id Tech 5

Iced_Eagle

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John Carmack's next engine was unveiled at the Apple WWDC... Mostly because Apple realizes they need games and they don't have any!

For a few low-quality images scroll down here or here. It was stated it is a little better than Motorstorm quality. Coming on PS3, Xbox360, PC and Mac.

John Carmack at keynote said:
So the last couple of years at iD we've been working in secrecy on next-gen tech and a game for it... this is the first time we're showing anything we've done on it publicly." iD Tech 5... "What we've got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.

Obviously it was an Apple keynote so wasn't focused on the game or any details.
 
Looks like a glorified Doom 3 engine.
 
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One more slightly higher quality pic at Gizmodo, but it's not loading for me for some reason.
 
The third shot with that buggy thing looks awesome. The rest of them are kind of plasticky and pixellated.
 
Icarusintel is not impressed.



Well, not yet. I'd love to have id impress me yet again, but so far, even at a crappy resolution and quality, it appears this isn't even quite at the level of Cryengine 2.
 
The only thing that stuck out for me was how arrogant that little Mac ad was.

In fact, the whole thing seemed aimed more at creating a circle-jerk, with displaying their products a secondary objective. Making Steve Ballmer say he loves Macs? Wow, guys. Seems you've got lots of class. It's like a room full of 12 year olds.
 
Looks great imo, especially the art direction. At least judging from the buggy shot.
 
Carmack doesn't like DX10 and neither do I. Looks like another reason for my upgrade money to go into Jobs' pocket. :)

The Mac support makes me cream.
 
He never said he doesn't like it. He just said there's no "massive pull" for him to devote everything to DX10.

I would be surprised if this engine didn't have any sort of enhancements from DX9 to DX10.
 
He never said he doesn't like it. He just said there's no "massive pull" for him to devote everything to DX10.

He's not jumping to it now, so logically you could say that he doesn't like it currently. If he liked it that much he would be all over it but he isn't.

I would be surprised if this engine didn't have any sort of enhancements from DX9 to DX10.

So would I, but you can't say that his debuting of his new tech at an Apple event isn't just a little like sticking it to the Vista crew...not to mention the big Mac announcement coming at E3.
 
The start of his speech is showing a Mac/PC commercial and then dissing Vista? Yep, all's well at the Apple camp alright.
 
The start of his speech is showing a Mac/PC commercial and then dissing Vista? Yep, all's well at the Apple camp alright.
I hated that so much. The sheer arrogance of Steve and everyone in the Apple camp is disgusting. They act like the cool kids in grade four. :|

[edit, I seem to be doing that a lot] And the only selling point Safari has over Firefox is resizable text boxes. Wow, tabbed browsing? A one-pixel window frame? Built-in RSS? Firefox has all of that, and it also has a zero-pixel frame.
 
I hated that so much. The sheer arrogance of Steve and everyone in the Apple camp is disgusting. They act like the cool kids in grade four. :|
F*ck Apple. And for the record, iPods aren't the best thing since sliced bread. Neither is the iPhone.



*edit - Man, feels good to get that off my chest. Of course, having said that, Windows and PCs aren't really the greatest either. But at least they don't have commercials where they're pricks about it.
 
Whoa. Let's stay off the Apple vs Microsoft discussions. Not the point of the thread.

Found a new screen.

wwdc07176wm.jpg
 
Ah, yes. Id's new baby. I'm sorry, but the prolonged Apple masturbation kind of threw me off.

I can't say I'm impressed, but then it's often hard to judge the quality of shaky-cam shots. The upshot, however, is that this doesn't like a typical id game. So... we'll see.
 
It looks like Motorstorm with a Doom 3 Asian guy. :|
 
The only thing that stuck out for me was how arrogant that little Mac ad was.

In fact, the whole thing seemed aimed more at creating a circle-jerk, with displaying their products a secondary objective. Making Steve Ballmer say he loves Macs? Wow, guys. Seems you've got lots of class. It's like a room full of 12 year olds.
Welcome to Apple.
 
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Does anyone else see the Doom 3 Marine Guy in here, but with a silly asian hat on?
 
The doom3 marine wasn't asian. But yea I can see a similarity I suppose.

I can't wait to hopefully hear more technical details around E3.
 
It doesn't really look much better than the Doom 3 engine. Seems like they're still stuck in the 'plastic age' whereas everyone else is past the really overdone normal maps and bad textures. And I'm not too thrilled about having textures take up four times as much hard drive space as an entire other game.

Apple still behaves like a company run by 12 year olds, but that's to be expected. At least now they can play EA's top notch library of yearly sports title rehashes.
 
Sigh, another convention that just turns out to be 5000 pedomorphic adults giving the audience equivalent of simultaneous fellatio to Jobs.

