothing to make a big deal about. and i never said Doom III will use the physics the same way HL2 will use them. infact id has stated that doom will use physics imensly but wont use them where you will ever use them ingame. like somethings the physics will have no effect on because you simply wont use them. again, dont put words in my mouth.

Mr.Reak said:
I actually never seen any other games using it so nicely as HL2.
i agree with you there. HL2 probally has the best physics to date. but we still havent seen much proof of Doom3's physics, im just basing my statement off of what people in doom3 forums and what id is saying.

Mr.Reak said:
Doom III will have physics, but it will not be as intensive as HL2 physics, because they need some space for lightings.
there is simply no proof of this. doom3 hasnt really said much about their physics into detail, and especially about the lighting having an effect on the physics. please back up your logic?

Mr.Reak said:
As I said before, if you understood a thing about game development, you would know that developers focus on things that matter the most.
this is true, most developers do try to focus on things that matter the most, but graphics do matter to many people. why would the developers set friendships with huge graphics companies like ati and nvidia if graphics didnt matter at all? its not all about the money, i hope you know that developers do want us to enjoy their games.

Mr.Reak said:
But you two can’t understand that it won’t be noticeable in the game.
but it will my friend. i have a prolink ti4200 and even i can tell the difference between low and high res textures. even if it is on somthing that will be 50 feet tall and moving.

anyways.... sorry about ranting on. its just i hate when people make somthing out of nothing. i was just stating in my first post that "blurry textures = no no."if you have somthin against me, dont be scared, i can take it. :LOL:

like Sgt.Ficticious said
It will be better when the game comes out.

It could. It certainly could. As I said above, it would take very little for them to add detail textures and normal mapping (as well as specular maps etc etc) to the model. If they really dragged along, they could do it within a week or two. Here's the question though: Will they do it? I doubt it. I would not be surprised if that's the exact strider you'll be firing rockets at this christmas.
i agree, it will probally look better in the final. why would it have a reason not to? like in 2003, gabe obviously portrayed that HL2 will have great graphics, and i expect them to.

im really not gonna pay attention to you guys. you are all in serious denial. as soon as we get good amazing looking pics, max settings, and with high res textures you all will be in "shock and awe" ...i wont see you being in a bad mood then.

thank you. and have a nice day. :p

edit: lol god i type alot ;)
 
[edit:] well put Badboy. In response to the post above his:


So you instantly cut out possibilities such as:

1. Watching a strider patrol by out of a top story window, stealth-style.
2. Looking at a collapsed strider after a victory
3. Seeing striders in storage inside the combine (if such an area exists)

There are so many possibilities for seeing a strider up-close. You could either plan your game to the nth degree to make sure the player never sees a moving strider...

...or you could take an hour and actually skin it well.
 
Man... what a waste that whole post was. You contradict yourself right away.

People are trying to tell you that you have no idea if that's what it will look like in the game, and you are saying something along the lines of:

You: Yes, I know that, but look how bad it looks, I don't like games that look that bad.

Us: Ok, but like we just said, you don't know that the game looks like that!

You: Yes, I know that, but look how bad it looks, I don't like games that look that bad.

Us: But...

You: Yes, I know that, but look how bad it looks, I don't like games that look that bad.

Us: *bangs head against wall*

You: Yes, I know that, but look how bad it looks, I don't like games that look that bad.


repead ad infinitum :LOL:
 
Why do you assume it's going to get better?

This pic is what we've got. Until we see a pic with high-res textures, it will remain what we've got. Thanks for banging your head, thereby saving me the trouble.
 
Crusader said:
you loose all credibility and i stopped reading after that point. my name is Bad_Boy. not bad man. dont make me into one ;)

/end sarcasm
:afro:
 
x84D80Yx said:
you loose all credibility and i stopped reading after that point. my name is Bad_Boy. not bad man. dont make me into one ;)

/end sarcasm
:afro:


Aha! Now it all makes sense! He never gets further than the first word of anyone else's post, that's why we can't get through to him! :p

Edit: where the hell did that pic come from? Is that really Bad_boy?
 
FictiousWill said:
So you instantly cut out possibilities such as:

1. Watching a strider patrol by out of a top story window, stealth-style.
2. Looking at a collapsed strider after a victory
3. Seeing striders in storage inside the combine (if such an area exists)

There are so many possibilities for seeing a strider up-close. You could either plan your game to the nth degree to make sure the player never sees a moving strider...

...or you could take an hour and actually skin it well.

As you cut out possibilities that:

1.) This is a low-res texture and there may be high-res version for fast machines
2.) This is Strider used for special sequences, like intensive AI/physics scene we seen in 2004 E3 videos.


x84D80Yx, are you a kid yourself or something? Frankly teenagers have tendency to call other people “kids” online. Yeah…

As for how do I know that Doom III won’t use physics as intensive as HL2? Well, because they want to sell this game to SOMEONE, and not to people with SUPER POWERFUL machines. As I said before, their lighting system is intense as it is, and there is no way they can afford mixing everything together, our computers are not there yet.
 
