Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Pi Mu Rho said:It'd be a UE3-based tactical shooter, heavily story-driven and with RTS elements. Oh, and a really kick-arse mulitplayer mode.
...
Raziel-Jcd said:I seriously cant wait for your game.
Pi Mu Rho said:You'll have to, I'm afraid
If you were going to make a game when would you envisige it being released?Pi Mu Rho said:You'll have to, I'm afraid
Pi Mu Rho said:Um, 2006.
Pi Mu Rho said:I didn't say January 1 2006, did I?
You're also assuming that work hasn't already started on it.
Ooh.. that's a nice title.Pi Mu Rho said:Unannounced.
I think I'll try and come up with my vision of a perfect game..
It should be an FPS set in a post-apocalyptic dark future, centuries of warfare has turned Earth into a big derelict dirtball with almost all natural recources depleted. Four major factions are what's left of all nations, the rest of Earth's population are small communities of individuals doomed to death. The four different factions have one goal in common; gain control over the last operational city to build space shuttles and escape earth. In space, the winning faction will settle on Mars which is fully terraformed by machines set there centuries ago.
The player will be a person of one of those lesser communities who decides to join one of these factions and basically embark on the journey to this city, probably located in the US or something. You'll start somewhere in eastern europe or Asia, and you'll always be together with a squad who will be closely emotionally attached. The further you advance in the game and through some nations, the more twisted experiences you will encounter and it'll be more horrific and harder.
Sort of a Band of Brothers meets Apocalypse now meets Tiberian Sun.
The different factions will have different types of vehicles and stuff, and they'll also go through different nations to reach this city, though at many points there'll be encounters and battles in ruined cities and such. It'll be pretty linear in the main story, you will eventually reach the city and battle for the control of it, and in space one of the other factions will hunt after you and there'll be a sort of Battle of Proxycon-style battle. You'll however be able to choose some of the directions when you advance and see your progress on a map.
So are you using the UE3 engine or what? Have you decided on an engine? And what engine is that?Pi Mu Rho said:Unannounced.
Pi Mu Rho said:I don't believe that there's currently any plans for ninjas...
*sounds of frantic rewriting*
Yes, we have ninjas!
Pi Mu Rho said:It's in development now...
Pi Mu Rho said:I'm going to be sneaky and release one of our old techdemo videos (Source-based) later.
Marco said:First some prerequisites: In a perfect world, there would be no door-to-door seller come game producer or silly marketing clown enforcing his/her demented will upon me, so I assume that I have total and absolute control over the design and production of my very own intellectual property.
*snip*
we need a lip-licking smileyPi Mu Rho said:It'd be a UE3-based tactical shooter, heavily story-driven and with RTS elements. Oh, and a really kick-arse mulitplayer mode.
...
Ennui said:we need a lip-licking smiley