Why iD? Did D3 make like a quadrillion dollars or something? Why do they think they're going to make a huge margin from them?
 
Um ... it doesn't look better than UE3 or CryEngine 2, which is pretty disappointing. I'd say it's not as impressive as Source either. Obviously we need more to go on, but that's the impression I get from those screencaps.
 
I think the only interesting thing about this, is that the textures scale to the hardware.

Before, artists get a limited X x Y resolution for their textures, but with the new engine they're free to do whatever. Then obviously the system in the engine scales it accordingly to how much memory and whatever. So the more VRAM you got, the much better quality.

I think we really need video and direct screens to get a full feel for this engine.
 
That human model is not impressing me (looks like an Oblivion model), everything else is pretty cool.
 
I think the only interesting thing about this, is that the textures scale to the hardware.

Before, artists get a limited X x Y resolution for their textures, but with the new engine they're free to do whatever. Then obviously the system in the engine scales it accordingly to how much memory and whatever. So the more VRAM you got, the much better quality.

I think we really need video and direct screens to get a full feel for this engine.

Engines have been able to do that for a long time (Not sure about scaling to VRAM, but letting the user set the scaling details). It just isn't done because all the different texture files would be rather large.
 
Engines have been able to do that for a long time (Not sure about scaling to VRAM, but letting the user set the scaling details). It just isn't done because all the different texture files would be rather large.

Er, no games have not been able to do unique texturing yet...not unless video cards suddenly got several gigabytes of memory. id Tech 5 can do it because of the special streaming tech they have (Megatexture stuff).
 
He's not jumping to it now, so logically you could say that he doesn't like it currently. If he liked it that much he would be all over it but he isn't.



So would I, but you can't say that his debuting of his new tech at an Apple event isn't just a little like sticking it to the Vista crew...not to mention the big Mac announcement coming at E3.

He might like it or hate it, but as a buisiness, why would they put alot of development (time+money) into the (guessing here) ~5% market that is Vista.

I have more to comment after I read some more. I'm really impressed with what I'm hearing and seeing. It has a style that reminds me a little of Blade Runner. I guess it's the whole asian style in the future thing. KICKS ASS.

<3 id Software
 
Even Quake 3 was surpassed by Unreal Tournament in terms of quality IMO.
 
They haven't done anything particularly compelling since Quake 3.

Well, they have been around for a long time son. Doom 1 & 2 and certain versions of Quake were my favorite games ever made in their time.

Also the Doom 3 engine is still on my currently playing games list with Prey. And it still impresses me - not in the way of some next gen tech videos, but just the over-all combination of perfect framerates, amazing GUI's, amazing portals, floor flipping craziness, and good old fashioned FPS stuff. combine all that with a game engine that I know how to mod really well, and you will understand that id = masterful at making game engines, and really good at making twitch games.

I miss all the things about Doom 1 that Warbie hit right on when he said they didn't have hordes of monsters, fast gameplay. But modders can change that you see. I can speed up gameplay in a matter of minutes, and have more monsters by adding them to the vanilla or modder created maps. In fact I might do this, since I have a week paid vacation from work, and still never uploaded my > 1 GB mod for Doom 3.

You can also play a harder difficulty to make more monsters appear in levels. There is a file for the maps that specifies what stuff will spawn on what difficulty level. (Weapons, ammo, monsters.)

With todays computers, now you can easily have a horde of Doom 3 monsters on screen, where - when the game came out, it was running like shit even with good hardware.
 
I miss all the things about Doom 1 that Warbie hit right on when he said they didn't have hordes of monsters, fast gameplay. But modders can change that you see. I can speed up gameplay in a matter of minutes, and have more monsters by adding them to the vanilla or modder created maps. In fact I might do this, since I have a week paid vacation from work, and still never uploaded my > 1 GB mod for Doom 3.

You can also play a harder difficulty to make more monsters appear in levels. There is a file for the maps that specifies what stuff will spawn on what difficulty level. (Weapons, ammo, monsters.)

With todays computers, now you can easily have a horde of Doom 3 monsters on screen, where - when the game came out, it was running like shit even with good hardware.

But doesn't it say something about the quality of the game itself when the players are required to make it fun to play?

I actually quite liked Doom 3, but it seems your admiration would make more sense if directed at the modding community than id.
 
But doesn't it say something about the quality of the game itself when the players are required to make it fun to play?

I actually quite liked Doom 3, but it seems your admiration would make more sense if directed at the modding community than id.

Well I'm in admiration of their old games, and their game engines.

Remember, computer technology advances damn fast - before this game came out, nearly every game had Doritos triangle shapped polygons. I think Riddick was the first game to use normal mapping to make Dorito shapped polygons look round, and Doom 3 was probably the second. I could have it backwards though.


Just wondering, What engine did Riddick use anyway?
 
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