Id Software and Valve violating GPLs!

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****ing ridiculous. I don't know how some of you can brush this off as a mere 'molehill' or misunderstanding. You Valve and ID apologists sicken me.

The GPL is essentially the word of God, look at it as the 13th commandment: Thou Shalt Distribute The Source And Any Chamges Made Unto It To All Those Who Ask. When God created Adam and Eve he made it such that when they procreate, each of them combine to make the new item and the source modification is passed on down the generations. It is no co-incidence that Richard Stallman appears as we envisage God to appear for he is a true prophet of our time, a visionary who is putting Gods voice into the digital age.

The fact that these heathens dared ignore Gods word and packaged the games without copying.txt is absolutely unforgivable. They will surely rot for eternity in hell as no doubt you who support them will too.
 
AFAIK the GPL isn't that friendly.

[speculation]
GPL requires you to post any modification. The fact that they might have hidden in a dll doesn't change this. This would place the steam.dll under GPL as well.
[/speculation]

I didnt say it was hidden, but they dont have to have the major steam interaction in GPL'd code. Yes, modifications to dosbox must be posted but that doesnt mean that any of the code used by dosbox has to be the same code responsible for the steam logins/verification. Realistically all they need is some form of protocol or something to have the GPL'd part communicate with a closed source aspect. Any integrity checks could then be handled in non open source code. They'd have to release the parts relevant to the dosbox side but any verification ect could be handled in closed code.

Besides is it even using anything overly steam related? I though a few pages back people were saying how it runs better if you copy the game files out and run it on your own full version of dos box. To me that makes it sound like the game doesnt fundamentally require the modified dosbox itself.
 
No the games don't which is hard to understand. Why put the copy protection in a free to use app? rather than putting it into the actual games themselves? If you try to launch the modified dosbox without being logged into steam you'll be greeted by steams login window.
 
i guess they figured that if dosbox looked more like it was part of the id package people wouldnt try to use the original version. im not entirely sure what they were thinking .....
 
No the games don't which is hard to understand. Why put the copy protection in a free to use app? rather than putting it into the actual games themselves? If you try to launch the modified dosbox without being logged into steam you'll be greeted by steams login window.

Then don't use the DOSBox provided by Steam. If the game is in the Common folder, then you can move the files elsewhere and use your own installation of DOSBox. And if the old id Software game I bought from Steam was on the Common folder, chances are they ALL will be. Well, all the DOS ones at least, and there are more DOS id games than Windows ones.
 
I already stated, all non-Valve games are placed in common, atleast that's how it is for me, and I own the SCS pack from Steam, Company of Heroes, Uplink and some others.
 
Then don't use the DOSBox provided by Steam. If the game is in the Common folder, then you can move the files elsewhere and use your own installation of DOSBox. And if the old id Software game I bought from Steam was on the Common folder, chances are they ALL will be. Well, all the DOS ones at least, and there are more DOS id games than Windows ones.

Exactly what I was getting at you can do all of the above.
 
Man, this is too bad. The guys at DOSBox have done such amazing work and I love all of their efforts!! At least Sierra did it right with the QUest collections. :)
 
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