If the critics had their way...

Who needs to hear the footsteps of mosters about when you could be chilling to some hip-hop

of course! :LOL:

Oh, and don't forget to up the intesity. Apparently causing a gamer's heart rate to jump to 100 bpm just isn't enough. A solid FPS should cause one to go into cardiac arrest.

I nearly did :p
 
Mostly because he's proposing massive exagerated overhauls in place of what would otherwise be minor changes.
 
gamespot rated it to high. Fact is ID are flogging a dead horse the old 'find key'/'open door' just doesnt cut it anymore. In places it IS too dark this is the first game ive seen where u have too shoot blindly into darkness to kill an enemy. wtf is the point in great models & animation when u cant even see them sometimes?

I think the game suffers most becuase the first 2 hours ur running around those awfull alpha lab levels. I mean did they not get someone to playtest this?? It gets so boring corridor/room/corridor/vent/corridor bleh! it picks up a bit after that and u get too see big reactors then the monorail ride which is pretty cool but it doesnt pick up enough.

In summary Ids biggest mistake was just re-doing the original doom. Theyre banking on the name & graphics to sell copies ( which it has) but for me who played the original doom its a big dissapoinment to see so little has changed in terms of gameplay.

6.5/10
 
This guy is just exaggerating the criticism of Gamespot and hardly making any valid points.
And he didn't address the biggest criticism of Doom 3 according to reviewers and many players: it's repetitiveness.
 
And sorry - as a Space Marine on a mission to mars a nightvision is obligatory (existing word?) i want to say a must have :)
 
See? This is what the hell hes making fun of....people can't even take a joke apparently when it involves DOOM.
Its supposed to be exaggeration, because its supposed to be funny. Myself I think iD made exactly what they set out to make, and everyone who doesn't like it can let it be.
 
i dont think they would set out to make a dull repetitive game which is what d3 is. :(
 
It's funny, I don't see people complaining about Halo, which is 100x more repetitive than Doom 3.

Both are good games, but not due to varied environments.
 
ShadowFox said:
It's funny, I don't see people complaining about Halo, which is 100x more repetitive than Doom 3.

Actually, before Doom 3 came out, that was pretty much what was happening. Doom is just more high-profile at the moment.
 
It's all a matter of taste. I'd like to see Doom 3 fans playing through Knights of the Old republic, now there is a game with tons of award winning dialogue and story; and they would naturally complain that there is not enough action. Some people are the opposite (including me) who do prefer a lull in the action so a little bit of story can come through (and before anybody brings it up, the PDA's were not very affective, but very Doom 3ish. Enjoy the story if you want, but only if you really really want to).
 
lazicsavo said:
It's all a matter of taste. I'd like to see Doom 3 fans playing through Knights of the Old republic, now there is a game with tons of award winning dialogue and story; and they would naturally complain that there is not enough action. Some people are the opposite (including me) who do prefer a lull in the action so a little bit of story can come through (and before anybody brings it up, the PDA's were not very affective, but very Doom 3ish. Enjoy the story if you want, but only if you really really want to).

what i don't get is they decided to remake Doom with some original elements but left in the same old gameplay. I can see the point of giving the game a better engine to play it on, but if you're going to try to add story and suspense to a game, at least try to change the gameplay to go with it.
 
Sparta said:
what i don't get is they decided to remake Doom with some original elements but left in the same old gameplay. I can see the point of giving the game a better engine to play it on, but if you're going to try to add story and suspense to a game, at least try to change the gameplay to go with it.

Imagine the ID team a week before D3 goes gold. Somebody suddenly jumps out of his chair and screams: "Holy ****, we forgot to put any story elements into the game." At first he is laughed at, but a thorough internet search (using google) reveals to the ID team that gamers these days acutally prefer a solid storyline in games. The ID teams scrambles night and day, cursing all the while those gamers that want deeper game experiences, and finally come up with a solution. Put PDA's in random location throughout the game and make up some generic story and hope nobody reads them.

PS: I do have to agree that the voice acting in the PDA was rather well done.
 
I've said it before and i'll say it again.

The whole PDA thing was done way better in System Shock 2
 
Sparta said:
what i don't get is they decided to remake Doom with some original elements but left in the same old gameplay. I can see the point of giving the game a better engine to play it on, but if you're going to try to add story and suspense to a game, at least try to change the gameplay to go with it.

How do you suggest they should have changed the gameplay. Complaining is easy. Suggesting, it seems, appears to be more difficult.
 
