From Shacknews:
id Software and Activision today announced Enemy Territory: Quake Wars, a new strategic shooter by Splash Damage (Wolfenstein: Enemy Territory). The game pits the armies of Earth vs invading Strogg forces. Quake Wars promises strategic gameplay, persistent character promotions, day and night-time battles, and vehicle support. It's also mentioned that Quake Wars is powered by id Software's new MegaTexture rendering technology.
As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force -- humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.
http://www.shacknews.com/docs/press/051605_quakewars.x
Screenshot:
http://www.shacknews.com/screens.x/...ory:+Quake+Wars/1/thumbs/051605_quakewars.jpg
This game will essentially be the "prequel" to Quake II.
id Software and Activision today announced Enemy Territory: Quake Wars, a new strategic shooter by Splash Damage (Wolfenstein: Enemy Territory). The game pits the armies of Earth vs invading Strogg forces. Quake Wars promises strategic gameplay, persistent character promotions, day and night-time battles, and vehicle support. It's also mentioned that Quake Wars is powered by id Software's new MegaTexture rendering technology.
As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force -- humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.
http://www.shacknews.com/docs/press/051605_quakewars.x
Screenshot:
http://www.shacknews.com/screens.x/...ory:+Quake+Wars/1/thumbs/051605_quakewars.jpg
This game will essentially be the "prequel" to Quake II.