JNightshade
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ROFL! But where is the new trailer?
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Anthraxxx said:So i played the Black demo on the ps2 at EB. I was hoping for more, but it just didn't impress me. Movement seemed a bit sluggish and the controls were a bit clunky, but even so, I bet it'll still be a pretty fun game.
damn the game just looks and sounds so good, and this is ps2!!!!???shits pants indeedLoke said:
cheers for summing that up, wasnt arsed reading all 3 pages:dozey:AmishSlayer said:http://media.ps2.ign.com/media/668/668817/vids_2.html
There. The one that says "Trailer" on it
BTW, new article about sides of BLACK we haven't heard about.
EDIT: So far the only con's they've come up with are CPU-controlled allies do stupid things sometimes (supposedly being fixed before release), no sensitivity adjustments because devs wanted realistic gun physics and didn't want us wheeling around in an instant with a huge gun I guess. The last thing they mentioned are save checkpoints can be like 20 minutes apart so if you get stuck you might spend a lot of time in one area.
They also said it's acutally hard so I'm excited even more
yeah i see what you mean tbh, towards the end of the trailer 2 guys come up behind your character and just walk by you while facing you, they dont even shoot!!wtf is that about?:|ChiChi said:I hope they fix the ai before release, I mean in the newest video on gamespot...http://www.gametrailers.com/player.php?id=9208&type=wmv
sinkoman said:They've got torrents of the demo up.
Shame I don't have a mod chip
Combine Hybrid said:Mine still read it... well first it had a cd error, but after I insert another ps2 game and let it load. After that I insert back the Black demo and it worked.
PS. PS2 sucks balls. Mine is constantly suffering from disk read error. Xbox and Dreamcast is 100 x better than this garbage...
destrukt said:loke, did you play it on xbox or ps2 ?
destrukt said:how was the performance ?
jimbo118 said:glad to hear its good loke, is the ai any use?
jimbo118 said:how extensive is the destructible environments?
Loke said:Very good, didn't notice any kind of slowdown even in the most hellish fire fight.
The enemy AI is fine, didn't notice any kind of odd behaviour. They run from cover to cover like ordinary AI do so they work just fine. The friendly AI, on the other hand, isn’t really anything impressive. They pretty much stand at one spot and fire at the enemy with mediocre accuracy. Though I didn’t really pay so much attention looking how they coordinate around the area, I’ll go and check it out later.
The game is quite hard too, you can't really rush at the enemy like Rambo because you'll get killed pretty easily, so the best way is to take cover, fire from a distance and take them out, and also the grenades are extremely useful. Never hesitate to throw a couple of grenades at them.
I haven't thought so much about that but pretty much anything can be destroyed, from lampposts to cars, walls and even a couple of buildings (though not a whole building but like a floor of a building or balcony). It’s not like Red Faction but still pretty freaking amazing.
Over the years, there have been games that have made splashy debuts, but after repeated viewing, their luster seems to fade. Criterion's Black seemed, in many ways, to be a prime candidate for such a fate. After seeing an eye-popping demo at E3, followed by flashy glimpses in the ensuing months, we had a positive impression of the title, which promised first-person gun-based insanity on the PlayStation 2 and the Xbox. However, could such a thing be achieved outside of slickly produced trailers and short movie clips? Or, even more importantly, how on earth could such an experience be sustained while keeping the meatiness of the game intact? These and other questions loomed in our minds as we played through a near-final version of the game.
interesting listen, looking forward to the reviews, btw is the demo available in any official ps2 mag yet? the uk edition at all?Loke said:IGN interview with Jeremy Chubb with a bunch of interesting questions, worth downloading. No video though, only sound.
- http://ps2.ign.com/articles/686/686905p1.html
It's gun porn. Don't expect too much.Samon said:Dialogue didn't sound too tight. I hope it’s not cheesy, because if the story is abit light, then it'll affect the rest of the game for me. As awesome as the shooting looks, I prefer a tight story.
Gordon's Beard said:How's the aiming with the PS2 controller's stick like?