A
aliencraft
Guest
I'd say the Halo 2 engine. If they were ever release an SDK (when it comes out for PC) I'd definitely go with this one. The Halo engine even. I need code.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
blahblahblah said:How much more realistic would a game like Rainbow Six be if it used those physics calculations?
The game that got the IGN award "Best game 2003 that no one played", lolPendragon said:What's the Silverback been used for?
Dont know. You can always check out http://www.s2games.com there is a info mail there somewhere.Pendragon said:Sounds yummy. Do you know much it is to license?
OCybrManO said:It reminds me of that building they used to show off the Unreal2/UT2003 engine technology. I'm not sure... it has been quite a long time since I saw that video.
... or it could be the Source engine in Bloodlines (is that game set in France?).
It's not FarCry, STALKER, or Doom3.
Just tell us already.
EDIT: Hey... he said it is one of the answers on the poll... and the poll includes "other"... tricky bastard.
PiMuRho said:It's Unreal. I recall the engine was being used to make a Virtual Notre Dame a couple of years ago.
yeah, not the first time neither, he drags up threads to do the same thing.. which btw Vann I don't want to see you doing again simply to increase your post count.Brian Damage said:Does anyone else here feel like they're being condescended to...?
OCybrManO said:Yes, vann, you can modify an engine to do practically anything... but then it's not the same engine anymore. We are discussing the strengths and weaknesses of the upcoming game engines out of the box (completely unmodified). If one of the engines does exactly what you want (with no extra work) there is no reason to go back to Quake and modify it until you get an engine that has the same features... other than to prove that it can be done (which will not make your final product any better).
Fenric said:they can still read when its locked can't they?
yeah course they can
It's what we do, its what moderators here have always done, drag up a thread, it gets locked. AFAIK It's been the way to do things since before either of us joined.
Besides, from what I read you'd only know some of those HL2 normal map things you mentioned by using the stolen files.. I'm still debating whether to remove those posts of yours, only some of it you could have got from the legit released details, which I'd leave intact of course.. But I dunno bout the rest, you know the rules about the stolen files. I'll need to look into it.
Don't patronize me Vann I know you can grab stills.. I'm not talking about the screenshots, I'm talking about some of your info. Like how would you know how Valve are using normal maps without using the stolen files to find out... And then how do you know any of that is final, they could be planning to use it way more than you suggest.. You don't know either way.vann7 said:all the screenshots i have posted are from the Official released videos of valve . if you have the right player.. http://www.bsplayer.org/ you can capture still shots at any frame in the video.. with all others in Quicktime format are from the released E3 videos.with QUicktimePro you can also capture any frame still shots of anything you can play. now if anyone knows how to post screenshots or at least see frame by frame and pause the movie in the SOurce engine "HDR" released videos in BINK format, i will love to study carefully what is happenning there too. :E
Jeremy said:It has physics that outdo Source