ShadowFox said:
How do you suggest they should have changed the gameplay. Complaining is easy. Suggesting, it seems, appears to be more difficult.

That's the problem with Doom 3. A lot of us have gotten tired of the mindless twich shooter. And that's what Doom was famous for: going in and shooting mosters. But after 10 years, some of us kinda got bored with that gameplay. Now a lot of people still like it (just go to plantetdoom) but there is a general feeling that games that only have the 'twich factor' are sub-par. Look at Unreal T. The original was a total twich shooter, whereas the 2004 introduced a lot of strategy elements (and vehicles), still keeping the twich part intact though.
 
Well sadly I don't think vehicles would work well in Doom 3. The monorail is probably the most feasible.
 
ShadowFox said:
Well sadly I don't think vehicles would work well in Doom 3. The monorail is probably the most feasible.

That's my point, the original Doom, by todays standars, was a barebone fps. ie: point and click. It had none of the accessories we are accustomed to today (vehicles, strong A.I., immersive story line). ID took the easy and safe road and developed a game for the original fanbase (Doom). I would have respected them a lot more if then had taken a risk (like Unreal 2004) and tried to introduce new elements to Doom (besides the graphics, which is a given for each sequel).
 
ShadowFox said:
How do you suggest they should have changed the gameplay. Complaining is easy. Suggesting, it seems, appears to be more difficult.

More interaction with NPC's, for example i loved that level where you follow the scientist in the dark.

Maybe a few more scripted sequences like when you first met the Pinky Demon.

And less use of whole "demons teleporting behind you" and "Demon's hiding in secret walls" nonsense.

Also, maybe having the levels less linear would've been good as well. Like that level where you choose either the route with darkness or the route with the light. I love those levels

And i was hoping for more "mind-****s" if you get me?
Like everynow and then, the lights go off and there's evil laughther. The first time it was creepy, the second time it wasn't as creepy, the fifth and sixth time i knew it was gonna happen and i hated it, it was lame.

I heard that the demons would really mess with your mind but there's only 1 instance in the whole game where that happened at that was the bathroom scene. That caught me off guard and creeped me out. But thats as close as i got to being scared.

I was expecting more stuff like meeting a survivor and following the guy around, and doing a task for him, like say...fixing a teleportation machine... and then for the guy to turn around and say "Thank you, that really helped US" and then for him to laugh evilly and morph into a demon and then the lights in the stage all go off and you start hearing a bunch of shit going on. That would've been really really creepy. But it never happened. Of course, i knew something like that would never happen, but i always assumed something just as creepy might. Nothing like that did.
 
I wouldn't say 2k4 was that much of a risk. It was 2k3, with vehicles. Everybody is doing vehicles these days. They brought back assault mode and included onslaught which was made by an outside studio.

Don't get me wrong, I love 2k4, just saying it wasn't much of a risk.
 
Actually, that's what I'm afraid in HL2. That all they are going to do is rely on HL as their guide for gameplay. But seeing all those videos (vehicles, physics, greater NPC interaction, more advanced A.I.), I think they can seriously not only improve upon HL, but actually make peopel forget about it :)
 
Sparta said:
More interaction with NPC's, for example i loved that level where you follow the scientist in the dark.
Perhaps, but I felt the fact that you were alone so often added a sense of dispair. Your only friends were Sarge (evil bastard) and the little robots which I greatly appreciated!
Maybe a few more scripted sequences like when you first met the Pinky Demon.
A valid request, but I think I remember somebody from id saying they did as little of these as possible because they bring you out of the personal experience. That said, I still thought there were quite a few.
And less use of whole "demons teleporting behind you" and "Demon's hiding in secret walls" nonsense.
It is a Doom trademark. A lot of HL was the same with aliens teleporting in. FarCry was better and it looks like HL2 will be as well.
Also, maybe having the levels less linear would've been good as well. Like that level where you choose either the route with darkness or the route with the light. I love those levels
Unfortunately, the less linear a game, in most cases, the less lengthy it is. I'd rather have a long linear game than a short deviating game. I also hate choices because they I am constantly wondering what I missed. But that is just me.
And i was hoping for more "mind-****s" if you get me?
Like everynow and then, the lights go off and there's evil laughther. The first time it was creepy, the second time it wasn't as creepy, the fifth and sixth time i knew it was gonna happen and i hated it, it was lame.
It did get old.
I heard that the demons would really mess with your mind but there's only 1 instance in the whole game where that happened at that was the bathroom scene. That caught me off guard and creeped me out. But thats as close as i got to being scared.
I was disappointed by this as well. I remember reading that the Cherubs would make you see hallucinations and trick you into shooting things that don't exist, when in fact, the Cherubs were nothing more than another swarm enemy.
I was expecting more stuff like meeting a survivor and following the guy around, and doing a task for him, like say...fixing a teleportation machine... and then for the guy to turn around and say "Thank you, that really helped US" and then for him to laugh evilly and morph into a demon and then the lights in the stage all go off and you start hearing a bunch of shit going on. That would've been really really creepy. But it never happened. Of course, i knew something like that would never happen, but i always assumed something just as creepy might. Nothing like that did.
Interesting idea. You should suggest it to a modder.
 
