AgentSmith
Newbie
- Joined
- Oct 14, 2004
- Messages
- 126
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Aside from all the many rational criticisms of CS:S (bad force fieldy physics, rehashing Quake gameplay on the Source engine, no models, no new maps, sloppy overall fit and finish, etc) the ONE thing that is driving me NUTZ is this engine's HORRIBLE hit detection.
Be it bad hitboxes or bad netcode (or just a bad engine) it is simply beyond belief, IMHO, that Valve released this game in this condition. Flame if you want or pull the fanboy "I don't notice any problems" but the fact is pretty well established and especially in a one dimensional game like CS hit detection is CRITICAL, but in CS:S it is terribly lacking.
Also, please don't give me the "it is just a free port", that is BS - CS:S is the MP for a retail game, therefore it is a retail MP game and should be not only a uality product and work to certain general standards but given the hype by Valve themselves it should be interesting, original, and offer all that Source as an engine has. To slap some 5 year old Quake mod on this supposedly wonderful new engine is just the height of arrogance and indefferance to the community. OK, CS is not your ordinary 5 year old MOD, I grant you that - but given that they didn't even create a single new or original game map or game mode they LEAST that should have been done is to make sure the port was done with great quality. CS:S has many issues, so many - but the hit detection problems are just beyond tenable and Valve should get off thier arse and fix it since they took everyone's money claiming that CS:S was "final" and had all these new "suprises".
Be it bad hitboxes or bad netcode (or just a bad engine) it is simply beyond belief, IMHO, that Valve released this game in this condition. Flame if you want or pull the fanboy "I don't notice any problems" but the fact is pretty well established and especially in a one dimensional game like CS hit detection is CRITICAL, but in CS:S it is terribly lacking.
Also, please don't give me the "it is just a free port", that is BS - CS:S is the MP for a retail game, therefore it is a retail MP game and should be not only a uality product and work to certain general standards but given the hype by Valve themselves it should be interesting, original, and offer all that Source as an engine has. To slap some 5 year old Quake mod on this supposedly wonderful new engine is just the height of arrogance and indefferance to the community. OK, CS is not your ordinary 5 year old MOD, I grant you that - but given that they didn't even create a single new or original game map or game mode they LEAST that should have been done is to make sure the port was done with great quality. CS:S has many issues, so many - but the hit detection problems are just beyond tenable and Valve should get off thier arse and fix it since they took everyone's money claiming that CS:S was "final" and had all these new "suprises".