Prince of China
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- Jun 30, 2003
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In the worst game ever thread, you may have noticed me bitching and puking about Jedi Knight's crap sword combat system. I like Prince of Persia: The Sands of Time because it has a cool combat system with cool moves...and the same goes for Ninja Gaiden.
In Jedi Academy, there is no locking, parry and block; all you did was attack and a) hit b) not hit.
How would you design a sword combat system? How would blocking, parrying, counter-parries and etc... fit in?
I want to know since I'm a fan of kick-ass sword fighting games.
In Jedi Academy, there is no locking, parry and block; all you did was attack and a) hit b) not hit.
How would you design a sword combat system? How would blocking, parrying, counter-parries and etc... fit in?
I want to know since I'm a fan of kick-ass sword fighting games.