I can't remember who said it but i'm hoping a mod team makes "Doom 3 Plus".

basically Doom 3 as more of a terrifying experience and less of a straight-forward shooter. and maybe a few more Hell levels, i mean Doom was mostly Hell levels, how could they make Doom 3 and only have 1 level in Hell?
 
Gamespot Had a very good Review in my opinion. I hate those games where you "are the ONe" who is suposed to save earth.
 
Adrien C said:
Gamespot Had a very good Review in my opinion. I hate those games where you "are the ONe" who is suposed to save earth.
Prepare to hate HL2.
 
No, beacause there you are just a part of the resistance, you acctually see people fihting, you are a small part of the story, the wolrd feels alive.
 
Adrien C said:
No, beacause there you are just a part of the resistance, you acctually see people fihting, you are a small part of the story, the wolrd feels alive.
Superficial at best. Doom 3 has the same with Bravo team, Swann and the base machinery.

I am anticipating HL2's squad system though. There is a gameplay enhancement for ya.
 
I hope HL2's squad commands work similarly to Freedom Fighters, that was done REALLY REALLY well and it was so simple as well. Just point and tell them to hold that position or seek that enemy out and they'd proceed to that point and they'd be taking cover on the way
 
Christ, I've not got my copy of Doom III yet and all the bashing it's getting here is starting to make me think that it's not such a worthwhile shooter. Still, I've liked all id's previous games (apart from Quake 3, IMO the levels were too big for a deathmatch based game) so I'm hoping that this will keep me entertained for a while at least :)
 
Keep your expectations low and try not to visualize any particular scenario happening in the game and you shouldn't be disappointed.

I did that with Doom 3 and i was disappointed, not because of my high expectations but because of myself imagining things happening in Doom 3 that never did.

So far i haven't visualized anything really cool about HL2 other then it being HL2 so hopefully i haven't ruined the game for myself before its even come out
 
DOOM is great if you just don't take it so damn seriously. If you got the game for any other reason than to shoot at lots of stuff then I think you miss the point of DOOM. :D
 
Adrien C said:
Gamespot Had a very good Review in my opinion. I hate those games where you "are the ONe" who is suposed to save earth.

actually i really love those games. Halo (especially halo2), HL/ HL2, Doom3... all i love because it puts you in a position where you think that you are important, and that you are the olny hope for survival... imagine half life if you were actually fighting your way thrugh all the aliens just to retrive an old ladies handbag? it wouldnt feel the same..

Doom 3 lacks a story IMO, but t kinda makes up for it with the sheer scale of what you are doing- fighting hell. i want the co-op mod!!!
 
direwolf, to recreate a 10 year old game and add nothing to the gameplay is a crime worthy of death. ID are flogging a dead horse with this d3 shit they should leave it be or add new gameplay elements.

Imagine HL2 was just a remake of the original HL on the source engine? how would u feel? Personally i would be totally pissed off and feel cheated. A bit like my feelings for D3. Is d3 the best version of doom? theres no doubt it is. Unfortunatley game ideas are not like fine wines and dont get better with age! they get old, stale and tiresome. Like doom 3 .
 
Well there sure as hell seem to be a lot of people who don't agree with that, judging by those actually enjoying the game.
 
direwolf i dont want a flame war and I'm not insulting anyone in anyway for liking this game but...

if you dont mind me asking how old are u? i'm conducting an experiment theres nothing sinister in asking u im just curious.please be honest. thanks
 
LOL, ukfluke i could certainly see you getting annoying...

and i agree with direwolf, although i personally dont like the game much, i respect how it is a good game and how the mars complex is the best place to set it. i mean i wouldnt really call it a remake... as you never got a feel for the place in the origonal... there was just blank walls... it could have been in new zeland for all i care.

Anyway, If it wasnt set in the mars complex, where could it have been set? it wouldnt really be scary if it was set in a ruined city... vlave would probally sue them, too.
 
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