Identify this ammo type

Remember in the E3 video on the beach with the jeep, near the end of the video, that flying thing attacked Gorden. That gun that you shoot a rocket and you hold the laser on the moving object and the rocket follows the object.... That's that ammo type.
 
That was the RPG, we think... the rocket-grenades for that are bulkier than the thin rockety thingie in the pic...
 
Brian: ...
It isn't a RPG. This is a rocket launcher.
I know the thing I will say is forbidden but screw it, you guys realy need to know.
It's a rocket.
 
Chris_D said:
It must be the ammo for his smart flare gun that he uses to set that combine on fire.


I'm thinking the same, anyhow, it looks chemical :p


/wink to US guys :p
 
moppe said:
Brian: ...
It isn't a RPG. This is a rocket launcher.
I know the thing I will say is forbidden but screw it, you guys realy need to know.
It's a rocket.

lol? what do you mean? :dozey:
 
It's a shoulder-launched missile, plain and simple. Going on the evidence we have - which amounts to the sum total of a tiny picture - it's just a missile, for a rocket launcher. Going by the placement of the fins, it's probably guided, which suggests that it's the one shown in the video clips so far, and also implies that it's probably anti-armour or anti-air. It's more than possible for these to be fired by one person, and many types of shoulder launched missile weapons exist. It is not an RPG - RPGs are typically smaller and are unguided, with fins mounted to the motor assembly at the rear. Most often, reloadable RPGs have large, mortar-like HE warheads that protrude from the front. Clearly, that is not the case here.
 
Varsity said:
Helicopters?

Nah...
Whaddya mean? There won't be heli's in HL2? Course there will! Remember that guy who went to Valve? He said he saw a heli in development! But my question is, are the blades simulated? Meaning if I were to throw a rock or something at the blades, a blade would hit it and get knocked in that direction? Or even cooler!! If I welded a big ol' barrel to one of the blades before it took off, it would cause the helecopter to jerk around, like offbalanced?

Physics! :)
 
all of this welding talk is interesting but im skeptical. has it ever been confirmed?
 
Well, it's in the beta.

Lets see, that ammo on the picture is for rockets. Now you know it.
 
moppe said:
Well, it's in the beta.

Lets see, that ammo on the picture is for rockets. Now you know it.
Is this... nevermind, and just because it's in the beta doesn't mean it's final. Besides welding in the beta doesn't look to much like welding in real life. Iguess it's a placeholder or just meant for testing constraints and stuff.

I don't think Gordon carries a blowtorch with him... Unless it's part of his hazard suit. :)
 
I don't know, the engineer in Opposing Force had a blow torch :).
 
Razor said:
I don't know, the engineer in Opposing Force had a blow torch :).
Or a weapon you can pick up, or possibly an alternate function of the manipulator?

Hehehe, what if you welded a play to the ground? "Guys? Help? Please? C'mon I was just kidding about that yo' mama joke! GUYS!"
 
It is the outline to a Stinger missile

http://www.bayonet.net/clip_art/images/stinger.gif

Surface to Air, can also be fitted to helicopters as well, missile fitted with a short range rocket motor and heat seeking head. Short range only.
i still fail to see how from a gameplay standpoint it would be logical or balanced to pick up 10 stinger missiles in one unit.

note, since the 10 is next to the image, that means basically(in hl1 terms) you walked over a "pack" of missiles, and got ten of them at once. if you got 30 missiles, it would show three of those pictures, not that picture with a "30" next to it. since ive never heard of a game where you can entirely fill up your ammo capacity in one pickup(except maybe off a dead person with full ammo, but that obviously isnt the case), that would mean you could carry at least 20-30 stinger missiles. not only are those things five feet long(approximately, i havent looked it up or anything), but one of those can take down a helicopter.

one infantryman, by any game's standards(except gta3, but thats not an fps), does not have the firepower take down thirty helicopters without picking up more ammo. period.

while it is quite possible(and the most likely alternative when considering only the image and speculation) that that is ammunition to a stinger(-like) surface-to-air missile launcher, from a logical standpoint it is completely improbable.
 
moppe said:
Brian: ...
It isn't a RPG. This is a rocket launcher.
I know the thing I will say is forbidden but screw it, you guys realy need to know.
It's a rocket.

I was talking about the thing he picks up in coastline... I was indicating that if the coastline RPG is really just an updated version of the one from HL, the it could still have those dumpy little rocket-grenades, not streamlined rockets like the one in the posted picture...
 
Naft said:
i still fail to see how from a gameplay standpoint it would be logical or balanced to pick up 10 stinger missiles in one unit.

note, since the 10 is next to the image, that means basically(in hl1 terms) you walked over a "pack" of missiles, and got ten of them at once. if you got 30 missiles, it would show three of those pictures, not that picture with a "30" next to it. since ive never heard of a game where you can entirely fill up your ammo capacity in one pickup(except maybe off a dead person with full ammo, but that obviously isnt the case), that would mean you could carry at least 20-30 stinger missiles. not only are those things five feet long(approximately, i havent looked it up or anything), but one of those can take down a helicopter.

one infantryman, by any game's standards(except gta3, but thats not an fps), does not have the firepower take down thirty helicopters without picking up more ammo. period.

while it is quite possible(and the most likely alternative when considering only the image and speculation) that that is ammunition to a stinger(-like) surface-to-air missile launcher, from a logical standpoint it is completely improbable.

Well, duh. It's a game. What do you expect?! :p Gordan Freeman also single-handedly fought off waves of trained military troops, assassins, and defeated a large portion of an alien invasion force. In HL1, it took at least half a dozen rockets to take down a troop plane. Why do people seem to keep assuming that HL2 is attempting to be even remotely realistic?

If you're referring to it being "unbalanced" that he's able to pick up 10 missiles at a time... it *is* a demonstration, y'know. A lot of things that Valve have shown us have been bodged to make it easier for them to do demonstrations.
 
lol, i realize that. what i was getting at was more that those arent mere rpgs like in hl1(they are missiles that are used at ranges of 3 miles to shoot down armored helicopters, not grenades on sticks), and even in hl1 you only picked up one at a time, with a max of like 5.

I also doubt that they would put something like that in solely for E3.(and technically you generally weren't supposed to shoot the troop transports down anyway).

meh, its all just speculation anyway. More fun that way.
 
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