pvtbones
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how and what would it be?
this is a repost of my thread in the natural Selection forums located here
http://www.unknownworlds.com/forums/index.php?showtopic=95605
this is a repost of my thread in the natural Selection forums located here
http://www.unknownworlds.com/forums/index.php?showtopic=95605
The zombie fan in me has always wanted a zombie MMO, I don't think one has ever been done either.
classes:
soldier: The regular grunt type of any mmo, they have access to the bigger guns than the other classes, they can carry more armor (and maybe more stuff).
Medic: Their the healers of course, they also have to ability to identify medical equipment out in the field (like vials of anti-biotics and such) they can only weild weapons up to the small SMG type. a good person to have if your traveling out into the field. Medics can carry an average amount of things but all medical supplies weigh less to them.
Engineer: Similar to the medic, the engineer has a higher chance of finding parts and such in rubble and restoring broken equipment like turrets, vehicles, or even flashlights for nighttime travel. The Engineer can carry a large amount of things but do not have the same benefit as the medic for parts and such. Engineers can weild most guns(if not all) and also set up defenses like barricades and turrets.
Scout (name pending): These guys are more loners than the other classes, they travel light and fast and can carry the least amount of things. they would mostly be useful for doing minor supply runs between camps/cities and scouting ahead to make sure the party doesn't get swarmed. they have the unique access to the sniper rifle category.
Mission types:
supply runs: The typical travel out into the field and gather supplies for X group (say the medical staff, engineers, etc.) the supplies depending on who you got the mission from would vary.
IE. Bob the engineer has run out of spark plugs and wiring to keep the cities vehicles in order, the garage on the ruined town to the south might have some or maybe the city to the east (waypoints to both provided). unfortunately your a medic so you couldn't tell the difference between a rock and a spark plug so you would need the help of an engineer to help you.
parties are an important thing in this game and I'll expand on them later.
Missions
Rescue the survivors: the Higher ups have recieved word of some survivors holed up in a building a little ways away surrounded by zombies. they have ordered you to get them out of their and to safety. You would have to make your way through the zombie infested areas to them (either by foot or other means) and kill all the zombies "x" meters around the house and keep it clear for 3 minutes before the survivors are brave enough to come out.
As soon as the survivors are out it would be a running battle to get them back before the swarms of living dead get you and all of the survivors (as long as they don't all die it would be considered a success but you would get a bonus for have 90% of them live.)
Defend the outpost: An outpost has come under attack and they require assistance, they report they can hold out for a little while longer but they won't last forever so every moment counts. the outposts would be a good distance away so it would be best to find a faster alternative to walking. upon your arrival you'd have to kill the zombies around the entrance so they will open the doors and let you in. after you get in a timer will run down(giving you time to resupply and such) and the attack will begin and you have to kill X number of zombies, keep the zombies out of the main building for X minutes, or hold a specific part of the outpost (like a weak wall or something).
Clean Sweep: This would be more of an event than an actual mission as it would most likely take more than one party to complete it.
the higher ups have seen it fit to expand our territory and set up a new outpost. these outposts could be anything from a office building to a stretch of land. the area would be marked ahead of time with a way point and smoke signals surround the event area. The zombies would only live once so you have make sure you get everyone of them, upon clearing the area out you would have to defend it making sure no zombies got in (and lived) before the outpost crew arrive and set up shop. once the outpost crew arrived the mission would be complete. (it could also become a defense mission later on)
those are a few that I can think of off the top of my head.
Inventory
the Inventory would be based on weight and shape so you could carry a large amount of small slot things of a small number of large multiple slot items. players would also have to balance how much ammo they carry with how much space they need for loot, so a scout might have most of his space taken up with ammo and little for loot.
Parties
it would be hard to go it alone in this game do to the fact their would be so many enemies arround and if you weren't careful you would be swarmed. so being in a party would have natural benefits like not getting attacked from behind as easily. since most items can only be identified by it's respective class if it would make sense to have atleast one of every type around so when you pick it up you would know what it is (ie upon pick up it would be automatically ID'ed).
leveling, hit points, and gun accuracy
your character would not level per se, but would be awarded Development Points (DP) for every kill which when put to your skills (such as pistol skill) would make your character aim a bit better and more dangerously. so when you start out you would more often than not aim for the chest area than the head and miss more often than not, as you continue to advance you would slowly get better and better with whatever gun type you put DP into.
your hitpoints would roughly stay around what they were at the beginning but with the ability to wear more and better armor (no uber magical type stuff, it would just cover you more.) your armor would be the first wear down followed by your actual help (although if your not wearing chest armor ad a zombie hits you there then it would be automatically subtracted from you health) so it would be wise to wear lots of armor even if it was cheap then wear expensive but incomplete outfits of armor.
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thats my Idea, now tell me what your dream idea for an MMO would be.