Image Metrics: the next leap in gaming/computer graphics

CptStern

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http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece

Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology.

Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness.

creepy and no they havent gotten beyond the uncanny valley thing ..it still looks odd, like a reanimated corpse
 
Whoa, that was creepy... but not creepy at the same time! It's creepy because how real it looks rather than how lifelike but unrealistic it looks.

Like this girl is lifelike but unrealistic and thus creepy on a different level. http://upload.wikimedia.org/wikipedia/commons/a/aa/Repliee_Q2.jpg

I could only tell it was an animation from her temple and forehead area.


HELLLOOOOO interactive girlfriends!



EDIT: Oh and I've seen Image Metrics before... with this girl

Virtualavatar.jpg



But she's not as realistic as the one you gave a link to.
 
Cryengine2 has something extremely close to ray-tracing in real time I think already.

But, wow. That looked very good. In time, we wont be able to tell the difference.
 
Bring back John Candy!

Cryengine2 has something extremely close to ray-tracing in real time I think already
I haven't heard that, I know somebody made Quake Wars use ray tracing
 
If nobody told me it's an animation I'd probably feel something is out of place, but I'd probably blame the video quality or something. It didn't look like a reanimated corpse to me.
 
I think it looks realistic as hell. Awesome but I strongly doubt we'll be seeing this in video games any time soon.
 
The motions are almost spot on. It's all about the processing power now, without the awesome shaders and the ability to recreate minute details like hair strands in real time, accurate animations are still going to fall a bit flat.
 
Compression of the video also helps to make her look real.
 
Pretty good, but still has a bit of work to cross the uncanny valley. The facial features don't seem to move entirely in unison... she looks kind of lazy-eyed or slack-jawed or something.
 
Still needs work around the eyes and the mouth. But we're getting there.
 
The reason her eyes still look a little weird is because her eye lids didnt seem to move at all with her eyeballs, plus the lower lids didnt move at all, which they would have when she smiled or looked upwards with her eyes.
 
It was very good, but they need to work on the lips, especially for frowning
 
I thought raytracing was next? :rolling:

The technology seen in the vid is already possible on the 4800 series that AMD just released. Raytracing is still quite a ways off, as the processing needed to power it smoothly will not be available to consumers until at least the next generation of GPUs.
 
Cryengine2 has something extremely close to ray-tracing in real time I think already.

Errr, no. Bad reflections, bad shadows, just bad overall. This is from a technical standpoint ofcourse. I think you'll find no rasterizer will ever get close to mimicing what a ray tracer can do.
 
To be honest I was installing a game and switching discs when the video started so I only started watching when it showed the girl.. I was wondering "when the **** does the animation come on", then when it said 'Emily' in quotes I was like D:

Amazing.

And to all those who say 'oh I can tell, they need this and this' I say BULLSHIT. If you didn't know that was an animation you would have thought that was a real person, I don't care what you say.
 
I'm guessing you need prerendering to make it work like that.
 
Not really. Not the animation at least. I mean, its got all sorts of subsurface scattering and fancy shaders, lighting and stuff to make it look better, but the animation is what the video is about.

And I could tell it was CG, but thats probably because I went to school for it.
 
Eyes and mouth need some tweaking. Other than that, it is extremely realistic!
 
If nobody told me it's an animation I'd probably feel something is out of place, but I'd probably blame the video quality or something. It didn't look like a reanimated corpse to me.

Right there.
 
expretions dont feel natural if you know what I mean
 
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