SubKamran
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Who needs to hear the footsteps of mosters about when you could be chilling to some hip-hop
Oh, and don't forget to up the intesity. Apparently causing a gamer's heart rate to jump to 100 bpm just isn't enough. A solid FPS should cause one to go into cardiac arrest.
ShadowFox said:It's funny, I don't see people complaining about Halo, which is 100x more repetitive than Doom 3.
lazicsavo said:It's all a matter of taste. I'd like to see Doom 3 fans playing through Knights of the Old republic, now there is a game with tons of award winning dialogue and story; and they would naturally complain that there is not enough action. Some people are the opposite (including me) who do prefer a lull in the action so a little bit of story can come through (and before anybody brings it up, the PDA's were not very affective, but very Doom 3ish. Enjoy the story if you want, but only if you really really want to).
Sparta said:what i don't get is they decided to remake Doom with some original elements but left in the same old gameplay. I can see the point of giving the game a better engine to play it on, but if you're going to try to add story and suspense to a game, at least try to change the gameplay to go with it.
Sparta said:what i don't get is they decided to remake Doom with some original elements but left in the same old gameplay. I can see the point of giving the game a better engine to play it on, but if you're going to try to add story and suspense to a game, at least try to change the gameplay to go with it.
ShadowFox said:How do you suggest they should have changed the gameplay. Complaining is easy. Suggesting, it seems, appears to be more difficult.
ShadowFox said:Well sadly I don't think vehicles would work well in Doom 3. The monorail is probably the most feasible.
ShadowFox said:How do you suggest they should have changed the gameplay. Complaining is easy. Suggesting, it seems, appears to be more difficult.
Perhaps, but I felt the fact that you were alone so often added a sense of dispair. Your only friends were Sarge (evil bastard) and the little robots which I greatly appreciated!Sparta said:More interaction with NPC's, for example i loved that level where you follow the scientist in the dark.
A valid request, but I think I remember somebody from id saying they did as little of these as possible because they bring you out of the personal experience. That said, I still thought there were quite a few.Maybe a few more scripted sequences like when you first met the Pinky Demon.
It is a Doom trademark. A lot of HL was the same with aliens teleporting in. FarCry was better and it looks like HL2 will be as well.And less use of whole "demons teleporting behind you" and "Demon's hiding in secret walls" nonsense.
Unfortunately, the less linear a game, in most cases, the less lengthy it is. I'd rather have a long linear game than a short deviating game. I also hate choices because they I am constantly wondering what I missed. But that is just me.Also, maybe having the levels less linear would've been good as well. Like that level where you choose either the route with darkness or the route with the light. I love those levels
It did get old.And i was hoping for more "mind-****s" if you get me?
Like everynow and then, the lights go off and there's evil laughther. The first time it was creepy, the second time it wasn't as creepy, the fifth and sixth time i knew it was gonna happen and i hated it, it was lame.
I was disappointed by this as well. I remember reading that the Cherubs would make you see hallucinations and trick you into shooting things that don't exist, when in fact, the Cherubs were nothing more than another swarm enemy.I heard that the demons would really mess with your mind but there's only 1 instance in the whole game where that happened at that was the bathroom scene. That caught me off guard and creeped me out. But thats as close as i got to being scared.
Interesting idea. You should suggest it to a modder.I was expecting more stuff like meeting a survivor and following the guy around, and doing a task for him, like say...fixing a teleportation machine... and then for the guy to turn around and say "Thank you, that really helped US" and then for him to laugh evilly and morph into a demon and then the lights in the stage all go off and you start hearing a bunch of shit going on. That would've been really really creepy. But it never happened. Of course, i knew something like that would never happen, but i always assumed something just as creepy might. Nothing like that did.
Prepare to hate HL2.Adrien C said:Gamespot Had a very good Review in my opinion. I hate those games where you "are the ONe" who is suposed to save earth.
Exactly what i was thinkingShadowFox said:Prepare to hate HL2.
Superficial at best. Doom 3 has the same with Bravo team, Swann and the base machinery.Adrien C said:No, beacause there you are just a part of the resistance, you acctually see people fihting, you are a small part of the story, the wolrd feels alive.
Adrien C said:Gamespot Had a very good Review in my opinion. I hate those games where you "are the ONe" who is suposed to save earth.