Axyon
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- May 29, 2003
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Ragdolls following animations looks bad every time, unless there's keyframe blending, which hasn't been pulled off yet. Capcom's not exactly a developer that goes crazy for ragdolls, either. They're a company that primarily makes addictive and fun arcade games, and I think a lot of you are forgetting this, and expecting a whole lot more.ElFuhrer said:Obviously this game can't have ragdolls because there are so many zombies onscreen, but in most games you should really have ragdolls so you don't get syncronized dying, corpes that go through walls or lie in the air (or in games that try to prevent that, corpses that stick to near vertical surfaces), or bad guys scriptedly falling over railings. You can still the colorful deaths like the zombie stumbling around with one arm, just have him become a ragdoll when he's done or gets interrupted. Animation blending is also a possibilty, but I haven't seen a developer even attempt that, which is sad.