Mr.Reak said:
As you cut out possibilities that:
1.) This is a low-res texture and there may be high-res version for fast machines
2.) This is Strider used for special sequences, like intensive AI/physics scene we seen in 2004 E3 videos.

Those are possibilities, yes. Until we see a higher-res pic - that's all they'll remain.


Lay off, CB|Para. Now you're flaming.
 
How large would high res textures have to be for the strider...?


Big?


Yeah........ big.
 
Badboy, you just lost all your credibility on that picture...
 
marksmanHL2 :) said:
How large would high res textures have to be for the strider...?


Big?


Yeah........ big.
im taking a guess at this. i dont think the strider would be using 256x256 becuase that would make it look completely distorted and blurred, maybe 512x512 but definately not higher than 1024x1024. but theres really no way to tell just by lookin heh. im just takin a stab in the dark.

Sprafa said:
Badboy, you just lost all your credibility on that picture...
because im black? wow your mature. judging books by their cover must be your kind of bag. guess i cant win them all on looks. :smoking:
 
Sprafa said:
Badboy, you just lost all your credibility on that picture...

What the fuking hell? That reeeealy pisses me off Sprafa. Who the fuxk are you to judge someone's arguments by anything other than their words?



[edit:]
marksmanHL2 :) said:
How large would high res textures have to be for the strider...?

Nah - up the texture a bit sure, but some detail textures could fix it up more. Add normal, bump and spec maps and it's good to go.
 
x84D80Yx said:
because im black? wow your mature. judging books by their cover must be your kind of bag. guess i cant win them all on looks. :smoking:


lol

no, because of your "rap" clothes.....I have black friends you know?
no racism around here.
 
FictiousWill said:
What the fuking hell? That reeeealy pisses me off Sprafa. Who the fuxk are you to judge someone's arguments by anything other than their words?

I judged him by his clothings.....it's basically the way he thinks and what he likes :p
 
Badboy, I wouldn't feckin care if you're 100 or 2 years old.

The feckin clothes, that's what I based my opinion on, ok ?
 
Sprafa said:
lol

no, because of your "rap" clothes.....I have black friends you know?
no racism around here.
"rap clothes" rofl. i dont care if you have black friends or not, thats completely the worst judgement on someone i have ever known.

"omfg hes wearing red, he must be in a gang" :sleep:

what i was wearing on that particualy day has nothing to do with textures on a strider.
 
x84D80Yx said:
"omfg hes wearing red, he must be in a gang" :sleep:

lol

no he's wearing a big red hat and a t-shirt with some "shiznits" on it.
Your hair cut is also easily identifiable with several rapstar, as is your "look" in the pics....
 
Sprafa said:
lol

no he's wearing a big red hat and a t-shirt with some "shiznits" on it.
Your hair cut is also easily identifiable with several rapstar, as is your "look" in the pics....

lmao.
i really didnt know if somebody had a t-shirt, a NBA hat, and was clean groomed (might i ad) that they could be identified as a rapstar. thats pretty stereotypical of you. bar none.
 
I consider the matter closed. I won't comment publicly on this anymore.
PM me if you wish, we're only wasting Munro's webspace.

This is the reason why I don't participate in these long, multi-page threads anymore threads anymore.....
 
lol that was interesting. its kinda sad actually.

but yeah, how bout them striders? :D
 
x84D80Yx said:
people tell me i look like a kid all the time, but if your wondering. i'm 18. anyways this isnt what the discussion is about. but have you seen this?

http://www.angrynakedpat.com/andymilonakis.com/smokin.wmv

he looks like a kid but hes in his 20's.

Dude i'm just playing with you, now behave or you'll have to go to your room!

Seriosuly though this strider thing has me in confusion, how does anyone figure it is a low res texture? What specifically gives the impression?
 
Rupertvdb said:
Dude i'm just playing with you, now behave or you'll have to go to your room!

Seriosuly though this strider thing has me in confusion, how does anyone figure it is a low res texture? What specifically gives the impression?

lol.
well its obvious (to only a few it seems) that the texture is pretty blurry. if you look at other hl2 models or screens you never really see as much of that. so i guess it caught my eye ;x
 
Neutrino said:
Wow....

...just, wow.

ok now, what's with all this? Do you think clothings are not elegible as a character benchmark or what?
 
Sprafa said:
ok now, what's with all this? Do you think clothings are not elegible as a character benchmark or what?

Do I think clothing is a character benchmark?

No, not for any important character or personality traits.
 
Drop it Sprafa.


If they don't update the texture, they should at least add detail textures, that will improve it vastly.
 
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